I personally prefer it to be off. Every once in a while I'll get in a pinch and wish I could trade (or more likely buy outright) the techs from the other races. Since I am usually swimming around in money I think I'd be tempted to abuse this oh so easy exploit of the AI. Nothing wrong with the AI mind you, it would be exploiting anyone to simply have the $$ to buy all the best techs from them.
CommanderGizmo
Bump! I wanted this to be easier to find. I vote for replacing the old Galactopedia sticky with this one. The old version is no longer compatible with much and isn't even hosted at the page in the old thread. That means you have to click like 4 times to get it there. Thanks again for the update Netriak!
[quote]Can't you click on the user's name and select 'Find posts by...'? It seems to work well enough for me.[/quote] I don't think that tells you what posts they've replied to, does it? Please point me in the right direction if I've overlooked it.
A note for TA: if you build fairly balanced planets, focus will almost always save 1 or 2 bc's per turn for that planet. Just a note.
Often an easier way to fix it is to press the tab button. This should tell the game to search for a ship that still has something to do. Then make it do something if the turn button doesn't come back. This works better than the find button for some reason.
[quote]If you alt-tab out of the game and then go back in again it always crashes to desktop (this is the major problem). The game appears stable other than this.[/quote] They know about the problem and are working on it. Try running windowed mode. You can set the game to the same res as your desktop/monitor. The only thing this should effect is that alt-tabbing won't crash the game. You can even run it at normal res if you like without all that stretching.
I would like to inquire as to the purpose of this discussion. Such knowledge would make it much easier to be productive. Since multiplayer is pretty much never going to be added to GC2, what is the purpose? Ideas for possible uses in GC3? A general 4X MP system? Something else? Thanks for the clarification.
*sigh* another one... Might I ask, what difficulty are you playing at? What settings did you choose? One of the great things about this game is that you can play it tons of different ways. Unfortunately, you suck at playing the game. Sorry, but its true. To have an economy so poor (especially with the humans) that can't handle a few star furys, you have to really do something wrong. Mayhaps you should look at your strategy in the new expansion (which kinda expands the opti
If you don't get it soon, you might shoot an email over to [email protected] or somesuch. They tend to answer them quite quickly (if someone is in the office, and they usually are).
May I humbly suggest that this excellent article find its way into the [link="https://www.galciv.wikicities.com/wiki/Galactic_Civilizations_Wiki"]wiki[/link] in some form?
Actually, it does both. If you have nothing of interest to do, the game will give you the green turn button to let you know there is nothing left for that turn. With the option enabled, it will not stop with the green highlight and wait for you to click. It will instead roll on to the next turn and again and again until there is reason to stop.
*sigh* Some people have no idea how to get things done. I don't typically flame folks, but boy have you earned it. I'll see if I can restrain myself. First of all, as already mentioned, you will get much better results in any task if you go about it in a productive manner. Would you help a person who came to you and said "I hate what you devoted the last 2 years of your life to! It is total crap! Now make it do what I expect!"? I know I wouldn't feel like it. I'm sure they still wil
This was a known bug, and was fixed about an hour after release. Check for new updates.
Look [link="https://forums.galciv2.com/310280"]herenk[/link].
[quote]do the ships that are in the fleet with the Terror Star survive? Heck don't sign me up for that suicide mission.[/quote] If you have the option enabled, they will try to get away before it blows. That means they need enough engines to do so.
It seems to be as close or closer than the planets and enemy ships (including the ones in the fleet with it), but those are destroyed.
Duel screen is just that -- two monitor panels. You run windowed mode when you want to be able to alt-tab or your monitor does funny things when in full screen mode. Not sure what is causing your problem, but naturally I would suggest ensuring all of your drivers are up to date. I'll have to think about it since its late and I just finished a 5 hour Brawl tournament.
I really like the Cohort class. How do I get it?
I had an idea for a solution to the problem. You can comment on it [link="https://forums.galciv2.com/311434/page/1/#1729800"]here[/link].
[quote]Granted, once you finally get your TS where you want it, it would be worth the effort, but it looks to me that the long research needed to get there would give the strong AI enough time to wipe you off the map.[/quote] I think it would solve this if the techs required for a terror star were far less expensive, but required a certain action to unlock. (Bear with me, this might be crazy!) I'm thinking something like spend a certain amount of money to buy the secrets from a crazy
A random thought just popped into my head while reading another post. To me it sounds like the perfect solution. I think the Terror Stars should have the ability -- either natively or via further upgrading -- to improve the attack and/or defense of ships either fleeted with them, or in a very small area around them (1 parsec maybe?) so that the defenders have a chance against a more powerful foe. This would have the following benefits to gameplay. TS becomes ac
You only have to defend it for 10 weeks. Build the TS behind enemy lines and then defend it until it is ready to fire. If you build it next to their home star (or other important one) it can really tip the balance. I also don't get why everyone says its so expensive. I have not had much trouble getting it. I would like to see it have some defenses, or better yet only improve those of surrounding ships so that they have a better chance to defend it.
Your ships automove via autopilot at the end of your turn. When you assigned the path, the ship used up all of its movement points and so didn't move when you ended that turn. When you end the next one however, they have points again and thus move on their way.
Sounds like a bad disc, or more likely if the disc is clean, a bad drive. Do you have another computer handy to test the disc in?
Not sure why the video card would have an influence in this unless the game was waiting for a redraw cycle to stop and was set to vertical sync. Since the main system processor handles everything with regard to mouse interaction code, it would have to be the issue. If you have a duel screen display or are running in windowed mode (or both), you may find that if the cursor is outside of the game window it does not receive the input data needed to cancel the scroll. If the cursor then e