Doctor J

Doctor J

Joined Member # 641924
19 Posts 127 Replies 8,380 Reputation

These are nice, Roman! Thanks. I'm having a problem with the calendar, though. Something I did switched it to a minimal mode that just shows the date. If I click the tab, it dissapears altogether. Can't seem to get back to displaying the whole month. Even if I can't fix this, these are nice. Sorta makes me want to get some of the skinning tools Stardock sells.

22 Replies 35,290 Views

Really? I find that the aliens usually won't trade warfare-related techs with me, even if we're on good terms. Not researching would leave me vulnerable. Of course, my overall strategy involves staying ahead, or at least competitive, technologically. I'm sure there are other approaches.

30 Replies 20,356 Views
Reply to Moon orbit in Game Talk

Um, uh-huh. Well, it's a little known fact that Avatar Frogboy, long before he met his wife, while in high school, once saw an Aussie gal he quite liked. In honor of her memory, he made the GalCiv II universe as it would be viewed by an Australian, which is down upon the Earth from the direction of the SOUTH pole. This, of course, meaning that the moon would rotate in the opposite direction, just as water swirls in the toilet bowl in reverse when down-under. Lawd hep us.

31 Replies 14,856 Views

Oh! Arrr! How about an option for a defeated Emporer to take some or all of his scattered remaining fleet and funds and build a pirate outpost? Well, maybe not. I suppose in the grand scheme of things the life of piracy is do0med to fail, as the conquering empire's navy will eventuallly have time to spend wiping you out, and with only trade-route booty (which would be tiny in comparison to the economy of a planet) to spend on research and production you wouldn' t be able t

1 Replies 4,965 Views

Nah, It works the other way for me. "Am I really SURE I'm done? Oh, wait! I didn't check planet So-and-So. Oh, yes I did. Is my research right? Yes. Taxes? Yes. Oh, doo. I wanted to design a new ship. Ah, that can wait. YES I"LL MAKE DINNER IN A MINUTE! Oh, hell where was I? I'd better check all my planets again. What happened to that border patrol? Oh there it is. Was that Drengin fighter there before? Hmm.... Quite sure I don't have the "Press End Turn Too Soon" Disease.<

10 Replies 14,293 Views

It wasn't range. The location where I turned the ships over to the torian was only about 10 movement units (a parsec?) from Toria, the green loser's homeworld. I should note that, at the time, the Drengin were assaulting one of the Torian's planets, and it's possible that the Torian placed a higher priority on defending his planet than whacking the base. Still doesn't explain the failure to group the ships though. I checked his research level on logistics and it was equal to mine, so

6 Replies 6,728 Views

Befriend them, then conquer them later. Even if you are good. It is for their own protection. Really! (You don't want the drengin to conquer them and have to deal with them as neighbors now would you?) And yes Tycow, you keep the tech. It's just sharing for cash when tech-trading is concerned.

37 Replies 24,529 Views

I'm not entirely sure Duckof Doom is right about the influence starbases. They clearly do radiate influence to some extent where you place them. They apparently also ADD to your overall influence. So, if you are going for the influence victory you could theoretically build a bunch of influence starbases deep in your borders (so you can defend them better) and pull off an influence win. Ah, imagine all those little green Torian kids rushing to your homeworld's orbiting fun-park for vac

10 Replies 12,401 Views

I'm not entirely sure Duckof Doom is right about the influence starbases. They clearly do radiate influence to some extent where you place them. They apparently also ADD to your overall influence. So, if you are going for the influence victory you could theoretically build a bunch of influence starbases deep in your borders (so you can defend them better) and pull off an influence win. Ah, imagine all those little green Torian kids rushing to your homeworld's orbiting fun-park for vac

10 Replies 12,401 Views

A few days ago (sorry couldn't find the original post in all the clutter) there was a suggestion that you could move some war-ships and a constructor near a starbase owned by one alien, give the war-ships to another alien with which the first alien was at war, and the second alien would then promptly use the gifted ships to destroy the starbase, letting you move in with your constructor to take the resource. Sorry, doesn't (always) work. I tried it twice against the Drengin, by giving

6 Replies 6,728 Views

I totally agree with you. Well, except that it really bothers me that all nine planets of OUR most holy solar system are not shown orbiting SOL. I really just can't take THAT oversight. Geez. It's probably a good thing to let whiners vent. If they can't vent, they'll just go hurt a kitten with a fork or something. But it would be a good thing if SD would hire an intern to shuffle all the whiney posts into a special folder so the rest of us can get down to the business of communicating

22 Replies 30,491 Views

Wife won't understand. Better love on her some. Buy her dinner, clean a room or two, then say, "Whew, all that buying stuff and cleaning and loving on you has made me tired. Mind if I go play on the computer a little while?" Once she says 'yes' you are in until you pass out. Once you have slept you have to start over. If you are playing at a harder difficulty level they won't like transports near their planets very much. Depending on your military might they may or may not attack you

11 Replies 7,982 Views

The first one is a bug. Journalists can't do statistics anyway. The second one isn't a bug. There isn't 'territory' so-to-speak. There is only influence. The little patch of red to the right of the Drengin planet is the only place in that area where that planet's influence exceeds yours. (or the other aliens). Nice job, taking those shots for us. Thx

5 Replies 5,799 Views

Minors generally don't colonize, at least outside of a very short radius from their homeworld. That's why they are minors. Sometimes they have very nice planets, tho.

19 Replies 17,949 Views

I just noticed last night that when trading and throwing in cash there is a new selector that changes the cash pot by 10 units in addition to the old 1 unit one. Never noticed that before, and don't know if it was in GC I, but I LOVE it. Thank You!

0 Replies 3,607 Views

The Altarans don't like you because you've been at war (probably). (Altarans are Lt. blue). Also, they are in competition with your for top-spot, so an alliance is more difficult. (Imagine cold-war US and USSR forming an alliance? Didn't happen). I think you need to combine both strategies. Here's what I'd recommend... Finish off the vile Drengin at a liesurely pace. Maybe even shift gears to influence. Influence would be a good choice, because that sounds like what t

11 Replies 7,982 Views

Wow! I haven't had a game long enough to get me past medium sized hulls yet, and I think I'm doing good to put some wings and an antenna with a few lights or something on it. Your ship looks so good, I'll bet you shed a tear when it gets defeated.

26 Replies 31,981 Views

I had fun watching the tutorials before I could d/l the game and play. Can't say they are good or bad since I've played way too much Galciv I, but a strategy game with any replayability is going to have a stiff learning curve. Roll up your sleeves and play a few games.

21 Replies 15,180 Views

Everyone has a different formula. Here's what works for me.... Phase I: The land-grab. Set your research (whatever you want). I usually go for the ones that improve my economy first, like planetary improvements, or something with a diplomacy bonus). Set your tax rate to as high as you can go and keep your overall approval rate at about 50%. Don't worry, the colonists can't vote yet, so you won't get overthrown. Since you are buying your ships right now, and research is

45 Replies 54,275 Views