Spending slider

The manual says 'if nothing is being built , then the costs go back to your treasury and the people go and work on something in the private sector'. So is there any reason not to leave the spending slider maxed out?

Also, I'm not clear on how the military, social and research production sliders work? If research is on 100% does that mean that research occurs more quickly than if it is at a lower level, but no work is done in other area?
5,754 views 13 replies
Reply #1 Top
Im not entirely sure, but I know the basics.

First, always keep your production at 100%. If you leave it like that, even if you´re not using it in military or social, that extra production gets used in another area.

The sliders are ways to specialize the production. With 100% research you will put all your effort on research, and it will skyrocket, but the other two will get extremely damaged. You can do it if your planets arent building ships or improvements, but its not wise. If you change to 100% research, a ship that could have been built in 10 turns may take 50 or more to make (its very specific).

Anyway, its very important that you know how to use the sliders, because they can really make things easier. Sometimes you can increase the research slide by 1% and get a technology 1 or more turns faster.
Reply #2 Top
er...doesn't that seem like a bit too much micromanagement? that's not strategy, that's just annoying. tinkering with sliders to max out tech production to that degree is ridiculous
Reply #3 Top
Keep your spending slider on 100% at all times if possible. The other sliders control where exactly that spending goes. You can put all in research (100% research), but you will get no military or social production and every ship or building will say "never" for completion time. If you put all spending in social (100% social) then you will get no research and no military production. Usually it's best to find a balance between the three and adjust it when you need to- if you need a certian tech, or need to build lots of ships.

It's very much strategy in that you have to decide what to build, what to research, and which will take priority and get more funds.
Reply #4 Top
The devs tried to create something more complex during Dread Lords beta. The system they had in mind ended up, in their views, to be too complex to be fun. The system you have now is what they settled on.

I'm not sure on the fine details, but you might get an idea of what they were trying to do by looking at this link.

WWW Link

-Select "Modding GalCiv2's Data"
-You should see a list of the various ability used in the game.
-Take note of abilities: 20, 21, and 26. They are currently unused.
Reply #5 Top
I'm still not sure if I get it. If I increase my research % will that decrease the amount of time it takes to research something?
Reply #6 Top
If I increase my research % will that decrease the amount of time it takes to research something?


Yes, but it will slow your military and social production whilst boosting your research. You can see the results of changing your research spending immediately in the now researching panel.
Reply #7 Top
that's not strategy, that's just annoying.


Yep, the sliders/focus suck IMO. Skilled workers going back and forth between the private and public sectors, at the whim of one person?! Heheh.

It's very much strategy in that you have to decide what to build, what to research, and which will take priority and get more funds.


Hmm, nope, adjusting sliders is not strategy, it's math, or experimenting, or both. The choices you make, you'll make them with *any* system. This system just might make it take longer to optimize what you want to do. If it is supposed to reduce micro, I'm not really sure it does. I'd rather have more control over individual planets.
Reply #8 Top
Its strategy, because otherwise you wouldnt be able to beat the game in Suicidal and the other hardest settings. You cant beat them if you dont specialize your production sometimes.

Math? No, that is control over your ressources, and I like that.

You have control over individual planets if you focus your production, which is something I do a lot.

Skilled soldiers going back and forth though diferent sectors? Look like you dont know what happened during World War II. And something called War Effort.

Also, if the entire future of my species was on the brink of destruction by other alien species, I would even whipe the floor if someone told me. Not to mention that 12 billion people can get killed in 1 week because of planetary invasion.
Reply #9 Top
Yep, the sliders/focus suck IMO. Skilled workers going back and forth between the private and public sectors, at the whim of one person?! Heheh.


There's no such thing as a public/private division in this game, it's all public. It doesn't even have anything to do with employment levels, you're just providing resources to each area. You can have the same number of scientists working on a project, but if they can invest in better equipment and have more resources to work with overall, they'll come up with their end result much faster. The economic model being used in this game isn't complex enough to take into consideration those variables you are suggesting.

