Yes Drengin i have double clicked on the exe file but i don't see any High Resolution Pack mod.The only trhing i'm not surre is if i did rightr installing the mod in the default folder
marioflag
Hi LogicSequence i don't know if i have done something wrong during installation but i'm not able to load the mod. I installed the file.exe in TotalGaming/GC2/Dark Avatar, after i followed the instructions in the readme, but in mods folder there is no High Resoultion Pack i have just Default and Example. What have i done wrong? Thanks
I'm a person which likes a lot descriptions or just flavour features. What I would like to know is if i'm the only one which feel the lack of a good historical background about races; what I mean is for example we know Torians were slaves of Drengin or Drath lost their home planet to Altarians but in game there isn't any "historical background" document about races. Don't you think that an extensive description about history of every race, description of some major events for example (Ic
The Good -New Weapon System seems a lot better than before -Super Ability give finally every race more personality -Spore Ships are a lot of fun! -Better Graphics for ships! -Better customization of races -Unique Hull for every race.This add a lot of uniqueness to every race. -Tons of options before making a new game -New diplomacy treaties -Mega Events and new events added The Bad - Tech tree
Is it a mega-event? Edit:Already answered
I don't know if Enhanced Economic Activity is a Mega Event or not but i find this event too much overpowered.Since i got DA in all my games i got this event and i always go from -20 or -100 bc to +300 or +600 bc. I don't know if there is also a "Economic Activity worsened", but aren't these effects too much exxagerated? In my last game that event lasted for a lot of turns and i went from a struggling economy at 1500bc to 32000bc, no need to explain effect on game. If the effects ar
(Never played DA yet, getting it tommorow though ) From what I hear, it seems a little too powerful to completely wipe out a planet. My opinion is that it should be changed to something less powerful but still useful, maybe like poisoning the planet, and instead of killing off the entire population, kill off a percent each turn for a certa
Korx get all trade techs, unlike this early good advantage they never research Galactic Privateer and Galactic Bazaar which are really fit for Korx abilities. I have played 3 games and Korx was never able to build one of these wonders also when i had already researched Photon torpedoes Tech which are mid game techs, despite they could be able to build both of them since turn 1.
Spore is supposed to be the Korath's super ability. If you nerf it too much w/ cost or prerequisites, it'll no longer be super. It's supposed to be powerful, just like the others' super abilities. Like if you spore the Altarians, you are now at war with every good civilization in the game. I do think the AI could improve Spore defense to be more human-like, but the AI *does* already create defenders with 0 weapons, even in DA Gold. I'm dealing with that right
My main gripe about tech tree are the description of technologies which are funny yes but are not fit for the atmosphere of this game.Science fiction description would have been a lot better for game enjoyment.
I would like to know your experience playing s Terrans and Tech Trade Off. I had always played with tech trade off in GC2 but now i'm afraid to play with this feature turned off considering that Terrans have Super Diplomat ability. I would like to know if playing with Tech Trade Off with Terran Alliance you have found them a lot nerfed or Super Diplomat ability isn't nerfed at all (you can ally easier, get Economic and Research Treaties easier)
An empty hull is no deterrent to spore rushing, and many users complained about the AI doing it to begin with (thinking it was a bug that the AI deployed unarmed defenders), so the AI no longer does it. I can have armed spore ships with 4 or 5 speed ready to go around the 12th week of the game anyway, so it doesn't make much difference--unless they have armed ships in time they can't stop it. IMO at this point the best solution isn't to make A
What diffiuclty and map size are you playing on? If you play on smaller maps, the AI can't really do anything about a spore rush no matter how high it is set (the case is same in pretty much any game where rushing is possible). I'm playing on a Large Map at Tough Difficulty.
AI seems a lot better but one of the weakness which was in GC2 is still here.At the beginning AI doesn't build any military it is too focused on expansion.AI also doesn't know how to defend from Spore Ships so if you play as Korath it's a cakewalk
Yes Actually they are a lot more dangerous than Troop Transports.You control a planet and make it toxic, at the beginning it is really powerful. I don't know if it depends from the fact that AI just think too much expanding, but now Spore Ships is just a huge military advantage.
I have downloaded from SD Central Dark Avatar. I have one question coinsidering that DA is just a folder, masterizing the folder on a CD i assume that DA will not install well on the pc.So is it possible to install on a single DVD both GC2 and DA?In any case how can i install DA on a disk so i don't have to redownload the game everytime from SD Central? Sorry to be so noob
Playing as Korath i had a lot of fun gasing entire planets with Spore Ships.It's really a lot of fun! I noticed anyway that AI isn't really aware of the danger of Spore Ships, in other words i often launched these spore ships unescorted and AI didn't do anything to stop my ships, losing planet after planet.I'm not an expert of modding or AI but would be possible for example to make AI buy ships when a Spore Ship is in sight?These ships are really fun but AI don't know how to defend from them
There are a lot of typos on race abilities effect and they are since GC2 1.00 was released. Some examples: -Logistics +6% instead of +6 -Sensors +1% instead of +1 -sometimes range appears as +1 or 10% -Courage definition appears in some windows as how it is stated on manual, in other window it appears as a boost to land troops -Trade Routes number also appears as in percentage These are minors glitches but it wouldn't be hard to correct it.
First of all being a newbie of DA I would like to know how can i design ships for other AI races. Secondly i have a question about designing ships for AI and AI efficiency. Core ships are often really weak if compared to designed ships so i wonder if i design ships for AI, does AI uses best ship available (core or user designed), so for example instead of a weak core DEFENDER i design a ship which is a DEFENDER with better engines, does AI uses better ship?In other words the more ship i
Being really disturbed by the fact that a lot of minor races portraits are shared or some others are slightly modified from Major races like Aln Bradley with moustaches...LOL, can Stardock provide us a feature that allow us to choose what minor race should be part of our games, instead of choosing a number of random minor races as in the game? If it isn't possible could the minor races choice be hardcoded?For example there are 6 different minor portraits, if we choose to have 6 minor races i
I wonder if it is possible now to play GC2 campaign with the new race hulls available in DA. If it isn't yet possible now could in future be implemented the possibility to play GC2 with DA hulls?
I have designed all the races giving different bonuses to make them more flavourful. What is of interest is that i have given Korx some advantages they have 120% economy(Genius),Drath 110% economy(Gifted) and Iconians 110% economy(Gifted),I have set all other races at Intelligent. I have played 2 games since i have got DA and Korx seems really to suck despite their economy advantage, same thing for Drath while Iconians gets a bit better.Drengin and Korath seems really strong, so i wonder
How can i see a race what type of planet can colonize? I know that there is a red icon showing that a particular type of planet can not be yet colonized but where to see Yor can colonize X type of planet, Iconians Y type of plant, Altarians W type of planet?
In options screen there is no option to turn off autoupgrade of improvements how can i do it?