Star Ranger Star Ranger

Economics in GalCiv 2

Economics in GalCiv 2

Dev Team -

I'm hopingyou will improve the poor example of trade and economics in Galciv 1.

One of my biggest beefs is that you had a fixed number of trade routes. Now on the surface - I like the idea - civilizations becase of culture concerns would naturally would want to control the number of "foreign imports" to their civilization. However - this should change if your relationship changes with that civilization. In addition, if you conqueor another civilization - your trading should just become domestic trade routes - not stop all together (example - in Galciv 1 - if you have 6 trade routes - with 2 civlizations (2 apiece) - if you conquered one of those civlizations - you actually got punished and your maximum trade routes went down to 3.)

So to sum up -

1. Trade routes should not go away becasue you conqueor a planet or civlization - they should just become domestic.
2. Closer relationships with an civlization (such as an alliance) should bring more trade routes
3. Trade routes should be allowed to be set up within an empire to increase one's own economy.






48,615 views 36 replies
Reply #27 Top
maximize profit with trade, there indeed isn't much strategy involved at the moment; this could be improved imho.
Reply #28 Top
de with you. You may also want to have AI declaring wars between each other in order to be sure that you are their only trading partner
Reply #29 Top
ow if that's doable though.
Reply #30 Top
t should be a minor factor.

CTP2 automated trade route system does offer a good model to follow.

All this talk about micromanagement goes away with automated trade routes.
Reply #31 Top
g partner is also annoying. This needs to be automated.


Paul.
Reply #32 Top
/font>
Reply #33 Top
re fun for you to play?
Reply #34 Top
entence remember me how trade worked in MOO1: you agree with a civ about an amount of trade, and it started. Not at the amount of trade since few turns were needed to establish the trade route and making it profitable (explanation given)
Reply #35 Top
So - how are the econmonics in beta 5?

Many good arguments above - are trade routes still the same in CIv 1? What is different?

Reply #36 Top
Other than the fact that it seems like the minor races have an unlimited range the trade routes seem identical in planning and administrative concern for instance.

1) Where is it safe to trade? (are two races at war where I want to trade and whom do I pick to trade with)
2) Maximum range that I can protect with my current speed and armaments.
3) Beneficial to me in that I can make a stronger more militaristic race like me better or even a race that is technologically better off than me like me better. Both of which keep you alive at the higher ends above normal play.
4) Starbases still can effect them, although you have to build an economical base which is almost not worth the cash unless you can get a minimum of two planets, preferably three in its range.

Minus the change in starbases I would say its similar and still has a profound effect on economics and diplomacy as well as cultural influence.

W/R
Suralle