I'd rather have more control over individual planets.


You do. Just build more Factories on a production planet, more Labs on research ones etc. Like I said, the economic model isn't that complex.

Reply #10 Top
Its strategy, because otherwise you wouldnt be able to beat the game in Suicidal and the other hardest settings. You cant beat them if you dont specialize your production sometimes.


Maybe you didn't understand. There is a strategy to playing the game, of course. The use of *sliders* however, does not directly involve any "strategy", it's just a means to implement it. Point was it introduces unnecessary micromanagement. Which IMO isn't necessarily a bad thing, except if it's not for a good enough reason.

Math? No, that is control over your ressources, and I like that.


Control? Going back and forth between screens checking build times while adjusting sliders is tedious. And it gives you *global* control, not localized control.

You have control over individual planets if you focus your production, which is something I do a lot.


And that was another point. Focusing with loss of productivity is lame.

Skilled soldiers going back and forth though diferent sectors? Look like you dont know what happened during World War II. And something called War Effort.


Seems like you need to do 2 things. First, read the OP and the quote from the manual. Second, use valid arguments.

Also, if the entire future of my species was on the brink of destruction by other alien species, I would even whipe the floor if someone told me. Not to mention that 12 billion people can get killed in 1 week because of planetary invasion.


War?! And where did that come from? Generalizing?
And you'd think that in those 12 billion people there would be a few that would whipe floors, instead of having to call in skilled personnel...


There's no such thing as a public/private division in this game, it's all public.


Again, read the OP.

The economic model being used in this game isn't complex enough to take into consideration those variables you are suggesting.


And where did I suggest anything? Don't you guys read before replying?!

You do. Just build more Factories on a production planet, more Labs on research ones etc.


Maybe you should check what control means...
You know, you should control    that impulse of yours to post whatever comes first to your mind.
Reply #11 Top

Again, read the OP.


So what's your point? The implication in that statement from the manual implies that with no production, the people who were working effectively disappear from the game. It just confirms what I said about no division.

And where did I suggest anything? Don't you guys read before replying?!


"Skilled workers going back and forth between the private and public sectors"

Maybe you should check what control means...


Control:
Noun - 1 - power of directing, 4 - means of regulating
Verb - 1 - have control of, regulate, 2 - hold in check
Phraseology - "in control of" - directing an activity - "under control" - being controlled, in order

Source: Oxford Dictionary of Current English

I fail to see how choosing what buildings are constructed on a particular planet can't be considered a form of control.

You know, you should control    that impulse of yours to post whatever comes first to your mind.


You know, you should control that impluse of yours to behave like an obnoxious jerk.

Reply #12 Top
So what's your point? The implication in that statement from the manual implies that with no production, the people who were working effectively disappear from the game. It just confirms what I said about no division.


Nope, it doesn't imply that they disappear, because they don't exist in the first place (they're not really figured into the planet's pop). The justification given in the *manual*, as per the OP's quote, is that workers shift between the public and private sectors. *I* didn't sugest anything, I just *read* it, which is what you should have done too.

"Skilled workers going back and forth between the private and public sectors"


Read above, and read the OP again.
Skilled workers going back and forth between the private and public sectors, at the whim of one person?! Heheh.
This was a statement, not a sugestion. I fail to see how you can see a sugestion in that sentence...

I fail to see how choosing what buildings are constructed on a particular planet can't be considered a form of control.


Since control is mostly global (with the sliders) and that my point was to have more *localized* control, and that increasing the # of a certain type of building only increases the output of that kind of production, I fail to see how that gives you more precise control over the output of a planet...

You know, you should control that impluse of yours to behave like an obnoxious jerk.


I wouldn't have to if you'd read things correctly in the first place.   
Reply #13 Top
I wouldn't have to if you'd read things correctly in the first place.   


I'm reading things just fine. In fact it seems to me that it's you who is missing things.