Phaedyme

Phaedyme

Joined Member # 638602
16 Posts 551 Replies 15,455 Reputation

I'll set up a game under the settings with the research/build strategy you describe, and see how it works out. I do think that the Yor should have their own version of all the mining modules (which they will), and I do think that they should have something they can do with influence starbases. However, I do see how Isolationist + the ability to spread influence willy-nilly could be a bit overpowered (especially after I turned the middle of the map into a swamp with warp interdicting mil

151 Replies 253,101 Views

Yeah, I've ended up trading for advanced governments when playing anyone who doesn't have them. It would be kind of cool if there were advanced government styles for all races, but then you could end up with Terrans using a "Collective" style government, or just make (or certain types) untradeable. Anyway, I think - for example - allowing Yor to progress from Imperium to Collective (which would have improved morale and production, instead of economics. Perhaps the Iconians migh

19 Replies 5,575 Views

Right, I mean the increased maintenance cost for industrial improvements. To be honest, I wish I could improve ships the same way I improve buildings - let it take time. I guess there's reasons not to do it that way, but it'd still be nice.

21 Replies 5,284 Views

[quote]They are supposed to get a new invasion tactic "Nano eradication". Its supposed to be a very expensive, and very effective tactic. Not sure how well that would work out considering that the Yor have a lousy economy.[/quote] They should also get mini-soldiers. As for the cost, I guess there's that achievement that waives all invasion tactic fees. I had that in my Yor game, but I never had an invasion tactic I wanted to use.

32 Replies 12,548 Views

My beta version says 93[b].002, but I downloaded it when it was put up on the day when 3d went up, and I seem to have all of the features listed for 3c and 3d. Is this the correct version? I've also zipped up four or five save files with instructions and associated debug.err files and sent them to the gc2bugs address.

40 Replies 14,662 Views

[quote] Annoyingly slow in that I can't put a warp bubble on my ship to speed it up. I've heard this is possible. I'm fine with terror star default speed. Warp bubbles are only for Terrans, so it isn't fair to mention that the Yor don't have it. [/quote] Why isn't it fair to mention that when I'm wishing I could move the terror star along a bit faster?

151 Replies 253,101 Views

I had this happen in a gigantic game while playing the Yor: I had five large ships in a fleet with a single terror star, would move adjacent to a star, move the five ships outside the blast radius, nova, and move them back. What I found was: If I used the fleet management screen to remove the terror star from the fleet, my fleet would have a movement of 1 pc. If I clicked disband and reformed the escorts into a new fleet, they'd have their normal movement of 12 pc. I was able t

4 Replies 3,582 Views

Well... Last night, due to an untimely lucky proc, I ended up researching two industrial techs instead of one, which did strain my still-early-game economy something fierce. Usually, I just research economy buildings before I touch industry.

21 Replies 5,284 Views

Oh, okay. That's what sleep deprivation will get me. Oblivion's pay downloads did improve. The Knights of the Nine had some nice material - not quite expansion pack level, but.

13 Replies 11,013 Views

I like that a race of bugs that breeds like, well, bugs, considers their numbers to be too few to risk themselves directly. It violates normal expectations in a good way, and implies something about what they consider to be normal population levels.

35 Replies 87,730 Views

I've noticed in my TA games that PQ 4 planets consistently get 4 + 4 + 4 tiles, or end up at PQ 16, while 5+ seem to always get 1 + 1 + 1. I haven't colonized a 1-3 yet. I hardly ever see one the AI hasn't snapped up, and for some reason, they don't like to trade them to me.

3 Replies 3,502 Views

[quote]I suspect you fine people may be exaggerating slightly. The thing with the creative procs is you don't tend to notice them until they do something wonderful. [/quote] I notice them because the game pops up a little window saying "Congratulations! You've won the lottery!" and I've been used to creativity working subtly all the way back to the first GalCiv. Last night, I played a huge galaxy with the Krynn, with fast tech research, and purchased Creative just to see how ma

46 Replies 14,428 Views

I noticed that with the nightmare torpedo earlier as well - fleet battles wouldn't end until I clicked something to end them. They'd just fly around forever.

32 Replies 12,548 Views

Kryo's said they were at one point investigating why it wasn't flipping stuff the way it should, but I think ultimately they ended up editing the description rather than the function. Anyway, I wonder if we'll get the next beta patch tomorrow or next week, and if we don't get it tomorrow if Brad will write up Altarian tech beforehand. :)

35 Replies 87,730 Views

[quote] I think a better solution would be another governor to say "empire wide, replace this building to this building". That right there is a fantastic idea. We can already empire wide change ship production (i.e. all planets building Colony Ships should now build Defenders), the same should be available for buildings. [/quote] I really wanted this feature earlier, when I was replacing the same building with the same other building on 6

21 Replies 5,284 Views

Okay, each time I've had this happen now, I ended the previous turn adjacent to the planet, attacked the planet first thing, destroyed a ship, attacked a second time, and the game hung. I also find that it does not always hang again and again - sometimes, the game continues fine until the bug kicks in again. Has anyone tried leaving the planet rather than attacking again? Like, reload, move a few spaces away, come back the next turn and attack again?

40 Replies 14,662 Views

You're right in that it's not a good reason to keep it as overpowered as it is, and I probably shouldn't have posted that. I would rather see the MCC do what it's advertised to do - flip stuff faster.

35 Replies 87,730 Views

The mind control center is just about the only thing that keeps Yor economics afloat if you want to fight a war in TA. This writeup is amazing - I was looking forward to the Altarians, but now I want to see the Thalan more.

35 Replies 87,730 Views

I said elsewhere that I want the Yor to have something they can do with influence starbases, even if it's not spreading influence. I'm not sure they need loyalty boosts, but I want some way to overwhelm other races' influence when they impinge upon Yor space (although I admit this rarely happens). I suppose the Isolator super ability is pretty powerful in conjunction with really good influence, though - especially if you litter your territory with warp-interdicting military starbases. I

32 Replies 12,548 Views