Empire by Interstel. Though I played the text version earlier. The newest version (about a year old) is worth checking out: Empire Deluxe Enhanced Edition (highly moddable--lots of new units) http://killerbeesoftware.com/ Try the demo Bryce I still have have it on a 720 k 3.5 disk. Great game, I
Hobbes277
I've been playing Masochistic and the first time I ran across something like that "a Korx escort with 2 hyper warp III and enough blackhole generators to give it a 100 damage on a small hull. I was WTFing when my fleet 3 huge class attacked a transport with 6 escort and I lost everyone of them. I stopped building large hull ships because no matter how much defenses you put on them you still lose them with one shot. Now I only build small hull 3 Hyperwarp III and as many weapons
On this planet they just retook, they discover some of those recurser ships. The thing is, there was over a hundred of them! So they are on the planet for most of the game, I take it, they retake it then suddenly oh look lots of ships. Yeah right! I had this happen on a world I took from the Korx 1 turn after the Dregin declared war on me (
How is that cheesy... its a very old method of reducing your opponents numbers by destroying food supply, poisoning the water supply etc.
Good advice and for resource bases I place this priority on them. Oh I play gigantic/conquest so other will have a different priority. Economic - You can't conquer the Universe if your broke. Military - on the higher levels it means the difference between win/lost for each battle Morale - Happy population generate more population who all pay taxes Research Influence
Once Im powerful enough so that the AIs dont attack me I will allie with the Minors so when they are attacked I'm justified in defending them this very usefull when your playing very good and looking for an excuse to attack another good race.
(Citizen)Elwood011August 24, 2006 09:04:39Reply #9Actually I have won on all 3, but I am only up to tough level. So far. The next game will have to be harder. I like evil so far because if I decide to ruthlessly attack my neighbor, it's because I'm evil! I will eventually give the other race/alignment options a try. But evil Industrialist Yor can crank out ships like crazy
MSI PCIX 7900GTX 512 TV 2DVI Sweet!
It got pretty brutal there for a bit but in the end those dreadnought didnt help them much
A lot I'm really looking forward to v1.3 and Dark Avatar in the fall to really rock things
opps lagged out
There are also some new Dark Avatar screen shots.
This is another feature from V1.0 that has been nerfed. In version 1.0 you would frequently find Lucky Rangers very early in the game, often finding quite a few of them (I once found 7 Rangers in one game and 67 Corvettes in another). While slow they did tend to unbalanced the early game. Now they show up to late V1.11 (or never it seems in v1.2) to be of any use. Its the same thing with random events way to many in V1.0 now you hardly get them. Still remember the ga
Depends on what level your playing
TesiaPowered, then I'd like you to explain to me why this happened: A buddy of mine with an Nvidia chipset went out and bought an ATI card, when he started playing on it there were graphical artifacts and weird direct3d rendering errors. I told him that it was probably because of the nvidia chipset (after we updated the drivers) so he took the ATI card back and got an N
With Dark Avatar having an Epic generator this is probably a good idea
Citizen)nullspaceAugust 12, 2006 14:28:45Reply #17Combat transports? Using the same ship for fighting and invasions is seriously inefficient. A fleet of combat transports is less effective at space combat than a fleet of dedicated warships because the combat transports have to carry troop modules in place of some weapons or defenses. This means that even if the fleet of co
Yup they pop up way to much in 1.0 now you hardly ever see them.
(Citizen)PierpointAugust 12, 2006 23:01:03Reply #5You can also equip every other one with sensors, defensive modules, and combat boosters in case things go south at the battlefront and you need to buy time for a retreat and regrouping. Wouldn't it be cheaper just to plop a fleet of tiny/small ships down on the same square as the starbase? You need a ton of const
What is your population on Earth, what is your tax rate and how many modules have installed on this morale base?
(Citizen)KanaricAugust 11, 2006 17:27:54Reply #12Besides ships to accommodate utility components i never build specialized ships. At all. Combat transports are a complete waste of money, just build regular transports and guard them. The only transports I use are whatever holds the most, also. Every game will present different situations th
The only ones I'm aware of come with the game although there is a basic strategy guide you can read. WWW Link
I don't see the point in building a sensor ship just research the Sensor techs and build the "Eyes of the Universe" which gives all your ships/bases the max sensor range of 15 parsecs. Survey ships - very important in early game to grab those anomalies and explore. I build these once I have researched Ion Drive and Sensor 1 (give you the survey module) and keep them upgraded as new range and engine tech are researched and adding a 1 attack weapon once I have room for it. <b
The few games I've lost I had a middle start and got dogpiled late early game and had the AIs comming at from every direction. I perfer to start in forward position of a cornor it just suits my style of play.
Speed allows you to determine where, when you engage the enemy or even just plain evade him (run away). Remember it doesnt matter how many military ships the AI has if you kill all its transports they cant win.