Event: Neutral = +2 soldiering, Evil = +2 soldiering

When I get the "Special drug that improves soldiering but halves the lifespan of our soldiers" event, both the Neutral and the Evil options result in the same bonus (at least that is what the text says).

-Brian
5,600 views 5 replies
Reply #1 Top
All your soldiers must want to take the risk then, since the neutral option is "let soldiers who volunteer use the drug" =D
Reply #2 Top
Hi, I had a similar choice in an event (underwater domes i think) where neutral and evil choices were both +2 % research increase.
Reply #3 Top
Damn, what type of civilization do you run were all your citizens are druggies.
Reply #4 Top
The bonuses in events are random, and if they're small ones it's entirely possible for some to be the same.
Reply #5 Top
Heh, I had the Precursor Life Force artifact choice with 2% for both neutral and evil, but it happened on a class 4 world.