The Oberth(s)
(Click thumbnail images for larger version)
Polygon Count (triangles): 6,612 and 6,700 - Woot!
Defuse Mapping: Zip. Zilch. Zero.
Light Mapping: Everything.
Normal Mapping: Again, I didn't bother.
Ship Builder Hardware Mounts: Yep.
In-Game Hull Size: Cargo.
Hours Spent Developing Carpal Tunnel: 8.
First, let me say that I wish to conduct a beta in the near future to make sure these hulls are working fine. Anyone who is interested in helping with the beta (first dibs on the hulls) can contact me at galtrek@splicedigital.com. Also, those who wish to be notified when a new hull comes out, feel free to send an email to that address.
I’ve spent a little time scratching my head trying to figure out what the hell to do about cargo / colony / transport hulls. My conclusion (with the help of all you users) is the Oberth class. These versatile crafts were used for many applications in the Star Trek universe, so I have chosen two of them to use as cargo hulls in GalCiv2.
These ships have been temporarily loaded into GalCiv as large hulls.
Again, I am using fully lit textures in the GalCiv2 engine, so I have circumvented the engine’s lighting pass for this model. I am still trying to figure out if this is the best way to go about texturing, so please compare my older existing models with the Oberth and Excelsior ships (which used this lighting technique) and tell me what lighting system you prefer. The new method actually makes my life a little easier.
Here is the ship list so far:
Cargo: |
Oberth Model A (120m) |
[Finished.] |
Oberth Model B (120m) |
[Finished.] |
Tiny: |
Shuttle (~10m) |
[Finished. link] |
Delta Flyer (~10m) | [Finished. link] |
Small: |
Danube Runabout, MAYBE! <mumbles something about ds9 fans> |
|
Medium: |
Magellan (?m) |
[Finished. link]
I might redo this one. |
NX (225m) |
|
Miranda (Reliant) (243m) |
|
Defiant (120m) | [Finished.link] |
Large: |
Intrepid (344m) | [WIP] |
Excelsior (467m) | [Finished. link] |
Prometheus (414m) |
|
Huge: |
Galaxy (643m)
Sovereign (685m) |
Other then the beta, I do not intend on releasing the models until the “mod” is complete. That will obviously be after 1.2 is out.If you are interested in using this model pack, please post a reply to this thread, or shoot me an email so that I know what kind of user base to expect.
Cheers.
-Brian
galtrek@splicedigital.com