BTW...Copy protection is also a "standard feature" to most gaming companies yet SD decided against it. It is nice to see a company take some chances and not follow the big publishers (and a few gamers it seems) in what they would like to consider the norm. Taking chances such as making a game in this genre to begin with. All hail bucking conve
Ugleb
Generally speaking, decide how you want to win when you start the game. If you're going for a tech win choose your racial abilities to support that and so on. I always turn my homeworld into a manufacturing powerhouse to pump out colony ships/constructors then it will go over to military production. Start with factories and leave some room for a manufacturing capital/other special stuff later on. Keep an eye on your economy, I always build a marketing centre/equivalent on
It's fun to read more and more posts which are basically 'I want multi wah wah wah make it for me regardless of manpower, economics, or marketing. If they don't they're rogues and cads'. EARTH TO PEOPLE - they AREN'T consisdering it because it ISN'T profitable. That's what this whole thread is about! They are considering it. They just
It's fun to read more and more posts which are basically 'I want multi wah wah wah make it for me regardless of manpower, economics, or marketing. If they don't they're rogues and cads'. EARTH TO PEOPLE - they AREN'T consisdering it because it ISN'T profitable. That's what this whole thread is about! They are considering it. They just
From what I remember it was officially stated that if the game sold well you would put out an expansion pack with new content that also featured multiplayer. Obviously the easy road has been chosen again. /quote] Stardock said that following the game's release they would look at the amount of interest in a multiplayer expansion and if they believed it was economically viable they would do it. Being an independent developer they can't take big financial risks, so they need to be sure
Don't ask me for the exact numbers but here's a simple-ish explanation. There is behind the scenes 'dice-rolling' to determine if an attack gets through the defences. attacking ship: 6 beam, 6 missile, and 6 mass driver defending ship: 3 shield, 6 point defense, and 9 armor Each weapon type is blocked by the corresponding defence type at 'full' effectiveness. i.e. 6 missile vs 6 point defence will mean that the attacker struggles to de
I dont undertsand He's telling you to work on a high power economic strategy so you can afford to build starbases very quickly.
You expected a poll about a game to be objective based on responses from a forum about that game?!?!? I mean seriously how can you not see the problem with that?? They are asking their customers who have bought the game if they will buy a multi-player expansion to supplement their purchase. GC
I've got to say I'm in two minds over it. It's been at the back of my mind since it first came up pre-beta and I still haven't decided! I think I might dabble with a PBEM mode but I can't see myself ever sitting down for hours to play a 'real-time' online game and dont think I will get much use out of a hotseat mode either, being able to see the other players moves takes the edge off things. Whatever the plan is it has to allow me to play
Me and my brother both request a follow up journal to tell us how the game ended.
Bit of an odd one, started a new game on a large map with AI set to normal and the randomise AI option selected. It seems that all of my opponents have decided to colonise but not develop any worlds or build fleets. I've wiped out 2 civilisations and found both had not built more than two or three structures on any world. From what I can see I'm outstripping every other race out there and not batting an eyelid. Either they are all on extr
Bumpage! I got this too good to see you're ahead of me as usual.
It wasn't put in as games that have it tend to degenerate into killer fleets running about wiping out colonies as it's the simplest way to win.
The game isn't ctually as buggy as the forum might suggest, its very enjoyable and for most people stable. And problems are being ruthlessly massacred so its just getting better.
Instant travel isn't neccesarily a good thing for gameplay, it opens up some horribly cheesy tactics and makes it a damn sight harder to defend against an uber kill fleet which just runs around massacring anything that isn't defended to the hilt. If you can see it coming you can try to muster a counter, if it just appears out of nowhere and wipes out your poorly defended colony (why not jump in the transports with it) it comes down to who has the bigger kill fleet. Master of orion su
In the last release you can only put one on. (At least the "capacity tab" disapears for me I think that's intentional as it doesn't disappear when adding colony or troop modules) You only get the benefit of using a single construction module as, like Kid Charming says, the entire ship is used up to build a new starbase/module. The re
Crap... you're right. I checked the planet with the 50% starship quality boost... it's there... Well... then it seems that bonus is kinda horrible, then... What if a planet you find with huge amounts of natural resources gets no "starship bonus" event and one that has absolutely none gives you 55% increase...? Oh, well.. That would be ca
Propulsion tech means a better engine. Weapon tech means better weapon. New economic tech? well its going to get me more cash one way or another. The descriptions aren't really meant to tell you exactly what you'll get, its just a more interesting wau of saying 'better armour'. Just look at it in general terms and worry about the details later.
I strenuously object to the inability to rename stars. I thought you could do it in GCI and I know for sure you could in MOOII (yes, I used a swear word). I can't possibly see that as being a feature that the devs had to take out due to time/functionality. YOU GOTTA ADD IT: Scroll back up to the second post in this thread. There's a developer
Double Post
Thats kinda dissapointing. I thought the invasion and population of planets would have improved and become more complex in gc2 Well it has improved, it feels much more substantial than it did in GC1. Also you are now reuired to research invasion tactics rather than just starting with them. The dev's havent had time to look into re-developing
When attempting to create a new game and selecting galaxy options, clicking next causes a CTD. Annoyingly I cant seem to stop it doing thois now. I have completely uninstalled and then deleted the GC2 folder. I have done this andresinstalled twice, once with multiimedia and then without multimedia. It won't stop CTD'ing on me.
Showed my brother who's visiting over christmas the latest GC2 build and he pointed out a nice little thing. The number of troops (on a transport/colony ship and even the invasion screen) could be better expressed by either adding "000" onto the end (i.e a troop ship with 500,000 troops.) or adding a K to express the same thing (500k). this moves the system away from the more abstract numbers without causing any change in the game mechanics. At the moment when you look at
I) During planet invasion, if I hit spacebar to determine the advantage roll the invasion is cancelled and I return to the main screen. Clicking on accept attacks as normal. II) I'm convinced tht the rankings in quarterly reports are backwards again with weakest race coming 1st. III) The Altarians offered me a tech exchange, I declined, when I tried to make the exchange myself they flat out refused the swap. Surely they would still find it acceptable? IV) Alot
2) On the window that lets you rename/disband/change type of a rally point, add a "move" button, at which point clicking anywhere on the map or minimap moves the rally point to that location. Not as convenient as item one, but since this isn't something you'll be doing as often as scrolling the map, I don't think that's a major issue. My thinki