populations and defense levels.
Solitair
actor beam modules increase this chance. - teleportation: a module that allows a defeated ship to escape 25% of the time before being destroyed. Teleports the ship 12 squares away. Paul.
extra invasion options when you go to invade a planet affecting the likelihood of success. Furthermore these are one off ships and the super fleet moving from planet to planet destroying the alien civilisation scenario is avoided. Paul.
r this addition to be added. Paul.
lent way to model the government. Paul.
to the micromanagement most people will be happy. Paul.
litia totally abstracted than actually seen and built by the player. Paul.
moral by 10 (which reduces growth and causes negative growth if it's too low). Several turns of blockages before an attack may greatly weaken a defense. Simple and does the job nicely. Paul.
right technology (how many research centres will I build) and on how quickly can you build it (how many factories will I build. The strategy is now there without any frustrating restrictions. Paul.
lead to a huge increase in clutter on the screen. This is unlikely to be acceptable to most players, Paul.
rategy. The concept of building everything on every starbase just didn't require any strategy. Paul.
winning ship (with any damage sustained). There is always the possibility of tactical combat being added at some later stage (through an update or even GC3), but for the moment it is not included.
ut a year away) and a further years subscription may be required. It will almost certainly include the beta though (which is expected in the next 1-2 months).
the scale of your evil act. Shooting your neighbours when you first moved in and were on good terms is very evil, shooting them at the end when you felt your kids were threatened is still evil, but not as evil. Paul.
strial or research planet if you were being attacked. Do you defend that industrial planet at the risk of loosing the food planet and the morale drop. Paul.
These should be slow events, not instantaeous actions, Paul.
d evil. I'm quite happy with the concept of the lesser of two evils. But both evil decisions should shift morality towards evil. Maybe in proportion to the ralations betweent he races? Paul.
That first image brings back so many fond memories! Good luck with the magazine previews this week and hopefully you'll get some good (and well deserved) media attention, Paul.
ed they would join the war (allowing you to attack) or break the alliance. paul.
uld work much better than just picking a type. I do agree though that the important point is for it to be fun though. Paul.