[quote] I don't know what planet you're coming from, it may just be radically different galaxy settings, but Stellar Cartography means the ultimate difference between Victory and Defeat in a great many situations. For instance, immense galaxy, rare stars, uncommon planets: send a colony ship on a 25-week journey to an empty star. Even WITH the tech, you can stumble on class 0 systems. [/quote] After I read this post last night, I started up a gigantic game, five opponen
Phaedyme
Ha! Thank you. :) They never bother me like this in sandbox play. Now, why the hell did I post this twice? :(
Sure, but it would be possible for AIs to distinguish between teams and alliances. I mean, if "team" simply meant "don't build influence starbases in teammate territory," that'd be a great start. I don't know if that's the best solution, but it'd be nice if they could recognize they're in a team and behave accordingly. Also, am I not supposed to point out where the game does frustrating things? Is the AI unassailable because it is so good in sandbox games?
In GalCiv 1, I had a game like that...set in a small or medium galaxy, with the Drengin and Arceans. I'd just colonized a planet I needed, and got an event - good choice was -30 or 40% PQ, neutral was -10% or more, and evil was about as high as it would go, so I picked evil...and naturally, one evil pick dropped me to evil, at which point the Arceans declared war on me for being mean. I barely managed to get my military to the point that they were willing to accept a peace treaty, and the next t
Awesome. :)
I'm sorry, I meant team AI, as in "you can't ever break this alliance" in the campaign missions. If it were allies in a sandbox game, I wouldn't really worry about it - it's going into a scenario where you're supposed to take out a third player (the Drengin) and your ally rushes to colonize all the planets and succeeds (I have to take +speed to have a chance to get the good planet in the center) and then uses them to beam propaganda at you instead of building up any kind of military to fight the
I was trying to build up some influence along my shared border with the Terrans because their influence was spreading into my space, but that became fairly pointless as I couldn't put enough influence in the starbases. I guess the thing is, there should be something Yor can do with influence starbases, even if it's not cultural maximization. And the other thing is that the mining starbases are completely gimped, with only two mining modules available. Economic is okay, but doesn't have
Yeah, I can't find the omega mod, either. I read in another thread that it was removed from Filefront for IP violations?
Okay, is it just me or are the Altairians the worst allies ever? I've played on several different difficulty settings, and in the first scenario alone they're only not an obstacle on the lowest settings. On the higher settings, they beat me to colonizing the central system on the map, and then they sit around and build starbases around my homeworld and otherwise ignore the Drengin, and the Drengin ignore them. Okay, why are teammates (in an unbreakable alliance) building influ
[quote] I won't upgrade unless it's to a dual- or quad-core at any rate. i've got a Pentium D 820 (2.8 GHz) that i'm not using at the moment... [/quote] I'll keep you in mind when I have free cash in a couple months, then. :) Ishantil, It is Kingston, but I don't have the packaging
The Vegans ascended right in the middle of my own ascension in this game I'm playing now, but they didn't have all the techs. I was able to trade a few techs to them for black hole launchers and a couple of other rather decisive techs (I'd have to go look again to see what they were). It seemed really odd that they'd so readily part with the BHL.
It is kind of frustrating, as I've found my Yor and Iconian starbases to be a bit hamstrung - and that certain kinds of starbases are really suboptimal choices (influence for Yor, for example).
The last game I started with the Iconians (the latest beta) had aquatic and toxic colonizations, so, yeah...did you disable super abilities?
[quote]Terror stars should be a fully capable military base with offensive weaponary. If you really want to make it a TERROR STAR , you should be able to fuse it with economic and influence starbase's. Overpowered? I call it someting to really afraid of. (If I recall, in Galciv I it was like this^) If you don't like it then you should have the option to determine how terrifying a terror star can get. [/quot
Thank you both. I had it on my desktop's resolution, where it'll stay since it really is windowed. :)
That doesn't work for me either. :( I knew I forgot to mention something.
This may seem like a silly question, since the [link="https://www.galciv.wikia.com/wiki/Command_line_options"]instructions are clearly laid out on the wiki[/link], and I've never had trouble adding command line arguments to [i]other[/i] shortcuts, but when I open the shortcut's properties to add the w, I get: C:\games\GalCiv2\GalCiv2\GalCiv2.exe So I add quote marks around the path and w at the end outside, like: "C:\games\GalCiv2\GalCiv2\GalCiv2.exe" w Hit ap
Webreg and Moosetek, thank you for the testing and recommendations. Econundrum1, I had the CD-ROM for 9 years, and even then I didn't actually have it all of those 9 years. I'd replaced it for a year, but the faster replacement broke down very quickly, so I ended up using the old one until its dying breath. I don't even want to think about 9-year old 1 gb RAM.
[quote] I'd only had the thing for 9 years. If it worked for 9 years, why not 9 more? wow 9 years? not only is your pc ancient(in pc years, uh kinda like dog years), but if you got nine years out of a system you should be pretty happy, but its time to upgrade. base systems that will probably run circles around your current pc, go for as little as $300, or build your own at newegg for a fraction of the retail price. [/quote] Ha, people still catchin
Ah, okay. All is right with the world again. Thank you. :)
[quote] think about how quickly the Torians breed, and you might have a clearer picture. Thanks Dystopic, for helping me out here, eh that's EXACTLY what I had in mind when making this well-thought-through suggestion.. [/quote] I liked the suggestion. I was just having fun with the specific form it
Okay, so my RAM [I]is[/I] 333 mhz, but cpu-z says it's running at half that. What's up with that? And how do I make it not do that? I mean, the RAM I described above is exactly what's slotted in my motherboard, and is in fact the same kind that came stock with the machine (although I purchased that stick separately).
From one of my earliest games on the largest map possible, and my first evil game in the previous Gal Civ, I ended up with about a dozen terror stars loaded with cultural palaces, and this was before starbases, influence, and influence modules were all nerfed. I didn't get to blow anything up, because all the systems flipped to me before I could reach them. With that in mind, I don't mind terror stars in TA being one-trick ponies. I mean, it's a hell of a trick. Plus, the speed
PC2700 DDR 333, 184 pin, 1 gigabyte. Newegg already has cheaper RAM, by about $5-10, which isn't bad. What I really truly need is a new motherboard and processor (preferably dual), but that probably won't happen for a few months.
Even so! If you have to choose between taking care of kids and funding the military, it's time to look for pork. Someone is abusing the system! :)