Phaedyme

Phaedyme

Joined Member # 638602
16 Posts 551 Replies 15,455 Reputation

Yes, many of them are definitely worth pursuing. Eyes of the Universe gives all your ships, planets, and starbases a sensor radius of 15 parsecs, for example. Hyperion Shrinker gives a miniaturization boost. Mind Control Center gives an empire-wide 100% economy boost. Trade goods are great both for providing empire-wide bonuses and for giving you an easy way to make some cash selling to minors or friendly races. Here's a [link="https://www.galciv.wikia.com/wiki/Galactic_Achievements"]li

7 Replies 5,815 Views

[quote]Well, that just great... i was trying to take the planet with a "space miner" instead of a "transport"... sorry, as i say, im new to the game. Thanks anyway! [/quote] Ha! Awesome. :)

13 Replies 8,261 Views

I recall reading a comment from Brad somewhere that the Thalans arrived five years too early.

24 Replies 62,419 Views

He said he destroyed the orbiting ships first, so an alliance seems unlikely. mdrago, this sounds like a bug.

13 Replies 8,261 Views

I know exactly what you're talking about, and it does the same in DA and TA. The mousewheel just shouldn't disable itself on the projects list.

2 Replies 1,682 Views

You should be able to invade normally. Maybe the transport is out of movement points and you need to wait a turn?

13 Replies 8,261 Views

No, I disagree - the inability to build up manufacturing/tech boosts on economic starbases? That's a hole. The inability to build up resource starbases? That's a hole. The inability to build up influence starbases? That's a hole too. While I can understand having a weakness for one of those (influence), not being able to effectively use three out of the five available options for starbases cuts a large chunk of the game out of your options. The economics are weak enough that you are pra

151 Replies 253,105 Views

I finally got to use terror stars, and they seem okay to me. You need to escort them, but they can cause more damage when they arrive than anything else in the game ever. If they only have one trick, I can safely ignore them if I don't need or want that trick, too.

45 Replies 10,462 Views

Yes! My game with the Yor only picked up after I built the Mind Control Center for +100% economy, and picked up a +40% morale building (virtual reality?) from another race, which I used to replace all the maintenance centers. The MCs are +20%. I agree with everything you've said here - they need more invasion tactics, and why don't they have mini-robots specifically? I'd love to see the maintenance centers have researchable upgrades. I was really missing that. Also, the Effici

32 Replies 12,551 Views

I just had this happen after I stopped attacking. I pulled my fleets back to a waypoint and routed constructors there to build terror stars, and as soon as I started the first terror star, the game started to hang. I don't think there's any other fighting going on. Also, I don't think I'm completing/advancing turns. The tech I'm researching has been at 5 weeks through three reloads, and a fleet with 12 movement has been sitting about 8 away from its its destination without

40 Replies 14,664 Views

I see the 4X games are trailing. :( I mean, don't get me wrong - I've played a lot of WoW and Oblivion both, and Supreme Commander is on my list to try at some point, but who doesn't want to rule the world? Or the galaxy?

13 Replies 11,014 Views

It is, but I think Brad's decided he wants to implement even more AI improvements, plus tech tree balancing. I've been playing the Yor, and their tree is just full of holes. :( No warp bubbles, very little resource mining, very little for influence starbases. Still playable, but my terror star is annoyingly slow.

151 Replies 253,105 Views

I just played over 250 turns, and had it proc three times. TA, gigantic map, four opponents (Korx, Drengin, Korath, Terrans), played the Yor, picked Creativity as one of my options. This was actually a saved game, and I'd already researched Shields 3, Warp 5, and ... I forget how far on the missile tree, because I got a black hole launcher or whatever from the Vegans. I didn't record precisely when it procced, because I'd forgotten I'd picked it in the first place, but after it

46 Replies 14,428 Views

Seriously, explaining everything the Altarians and Dread Lords do as being nanotech? While it may sound like the simplest explanation, it's complicated by the relative lack of nanotech-like technological benefits available to Altarians otherwise. Nanotech is not the simplest explanation, it simply appears to be the preferred. I mean, okay, the Altarian tech tree may grant them immense production and repair bonuses, but I wouldn't expect it. :) The Dread Lords, sure, but their tech is al

11 Replies 55,849 Views

Taking an extra two months to polish seems like a fine plan. The way you guys handle betas and pre-orders makes this a fairly painless decision on the fan side, I think. :)

55 Replies 80,046 Views

Brad, when you say [quote]Incidentally, be sure to read a lot of the back story on the Altarians which are slipped into the tech descriptions. There's preview info on our fantasy strategy game that's in development in there.[/quote] and I read your Altarian post from yesterday where you say [quote]The evolutionary history of the Altarians is a story on its own. The Altarians name for their own planet is loosely translated as "World". But how they evolved on this world is something of a mystery.

55 Replies 80,046 Views

Ha! It sounds like the Terrans are desperately trying to avoid the cuts of Occam's Razor. Rather than the simplest explanation, the one that allows the denial of things in Heaven and Earth that aren't dreamt of in their philosophy.

11 Replies 55,849 Views

I've always been curious about what the Altarians do with "dark energy." Most explanations seem to be somewhat vague references to "magic." Not that this is a bad thing, it just holds my attention.

11 Replies 55,849 Views

Maybe I played too much with the first GalCiv, where I couldn't tell whether it did anything, but I don't take the 25% at its word. I mean, it might've been a random (low) chance to get 25% of the tech researched in one turn - at least, that's what appeared to be happening when I played a creative civ in Dread Lords the other day. I mean, separate from the anomalies.

46 Replies 14,428 Views