Solitair

Solitair

Joined Member # 177844
16 Posts 311 Replies 26,676 Reputation

the strategy risk that an enemy stargate could pose. Paul.

34 Replies 19,233 Views

t targeteach other or accidently hit each other with missiles, beam or projectiles. That way super stacks (greater than you logistics limit) become a liability, and huge defensive fleets on a planet, also become a liability. Paul.

28 Replies 35,672 Views

I like the idea of a small colony ship with a single module, but with lots of engines and range enhancements. Fast, long range, but very small and weak colony. Perfect for staking claims, Paul.

12 Replies 22,605 Views

ges to the material of the hulls. Perhaps treat them like any other component for fun sake. In reality a change to the entire hull would just mean building a new ship. Paul.

17 Replies 28,619 Views

I would hope that with the introduction of logistics limiting fleet size it will actually be the latter. Paul.

28 Replies 35,672 Views

eam could award one a month to the tester who have provided the most useful feedback (whether a particular bug located, a useful idea suggested, assistence to other testers, etc...) Paul.

7 Replies 13,877 Views

e complete randomness, but expect that some randomness may be the best compromise. Paul.

50 Replies 32,678 Views

I like the idea of using your trade starbase to target another civilisations trade income. Would really open up the strategy and supply lots of good reasons for war! Paul.

12 Replies 19,122 Views

ing of modules(cost and production required). The computer then builds the required constructors and sends them to those starbases as required. Paul

15 Replies 20,166 Views