Wow, good deal. I can immediately get another gb for $59 from Tiger Direct, but I haven't done much shopping around.
Phaedyme
I don't want to know what kind of day care system can put a galactic civilization into debt!
[quote] I've never gone as far as building my own machine but the concept doesn't frighten me. [i]Actually I probably have, now that I think about it, I just haven't done it in one go - the dustman's broom.[/i][/quote] This is every system I've ever owned - I've replaced just about everything except the motherboard and CPU on all of my computers at one point or another. Zydor, [quote]You took out a RAM stick and it appeared to run fine from your description - is it s
Moosetek13, I'm wondering if I need to put up a sign that says "comments about killing RAM are tongue-in-cheek," because, seriously... Okay, I am pretty certain that TA dealt the killing blow here, even if it was in bad shape - and it could've been in bad shape. But I'm with WebReg here, if software can't harm hardware, why do gaming rigs need so much cooling? What's the harm in letting it run hot? Note, I'm not excusing running without cooling - my CPU and video card are both kept pret
TA totally killed the RAM. It might have been ready to die, but TA was in the room right when I found the knife in the RAM's back. However, I was more posting about crashing in an immense galaxy, which is of course a known thing. The RAM dying on top of that was just gravy. To be honest, this RAM has been working fine for two years. Now, I have been playing a lot of high-performance games lately (Hellgate: London, for example), so there was probably some stress already there, or somethi
That's true, but Freedom Force was totally a CD. I'd only had the thing for 9 years. If it worked for 9 years, why not 9 more? I am getting some really long load times with GalCiv 2 now - I haven't tried TA, just DA. I suspect it's due to having 1 gig of RAM instead of 2, but I miss the almost instant game starts...why can't Best Buy open [I]right now?[/I] And yeah - I love science fiction 4X games. I played MoO2 right up until GalCiv 1 came out (and MoO3 was so lacklu
It might've been anything, but TA did it, damn your eyes. Just like that one time Freedom Force killed my ancient CD-ROM! :p I imagine the gender ratio is heavily weighted toward men. :)
I do agree on the improvements. I was noticing a lot of underused planets last night - like a PQ 15 Yor world with three manufacturing improvements, a spaceport, and no research... and staying that way for a couple of game-years.
That's "ma'am," and I wasn't expecting the exception reports to fix anything. I posted that I had sent an exception report so that I wouldn't be advised to send one. Sort of like explaining to tech support that "yes, I have already tried powering down and restarting the computer, and yes, I did make sure it was plugged in" when you first call.
Heh. Last night, while I was playing the Dread Lords campaign in Dark Avatar, the Altairians kept building influence starbases next to my capital.
[quote]Odd...during my last large game (gigantic with 4 oppentents + myself) Due to the holidays I was playing it on and off over the course of 3 days and never once turned it off. While playing on the 3rd day the video card seemed to crash and the screen went black. Shutting the game down seemed it fix it.[/quote] I imagine I would've been fine if only I hadn't gone for immense. I've played other size maps without any issue, but I really enjoy the largest possible so I can get as deepl
That is, playing the Dread Lords campaign in Dark Avatar.
So, I've finally managed to get around to playing the campaigns. I usually just prefer sandbox play, but I decided to give it a try, and they're fun, mostly. Just that, in the Dread Lords campaign so far, the Altairians love to build influence starbases in my territory. What is up with that? I can't ask them to stop, I can't declare war to blow them up, I can't trade enough of anything to convince them to hand them over. Should I just ignore them, just for lack of options? Why do they d
Since I have a 64-bit machine, but only 2 gigs of actual RAM, I decided to see how long my system could support a game on immense (5 AI opponents). It turned out to be about 3 hours of actual play before the game itself crashed. The fun part was how my machine kept trying to reboot itself over and over until I removed one stick of RAM. Now it seems to work fine, but I had no idea the game could overheat things enough to damage anything. I did e-mail the smartexception file to S
I didn't see this in the known bugs thread, and it's a minor UI thing more than anything: I was playing a cakewalk game on a tiny universe with a single enemy (I played human, the enemy was Korx). I've been doing this to learn the tech tree as I never played GalCiv II much and I'm still used to the old tech tree. Anyway, I was doing the culture/influence thing and building influence starbases everywhere. Each starbase had "1/2/3 modules available" listed underneath the graphic
I first heard about GalCiv from you, Brad, on comp.sys.ibm.pc.games.strategic (IIRC). It was all those dumb flame wars from some guy who insisted that the AI sucked. I heard about GalCiv 2 because I kept up with Stardock news even after I stopped playing GC regularly.