Played a couple beta games now. What I notice is that I can trade for those unique technologies. Is that supposed to happen that way? For example, playing the humans, I traded with the Arceans the technology that allows Navigation centers. So now I can build them myself on any of my worlds. This to me kind of waters down the uniqueness of the tech trees in that I can aquire these technologies myself thru trade.
bonscott
Just sent my bug report in with the files you wanted zipped up. Of note my ships folder was empty. Perhaps that's the problem?
I'll get that to you late this afternoon. And yes, just the default constructor playing as the default Terrans/Humans.
Just installed Beta 1a and playing my first game (first game of GalCiv in a long while actually). Anyway, my first constructor got built and it's invisible. All other ships so far have been fine. I saw this as the first item fixed so I thought I'd report it. If you need anything else just let me know. I did make a saved game if it helps.
Hmmm, I just don't have an issue with the new spy system. When I start the game I set it to 2 bc per turn and pretty much leave it at that level the rest of the game (obviously more bc go to it as my economy grows). I'll turn it down if I'm in economic trouble. Once I get 3 spys I place 2 on one AI. I'll get to "low" within just a few short turns. I'll go round robin until I have low with everyone. I may lose 1 spy during all this as the AI doesn't seem to spend much on spies ea
Nice job guys on the performance upgrade. I loaded up my framerate killer saved game which was around 5-8 fps is now 35+ even up to 45 or so in those bad areas. So the performance gain is indeed working. Thanks!!!
I have been noticing this while playing a custom race with the superHive ability. If I capture a world with a factory half built, it will say 0 turns to complete, and it will never complete. If I try to buy the factory, it will cost me more than 400bc. If I buy the same kind of factory on the same world from scratch, it will cost me less than 150bc. I think it has something to do with the super hive discount not being calculated right for worlds conquered by influence
Seen this in the last 2 betas at least. If I conquer a new planet the improvement at the top of the queue (typically some sort of factory upgrade) will read 0 turns left. It will stay that way forever unless you buy it or move it down a spot in the queue or cancel it outright and rebuild. Anyone else seeing this?
38, married, no kids. I play games probably 20 hours a week when it's not football season (during the fall I'm in front of my big screen with Sunday Ticket and in heaven). My wife doesn't care. When we aren't watching TV together I play games and she knits. After being married over 10 years it's great to go to your "corner" and do your own thing. Wife has no problem with me playing games, heck, we used to play Doom deathmatch against each other all the time. <img src="http://images
Cari, I noticed this in 1.6 beta 1 as well. Production gets messed up on planets that you invade and take over. What happens is that after take over typically a factory is getting upgraded (say to Manufacturing Centers) once it finishes it gets "stuck" at 0 turns left and never completes. You can buy it and it will clear the queue but I've also moved it down a slot at which point it changes from 0 turns to whatever turns it's needed. This then "unsticks" the queue. <b
I'm typically boring and stick with the common names. But I add the MkX "mark x" for the generation each time I upgrade weapons, defense or engines. I'll also add a designation for the type of defence on the same kind of ship. So I might have a Firehawk Mk3-AR which would be the 3rd generation Firehawk ship with Armor defenses. Firehawk Mk3-PT would be with Point defenses. -SH would be shields. Transports I will add the amount of soldiers it will contain. T
I always choose Creativity and the effect I notice is that you get a tech quicker once in a while. I'll notice this when say I have 2 or 3 turns left and when I end the turn I get the tech right away (basically 1 or 2 turns shaved off. At least that's what I keep telling myself.
Hmmmm. I don't really have a problem with this at all. Typicaly play Tough or higher level. I don't see the AI's trading the colonization techs much with each other. They typically have all different ones with very little crossover until mid game. I personally hold off on starting up that tech tree until I can get Extreme Colonization in less then 8 turns or so. BUT, that will change if I see a nice jucy class 17 Toxic close by. After I've explored as far out as I deem pos
1) Yes. All of your trade routes must differ from each other either in terms of the source or destination planet. For example, you may have all your routes go to the same planet as long as each starts out from a different planet. Totally incorrect. Every game I've ever played all my trade routes start from my capital planet. I never start them from any other planet of mine. Why do I do this? Capital planet usually has the highest populat
This has been a problem for a while actually. I think it's only with Mass Driver based weapons. I've seen it in the past as well as with 1.6 beta.
I've seen the "- militaristic" appear for some AI's for these reasons: 1) If your military is far and above better then theirs, they view this as militaristic. Of course some AI's respect it as well and you pluses for it (they are scared) 2) If you ever declared war on anybody, even a minor, this can and most likely will be viewed as militaristic 3) If you place fleets in their sectors or near a planet of theirs, you can get this as well as the "we know what you're do
Population. More population, more people paying taxes. Build banks and such to increase the amount you collect. Increase spending and tax rate to make more or less BC as needed.
Anybody else ever used this tactic? Yes. Not just with the Yor though. On smaller maps military starbases can be a little more feasible. I like to put up four military starbases only upgraded 3-4 times, each with -2 enemy speed, and also each with a +2 speed to my ships. In their range enemies are -8 speed, and I'm +8. I especially do this if facing the Korath. Defenders of the two key sectors or so you are protecting now don't
Frogboy, Possible. It doesn't happen until the AI starts spamming fleets all over the place. In my current game I will try to make a note at what point it starts and make a saved game at that point. CodeCritter, If you need my ship.cfg files let me know in email. I had just zipped up my saved game file.
Saved game on it's way!
They would have been rolling with 8 defense against your mass drivers. I don't think any of your weapons had 8 attack or more, correct? If so, then my initial thought is that the bug is still present, even if defense degradation is now happening. The degradation is being done to the initial 71 defense value, so the drath only started rolling with 7 defense after they took 7 damage. After that, it's another 14 points of damage before they r
I don't have much in the way of bonus points, perhaps 10% from custom race (can't remember). No military resource or anything. I guess it could be unlucky but only 5 hp damage total? I have a 117 mass driver attack vs. his 0 defense against it. Even if he was able to wipe out all my ships in 1 round I still should have cut thru his lousy 2 ships with only 33 hp. Maybe I just don't understand the math behind it but in DL's I would have done a LOT of damage since he had no defense aga
It's definitely something to do with ships. If on the screen are no ships the frame rates are very good, 50s+. As soon as I pan so that 2 or more ships are on screen the frame rates die quickly to under 20 and most times under 10. I have a custom race with the Altarian Resistance ship style and mostly stock ships from that style. Most of what I've customized is "tactical" stuff, not jewelry.
I should add some game settings. Medium galaxy 4 AI plus myself. Only Drath and Terran's left with myself at time of posting. I have some video settings turned down or off like no asteroid or resource textures, 2 AA , no "super" CPU usage. I never had slowdowns in Dread Lords, only in Dark Avatar. So far the beta hasn't helped in my instance. I also just updated my ATI drivers to the latest just in case and that didn't help either.
or maybe I'm not understanding defense at all. 1.6 Beta Just got my clock cleaned by the Drath (I eeked out a tech victory though). Example: My fleet: 117 attack (mass driver)/4 def (missle), 201 hp (8 ships) Drath fleet: 268 attack (missle)/71 def (missle), 33 hp (2 ships) Result: My fleet destoyed, 272 hp dmg, Drath fleet took only 5 hp dmg Now I expect to take some losses in this battle, but only doing 5 hp damage? Are you kid