on ship would just add to micromanagement. Paul.
Solitair
ed. Paul.
the strategy risk that an enemy stargate could pose. Paul.
(conquests versus defense) and between pacificism and good. Paul.
ppet states may get annoyed and break free). Paul.
ooking forward to seeing the new research screen next week, Paul.
Good luck and we look forward to hearing about it! Paul.
ey should however be attempting to make peace as soon as possible (eg in return for 10 year peace treaty for them and the attacked minor race). Paul.
t targeteach other or accidently hit each other with missiles, beam or projectiles. That way super stacks (greater than you logistics limit) become a liability, and huge defensive fleets on a planet, also become a liability. Paul.
I like the idea of a small colony ship with a single module, but with lots of engines and range enhancements. Fast, long range, but very small and weak colony. Perfect for staking claims, Paul.
knows how to play. Paul.
ges to the material of the hulls. Perhaps treat them like any other component for fun sake. In reality a change to the entire hull would just mean building a new ship. Paul.
I would hope that with the introduction of logistics limiting fleet size it will actually be the latter. Paul.
gnore all but one of your stacks and send all his fleets to attack that one. Paul.
eam could award one a month to the tester who have provided the most useful feedback (whether a particular bug located, a useful idea suggested, assistence to other testers, etc...) Paul.
uld not be the case. Paul.
ially with logistic and spacing limitations. Paul.
> Paul.
e complete randomness, but expect that some randomness may be the best compromise. Paul.
rther player assistance. Paul.
Paul.
I like the idea of using your trade starbase to target another civilisations trade income. Would really open up the strategy and supply lots of good reasons for war! Paul.
g partner is also annoying. This needs to be automated. Paul.
vernment (make it more militaristic as you plan on expanding for example). Paul.
ing of modules(cost and production required). The computer then builds the required constructors and sends them to those starbases as required. Paul