how to do it?
marioflag
I can't update gc2 to 1.1 beta 3 because it doesn't appear on my sdc.So what can i do to dl it has anyone a link?
The OP is right about one thing the poor documentation and no one can say the contrary.That there isn't any civilopedia or similar is OK but that the game mechanics, abilities or concepts are not clear is a mistake of devs that they should manage.Personally i have learnt this game 30% playing 60% on the forums and 10% on the wiki and this is not good.A lot of changes made to balance the game weren't supported by changes in typos and documentation in ga
Posted by draginol: Claim: "The AI trades with each other too much." This is another one of those "I'm losing so the game must be cheating" type things. In 1.0 to 1.0X the AI literally does a ulPlayerIDToTradeWith = rand()%(ulNumberOfActivePlayers);. IF it's the human player, it pops up a dialog and offers to trade X for Y. ELSE it just simulates the same thing with the other player deciding whether they want to make the trade or not. In
The further your freighter is from the start, the more money you collect. If a freighter is destroyed then it needs to start over at the beginning of the trade route. I believed that freighter movement on the trade route was only eye candy because i receive money every turn, i assumed that their posi
Ok it's not very clear, when my freighters are destroyed but my trade route is maintained i continue to perceive money? If i continue to perceive money what affects destroying freighters?If all my freighters in the trade route are destroyed but the latter is not cancelled automatically will be created new freighters or what?When a trade route is cancelled you can no more build a trade route from homeplanet to alien planet?
Well my freighter were destroyed so if it functions as it should what does galactic privateer do?
I have recently finished a game in which i won a diplomatic victory after a head to head with torians.After taking a lot of their planets i noticed that Torians AI manage their planets like a dumbass.There were stock markets on research bonus tiles, manufacturing capital on a planet with a PQ of 5, some really good planets were nearly unused, some bonus tiles weren't used while other normal tiles were used. I'm playing at intelligent level 1.1 bet
I'm playing with 1.1 Beta 2a but galactic privateer is bugged.My trade routes are attacked so the effects of Galactic Priateer aren't applied.There was also a problem with galactic guidebook anyone noticed if it was fixed or it is yet bugged?
Thank you Peace Phoenix you are always a resource of useful informations . One last question about resource starbases coverage area. If resource starbases are associated to empire abilities what effect is added in their coverage area? Also if i have for example 2 research resource starbases developed with both at 10% mining resource, my empire research
Another question.If i can build starbases everywhere i want, space resources doesn't matter so much.So there is any difference in building a starbase on a resource instead of building it in an empty space?
but a starbase without a resource what does give you?how can i move a starbase?
You can create starbases also if they are not on resources???If yes how? OMG i thought to be expert of this game now i'm feeling a real newbie
please anyone can answer me it can appear stupid but i really doubt about what i'm seeing in the game is right or not
I have 3 questions that i noticed playing with 1.1 beta 2a about starbases -I have seen an enemy influence starbase moving; i believed that starbases were fixed.So can starbases move or not?? -After destroying starbases resources are not shown.Bug or feature? -I have seen starbases in space tiles that there wasn't nothing before so i assume that they were moved in this space tile So are starbases mobile and is it normal that i
I'm one of the people that hate so much the tech trading in this game, and now i'm very happy about no tech trading option(but diplomacy is broken).In my opinion the problem of tech trading in this game is due to some factors: -tech tree is so large that you have always a technology that other races don't have, so you can always trade a more valuable tech for a lesser one to continue the cycle of tech trading every turn.Personally with recent patc
About minor races i would ask only that everyone get their own portrait and they could colonize their star system.It's not too much but implementing these addons and changes in the game would be really good: -with only 1 planet on large maps minors totally sucks -having 25 minor races but only 3-4 portraits is really sucking and unimmersive.I have played a gigantic map with only one major race to see all minor races and <img src="http://im
I don't know if it's dumb but i noticed that enemy starbases moved of 2-3 tiles precisely it was an influence starbase.I knew that starbases are fixed so it's me that is wrong or starbases can really move?If starbases are mobile how can i move them???
i'm playing with 1.1 beta 2 and i noticed that after i destroy enemy starbases resources are not shown.I think that there is a bug showing resources on my computer because often i don't see any resource and after i see enemy starbases where before there was an empty tile. I have the debug.err but i can't open it because i don't know what program to use. Considering that i have continued my game for a lot of turns after i noticed this bug; the debu
I think that would be very useful if in the next patch or very soon costs of tech and improvements would be exposed.Having all costs exposed would be really helpful to plan your strategy in the game instead of going always to desktop to consult galactopedia; it wouldn't be also hard to implement in the game.
i have installed beta 2a and noticed that audio is often stuttering and yor portrait in diplomacy is often flashing a white light. About the problem of yor portrait i have noticed it also in the previous beta version while it didn't happen before. My specs: AMD 3500+ X800XT ATI RADEON 1024 MB RAM SOUNDBLASTER AUDIGY LS ASUS A8VDELUXE MOTHERBOARD
if it's 3% of 5 billion it should be 150 million per turn the growth?probably 3% is incorrect i will do a new check
I have today installed the 1.1 BETA and i tried varous races to understand how population growth is changed. Playing as humans with earth at 5 billion pop. i noticed that pop. growth per turn was 50 million, as thalan with homeworld at 5 bil. pop. growth was 60 million and as torian 80 million per turn. With a new colonized planet with 0,10 billion pop was needed some turns before pop increased to 0,11 with terrans fewer turns were needed as