Terror stars. Yessssss.
Excalidan
The last build has helped, but still not that great. I think it's really my computer mostly. But in the version you just posted, Cari, the two new options come up as "String not found" in the game.
I have the same problem, my computer hangs on explosions, and yes I do have simple explosions on, which makes no difference. My specs are in the above debug file; I have a mobile integrated Intel card. Are these options in the game yet, Cari? If they are, I can't find them and would like to know where they are .
I know you've seen plenty of cases of low framerates, but here's another debug if you need it. On the home screen with the home system, starting ships, and asteriods, I get about 10 fps with any beta of 1.6 released so far. HARDWAREVP hasn't worked on my computer, and turning off all graphic options with the latest beta actually decreased framerates down to about 4 fps (possible?) Debug Message: Version v1.6 beta 5e Dark Avatar last updated on: Tue May 29 13:42:13 2007 Debug Messag
Nice
Excellent, excellent guide. Told me a lot of things I never knew about. Thanks for clearing up asteroid bonus mysteries.
And in the lightyears and lightyears that make up space, it would be a little harder to protect a border in space than a border in anything on Civ. Really, you would be able to fly right through a space 'border' because maintaining such a thing would be astronomically difficult.
Where did you see the 10? I think what you were seeing is that the station was putting out 10 units per turn (if the AI had Space Mining.)
Diplomacy itself doesn't affect relations directly as far as I know, but it does mean you get more positive relation effect from gifts / bribes etc. If you look under the "Report" or "Stats" (I'm not sure which one) tab when you have a high diplomatic ability compared to theirs, you will see "+ Our Diplomatic Ability". I think it does directly affect relations.
Yep, they came, must've been a hundred fleets on my meager medium-sized map. By their fifth turn every ship and starbase was gone, and I had managed to kill only two pirate fleets with my now gone military. Being a rather distant third behind the all-powerful Thalans and Altarians, I saw it as a chance to level the playing field. But why stop there? After a few of my best ships were eaten up instantly, I realized that I could not fight the pirates- and I didn't need to. With literally
The Thalans just built the Privateer in my DA game. This bug is annoying and has been around for a while, so hopefully it will get fixed.
Keep your spending slider on 100% at all times if possible. The other sliders control where exactly that spending goes. You can put all in research (100% research), but you will get no military or social production and every ship or building will say "never" for completion time. If you put all spending in social (100% social) then you will get no research and no military production. Usually it's best to find a balance between the three and adjust it when you need to- if you need a certian tech,
Unless a person had a specific personality or disorder, I think that games are a choice, not an addiction. On a different note, religion really gets a bad rap because of all the extremists. All you see on the news or read about are extremists Muslims or extremist Christian groups. Many people, like myself, have a simple, faithful belief in God but don't want to go blow up an office building to prove it.
True, yet even the increments could be varied; for example, in order to research Phasors you had to research all plasma weapons AND anti-matter power (stupid made-up example, of course.) And like drank said, the other branches of the tree don't need to be so linear at all.
GalCiv I's tech tree was far superior. Techs were meaningful and had more than one requisite. In GalCiv II, techs are repetitive and boring. I much prefered GalCiv I's tech tree because it was a fun part of the game.
Your computer might have just used Firefox or IE (like mine.) Try using a text program as Tasty Gerbil said.
The AI is naturally going to surrender to a different civilization- why would it surrender to the people who were killing it? They should surrender to an ally or strong other race for protection, albeit only as a last resort.
How about that galactic wonder that says it increases influence 25% yet actually increases diplomacy? Just little annoying bugs and typos like that being adressed would give the game a more clean feel.
I had the same problem until I set the function to "Middle Button."
So asteroids boost military and social production? Equally, or according to spending percentages? They can't be used to help research?
How exactly do these work? The manual says that they provide "resources" but does not elaborate. Do they add industrial points to just military prod.? Military and social? Or overall planetary production? Thanks for the help!
So if I stop building farms on a planet, the morale should stay about the same when it reaches its max population? That's the key. Don't build more farms than you can handle. Your morale will plummet because of all the people. Find a balance between farms and entertainment buildings that keeps your morale as high as possible, so that tax rates ca
The "find" button or TAB key should do the trick for your 3rd question.
I'm not a sociable person. I'm also not a mean person, or even an unfairly rude person. I'm just blunt. If you don't like it, ban me from the forum. I'm not going to accept reprimand for what I'm about to say. I will resist and reject all critique. These are my opinions and they will not be swayed in any way. Geez the world would be better witho