Lord Mark

Lord Mark

Joined Member # 2447864
2 Posts 67 Replies 146 Reputation

Actually Evil doesnt always win... even in real life, neutral wins most of the time although not always and i do agree that there needs to be a section in fiction

20 Replies 24,088 Views

personally, i think people are too hard on programmers since they have no idea how complicate a program can be... oh well c'est la vie

22 Replies 8,631 Views

A software engineer responds ... All software is full of bugs. Over the years computer software has become more and more sophisticated often involving millions of lines of code. It is a practical impossibility to test every path through the software and eradicate every bug. Here is a little test for you - try writing a one or two page document (any su

22 Replies 8,631 Views

i would love to see them too... since i never played galciv 1, im really curious to find out what these things do someone enlighten me please

28 Replies 19,301 Views
Reply to Neutral Zone in Ideas

a easy way to program this would be to have sector based terriotries, and like civilization 4, diplomacy would be the only way to ask if vesals can enter another opponents space, but not start building space stations above there planets, maybe have a 3 mile zone around one's planets that one has to respect or a war will occure automatically, <br/

11 Replies 7,182 Views

willie sanderson: i dont think he's bitchin. just stating a point. i have played several games and although i agree with you that each galaxy is different, there also comes a time that you feel that you'll eventually win. and i have seen what his describing way too many times. given im only playing at painful right now, i think that ramping up the difficulty will make things more interesting. i have seen how powerful some AI's could be if left unchecked and as i stated before increasing

16 Replies 5,654 Views

well if you cant counter them at this time then i suggest giving them a few star systems to buy you some time to research the needed defence and build the new custom ships. seeing how you control most of the map anyway, you can just reconquer this worlds when you're ready also try tech trading with the arcean, they might have something researched already.

12 Replies 8,927 Views

hmmm, ima try good allignment in my games and let you guys know how it goes! never really alligned good. guess because im neutral-evil in rl as well

21 Replies 11,446 Views

probably based on pop and economy when military is 0 or negligible when compared to the two. i remember early game on a huge map i came up the most powerful and when i checked i had the strongest economy and the most planets

7 Replies 6,147 Views

it would boost tourism/votes but would have little impact for an influence victory. use influence starbases to flip worlds instead

5 Replies 3,061 Views

first the that you need to do is download v1.2 if you havent already. then try increasing your virtual memory to at least 1 gig (i have 2 gigs). also try to kill as many unneccessary background programs before playing. i used to have the same problem and thats what i did. however my turns didnt take that long. worst case was maybe 5 mins on a large galaxy

9 Replies 3,187 Views

since v1.2 the AI seem to be building less wonders/achievents... dunno why... brad? (or maybe its just me, bit i usually play on tough above)

3 Replies 3,793 Views

like the new look and performance, but it seems like the "Recent Posts" window on the left between "Forum Links" and "Reviews" is only available from the Home page instead of from all pages. Was this omission on purpose? i noticed this too, not really a big deal. GREAT JOB SD! (im becoming a fanboy lol)

36 Replies 34,455 Views

may i ask whats the difficulty level of the AI? i mean i haven seen this yet and i sure want the AI to whip me via tech victory

6 Replies 4,685 Views

My prefered method is with troop transports assaulting their homeworlds. Typically, after the first one, the rest are not quite as quick to make an alliance. well if your allied you cant attack them

4 Replies 1,970 Views

3) Thalans, Drath AND Terrans all grab a few systems, then stop colonizing, and seem to stop researching, too. I've started calling them the Axis of Speedbumps. nod nod

9 Replies 6,074 Views

xtrak... prolly some fat kid with nothing else better to do than flame people who cant hit him back... *sigh* must have been beaten up in highschool... sorry brad, some people are just mad at the world and dont know what they're talking about... watch watch his gonna try to reverse this argument on me and tell me that im the fat kid who got beaten up in highschool.... LOL so predictable oh and btw, if you have been polite about your comments then you would not be

35 Replies 69,598 Views

Not only does the AI need to redevelop it's planets if there is a good reason to do so, it needs to do a good job of developing them in the first place. This is the only reason I can win on Masochistic and above. With the bonusses that it gets on the higher levels, if it actually developed planets as well as I do then it would be almost impossible to beat. And that's reall

15 Replies 6,308 Views