CommanderGizmo

CommanderGizmo

Joined Member # 2428161
88 Posts 496 Replies 574 Reputation

[quote]As Brad has said already, TA will get an update this month, including looking at the tech scaling. The devs have been working 10-12 hour days, 7 days a week, for the past month or two, first to get TA done, then to get PM08 done. The TA update may be a bit slower in coming than we'd like, but we've only got so many devs to go around, and PM08 by its very nature can't be delayed like TA was.[/quote] [quote]Either would be a "bug", it's just a question of whether it's in the code i

121 Replies 274,834 Views

[quote][quote]I am at the half of my immense game and i did not notice an increase in tech cost that really bothers me - maybe it is just a question of playstyle and not really a bug?[/quote] The devs have indicated that it is a bug - both in forum posts and in PM's. Just because you don't see it, or don't mind it, doesn't mean that it functions as intended.[/quote] Either way, the devs owe it to us to tell us what is going to be done about it and when. If it is a choice, they

121 Replies 274,834 Views

I believe this could easily be resolved by simply fixing the no update bug on the colony screen. It really should update whenever a change occurs in its data anyway.

6 Replies 6,661 Views

[quote]And what is the effect of 50% luck? (25% from ability plus 25% from political party)[/quote] The effect is the same. Just use 50% in the math instead of 25%.

16 Replies 26,003 Views

[quote]I would prefer to see the flames against Stardock stopped, and this thread devoted to attempts to isolate the cause of what we're seeing.[/quote] I certainly hope you do not view my comments as flames. I have not found this to be a game breaking issue for me, though there have certainly been some major headaches. I support Stardock, as I have for quite some time. I certainly hope that everything works out and the patch is released soon. The fact that I can even say 'the' patc

121 Replies 274,834 Views

[quote]Very disappointing. I talk up Stardock all the time with my gaming buddies; never thought crap like this would occur. How the heck did such a wide-spread bug get into the final release?[/quote] Excuse my pointedness, but I believe I answered that question a few posts ago.

121 Replies 274,834 Views

I think the problem here lies in StarDocks' beta program. I've mentioned it before, but their system seems to be to get a beta version that works fairly well (not all bugs fixed), then add a ton of content and changes and then barely beta test it in house (how much beta testing can you do in house in a few weeks?) and then release it. Beta testing is designed so that you can find and fix ALL the bugs before release. Then you release it. You don't redo everything again and then releas

121 Replies 274,834 Views

[quote]It seems they will stick to that plan, even when the game has been unplayable for one full month. Hard to believe it's still Stardock in charge.[/quote] I will probably get flamed for this, but the truth is that when a small company grows, it has to at some point start acting like a big company. Sooner or later things are going to get a little tighter and then Brad will have to decide whether his word to his customers or his bottom line are more important. I just hope t

121 Replies 274,834 Views

[quote]edit: wow. This forum doesn't do nested quotes very well. There doesn't appear to be a preview button either. Unless I'm missing something.[/quote] Try highlighting the text of the post you want to quote first.

47 Replies 83,516 Views

[quote]Regarding what you said about suddenly having more money than you could possibly spend, that happened to me too - it's influence related it seems. It happened to me right after I conquered two minor civs and, having no real use for their planets, I filled them with nothing but influence structures. About 30 turns go by and I've got some money and nothing to really spend it on (peace, large fleet, and already spending 100%), so I started rush-building the influence planets, hoping to con

13 Replies 5,096 Views

[quote]I think theres something about that jolt of excitement when you stumble across a huge class 20+ planet that just would not be the same if you knew where it was from the start and even discovered some enterprising fellow had set up a food court and a gift shop in anticipation of your colony ship.[/quote] I'm confused. Wasn't the idea to only show the stars (and their colors) along with planets that all looked like a single white circle until explored?

47 Replies 83,516 Views

It is definatly not working as well as it used to, though I never liked the system in the first place. Whey can't they just do some path finding or "own" sectors to explore each turn?

3 Replies 4,126 Views

It would certainly make things better. The truth is that the UI in this game shows a lack of good planning. While the game is defiantly fun, most data could have been on the main map with layer toggles like most other games.

47 Replies 83,516 Views

I find it more sigificant than that. The game allows a zero roll. If you have a 25% luck abliity and a ship with a defence of 4, you will always roll a 1.25 - 4 instead of 0-4. What that means is you will never loose to a ship with less than 1.25 attack. With a defence of 99, it would be 25-99. Pretty big deal! I was thinking for some reason that it applied to attack as well. Is that not correct?

16 Replies 26,003 Views

From your description, it was one of three viruses. All of them take me about half an hour to deconstruct manually. For non expert tech types, wiping is the only option. They attach a dll into the shell and one of them even jumps into bed with wininit. At any rate, there is no virus scanner or spyware scanner on the face of the planet that can remove it properly. Such scanners are designed to remove the virus once it is there and hopefully before it takes root, and do a rather poor

32 Replies 105,253 Views

Look [link="http://www.google.com/search?hl=en&as_q=&as_epq=invalid+call&as_oq=&as_eq=&num=10&lr=&as_filetype=&ft=i&as_sitesearch=galciv2.com&as_qdr=all&as_rights=&as_occt=any&cr=&as_nlo=&as_nhi=&safe=images"]here[/link].

1 Replies 2,578 Views

I have never understood that, but then my system only pauses briefly when loading an immense map. I would rather wait a few extra seconds (30-60?) and have an accurate map than the current situation. That is especially so when I load a game that has influence borders that suddenly flip a planet that would not have even been in the enemy's area otherwise. You have to wait sooner or later, so why not just doing while you are waiting anyway? At any rate, it makes no sense to me.

13 Replies 5,096 Views

[qoute]Driver Version: 6.14.0011.6267 Driver Date: 11/16/2007 22:21:00[/quote] Are those the latest drivers you can get for your card? Did you play the beta and remove it properly and clear out the 'My Documents\My Games\G2TwilightArnor' folder?

5 Replies 2,726 Views

In truth, the pirates are a free ride to victory. All you need are transports with high engine speed and you now have the whole galaxy to conquer at your leisure. Not fun in my mind, but there it is.

12 Replies 7,614 Views