|
GalTrek™: The Galaxy and The Prometheus
|
102 |
Galactic Civilizations II |
|
|
GalTrek™: The Defiant
|
33 |
Galactic Civilizations II |
|
|
High-Res Startrek ships
|
64 |
Modding |
|
|
GalTrek™: The Kronos and The Omen
|
34 |
Galactic Civilizations II |
|
|
GalTrek™: The Arkroyal
|
21 |
Galactic Civilizations II |
|
|
GalTrek™: The Miranda
|
12 |
Galactic Civilizations II |
|
|
GalTrek™: The Concord and The Furious
|
24 |
Galactic Civilizations II |
|
|
Clever rotation system with mouse, but…
|
2 |
Galactic Civilizations II |
|
|
GalTrek™: The Akira and The Eximius
|
27 |
Galactic Civilizations II |
|
|
GalTrek™: The Sovereign
|
16 |
Galactic Civilizations II |
|
|
GalTrek™: The Excelsior
|
25 |
Galactic Civilizations II |
|
|
GalTrek™: The Delta Flyer (remade)
|
17 |
Galactic Civilizations II |
|
|
Gal Trek™: The Delta Flyer
|
21 |
Galactic Civilizations II |
|
|
GalTrek™: The Oberth(s)
|
8 |
Galactic Civilizations II |
|
|
1.1 Turned into a war simulator
|
33 |
Galactic Civilizations II |
|
|
GalTrek™: The Shuttle
|
33 |
Galactic Civilizations II |
|
|
Disable “Next Ship” focus?
|
19 |
Game Talk |
|
|
Does the AI think that I am weak when low military spending?
|
14 |
Galactic Civilizations II |
|
|
Is the star base “area of effect” attenuated?
|
4 |
Galactic Civilizations II |
|
|
The USS Pegasus incident
|
5 |
Galactic Civilizations II |
|
|
Event: Neutral = +2 soldiering, Evil = +2 soldiering
|
5 |
Galactic Civilizations II |
|
|
Can not re-mine a resource after my previous base is killed
|
5 |
Galactic Civilizations II |
|
|
Anomalous Invasion!
|
0 |
Galactic Civilizations II |
|
|
Strange valleys shown in graph.
|
3 |
Galactic Civilizations II |
|
|
Unable to command ally to attack.
|
3 |
Galactic Civilizations II |
|
|
Influence affecting a planet.
|
0 |
Galactic Civilizations II |
|