Solitair

Solitair

Joined Member # 177844
16 Posts 311 Replies 26,676 Reputation

odd because it's seemless. May required serious computing power though. Paul.

17 Replies 48,158 Views

sponse to your budget actions. Would this be fun though? Perhaps you should suggest specific changes you would like to see and these could be debated. Paul.

18 Replies 32,571 Views

ds like an easy solution (which must mean it's very hard to do!) Paul.

17 Replies 48,158 Views

hat require certain buildings to be built before others can be. That's not a penalty, it's a mode of play that many people find fun. Peopel are still free to land grab or build wonders, but now there is a strategic choice. Paul.

25 Replies 23,658 Views

hrough, but he would never allow and enemy to travel through. Paul.

34 Replies 19,338 Views

ed. This cannot be done in GC1 and I'm not sure it can in GC2 yet. Paul.

25 Replies 23,658 Views

Only problem with this logic is that currently when you invade a world you slaughter all the inhabitants anyway! This suggestion would work very well if mixed culture and species was implemented. Paul.

28 Replies 35,826 Views

ng to level 2 and then to level 3. No extra micromanagement. Paul.

25 Replies 23,658 Views
Reply to star creation in Ideas

to implement (AI wise) additions. Paul.

40 Replies 28,478 Views

Looks awesome. Love the bling stuff. Netx you'll be teasing us with non metallic, internal lighting and see through components. Paul.

5 Replies 20,906 Views

tting users decide on how many bits according to their computer specs. So long as ships with more pieces are clearly marked as so if someone tries to share them everything should be ok. Paul.

13 Replies 28,702 Views