Phaedyme

Phaedyme

Joined Member # 638602
16 Posts 551 Replies 15,455 Reputation

I kind of wish that Minors would just get a "minor race tech tree" that doesn't give them access to any unique/race-specific techs and does not include any of: Deeper Knowledge, Galactic Understanding, Near Omniscience, Beyond Mortality, Technology Victory

45 Replies 79,244 Views

[quote]+ FIXED: Bug where if you disband a fleet, ships would have more moves than if you removed the ships individually[/quote] Okay, so I have a fleet with two escorts and a terror star, the two escorts with 12 mp, and it's the start of the turn. I remove the terror star from the fleet manually, the remaining fleet should have 12 mp? Or will all the ships have 1 mp if I disband the fleet? That may seem like a silly question, but the way the bugfix is described implies that th

45 Replies 79,244 Views

So I started a two-player tiny game to check stuff out, and I set up the Thalan as the other race. Before I could even click on planetary tile to set up construction of anything, the Thalan built a Hyperion Matrix. They were [i]that fast[/i].

45 Replies 12,616 Views

Well, these were spread out over a period of four years, and usually only for a couple of months... And I played some rather regularly (City of Villains, for example) and others hardly at all (Auto Assault). I mean, it's not like a billion games went into beta over a three month period. :)

11 Replies 5,286 Views

I've been in betas for The Matrix Online, Warcraft III: The Frozen Throne, Auto Assault, Tabula Rasa, Kohan: Kings of War, City of Villains, and Hellgate: London, and IME some betas are fun, some are not. It depends on how much the devs interact with and listen to the players (when the players aren't being purely self-interested or dumb), how good the gameplay is, how reported bugs are addressed, and so on. It's a bit too simplistic to just say that betas aren't enjoyable. :)

11 Replies 5,286 Views
Reply to Wish list in Game Talk

Didn't SMAC have a "keep playing" option after you won? I think this would be a cool feature, even if I never used it.

31 Replies 12,486 Views

I don't have AI use full CPU turned on, but this happens to me, at least on long games on gigantic. Also, if you have a game that gets stuck repeatedly, zip it and the debug.err up and e-mail it to [email protected] with an explanation of what causes the bug and where so they can track this down.

11 Replies 5,286 Views

So, Thalan and Altarian tomorrow? New invasion screen? New AI stuff, some tech balancing? I'm looking forward to it.

45 Replies 12,616 Views

My problem with the current saboteur-style hybrid system where you also get information is that it makes it extremely expensive to learn anything about other civs, and it forces you to sabotage any civ you want to spy on. I would like this system fine if it were just the sabotage side, and the espionage side worked with sliders or whatever.

17 Replies 3,564 Views

They look human. You see one in the intro cinematic for the Dread Lords, cloaked, hooded, and holding a staff.

3 Replies 2,151 Views

When I play at sub normal, some of the AIs have veritable fleets of colony ships waiting in the wings. I'd be surprised if they didn't send anything out. Hell, they're like roaches, they pop up in every little class 1 that I missed.

24 Replies 9,132 Views

Ha ha! Yeah, I'd rather the ability allowed spies to be trained faster without paying more for them, myself...but then, I'm not fond of the espionage system in DA/TA. :( Apparently the AI just holds enough spies to kill all of mine when I place them.

17 Replies 3,564 Views

What does the espionage ability do, by the way? I really couldn't tell if I was getting intelligence on other races any faster with my spies placed, and that's after putting points into the ability and building all the spy-specific upgrade buildings that the Krynn get.

17 Replies 3,564 Views

Lady Mutara, give the forum a chance - the fans and devs are very helpful here. Stardock Central is also a very good tool for keeping games up to date (at least, the games you can purchase through it). It makes life so much easier, since you can download patches with a click, and not look them up on third party download sites, and try to determine if you're installing the patches in the right order, or if you have the latest patch available (not that I've gone through this with any games... :( )

22 Replies 14,547 Views

What difficulty are you playing on? In the campaign, if you set the difficulty higher, your allies will play smarter, at least hypothetically. I haven't played past Apocalypse yet, but I did a search for "Apocalypse" and found several threads discussing strategy for winning that particular scenario. Also, it is possible to destroy a Dread Lord ship, it just takes several of your own. You really need logistics to build fleets to take them on. Also, Luck might help as it raises y

7 Replies 3,336 Views

Of course, you can also see what they've built on their worlds when your espionage wouldn't otherwise let you.

1 Replies 1,293 Views

KOP007, The game's pretty enjoyable right now. It still needs some tech tree and AI tuning, and of course the Altarian and Thalan civs aren't implemented yet, but it's mostly functional. I N D Y Guy, You can set ship pieces to rotate on the x, y, and z axes. As far as I can tell, you can do this with just about any piece, but some will look more attractive than others as a result. Imagine spinning radar dishes, for example. :)

56 Replies 52,348 Views

I tried it on huge, with three other empires. So far, * I put as many points as I could into +econ, +morale, and the rest into soldiering. * my territory's been littered with morale resources * I was able to trade for xeno-industry or whatever from the Arceans, allowing a further upgrade of my mining starbases * I was set to 20/80 social/tech, with about 500 BC/turn income, and purchasing the MCC put me over 2000. I've been able to purchase anything I need rather than wait o

151 Replies 253,105 Views