Solitair

Solitair

Joined Member # 177844
16 Posts 311 Replies 26,676 Reputation
Reply to Population in Colonies

ome aspect of this, but I'm sure there would be some races that breed like rabbits. Paul

11 Replies 11,581 Views

reduced in a war zone or even in another empires space. If a ship has full range in open space, 3/4 range in neutral empire space and 1/2 range in enemy space. Simple solution which would reduce the problem. Paul.

29 Replies 23,596 Views

way I definitely would be against any hard limits set for the actual number of ships. Paul.

62 Replies 40,603 Views

One of the questions that seems to pop up every so often is whether, with the new ship design and refit, and with the new logistics ability and fleet size limits, there will be any change to the actual numbers of ships in the game. The two sides of the debate here are a) Lots of ships: Keep the current GC1 system where ships are cheap to maintain and there is therefore absolutely no limit to the number of ships you can have. Hundreds of ships is

62 Replies 40,603 Views

o make, fewer ships but more personal attachment and enjoyable experience, versus strategic gameplay with hundreds of ships and no attachment. Whichever choice they make will have a serious impact on the refit option chosen. paul.

37 Replies 31,113 Views
Reply to Terraforming in Ideas

ut quarries, dumps, parks, lakes, gardens, marinas, shopping malls, private land (industry, commercial, residential, recreational), fishing quotas, whaling protection, and so on... Paul. Paul.

23 Replies 17,395 Views

'any' being an option). They can they compete against other empires of similar size and playing style. Simple to implement and done so without any changing to current scoring systems. Paul.

12 Replies 26,300 Views

nce the production on my major production planets, enhance the research on my major research planets, enhance the culture from my major culture planets and build military starbase in important areas (such as on resources). Paul.

39 Replies 43,528 Views

nd this by allowing the instant upgrade but as mentioned by others the cheese possibilities are endless unless some form of withdrawal from front line is required. Paul.

37 Replies 31,113 Views

I was wondering about how the shift refit might be implemented in GC2. Obviously this is something that has been done in different ways in different games and was thinking that a bit of debate on the idea may help. It's soemthing that can be discussed in advance of beta testing. Basically I see a number of methods for implementing ship upgrades and a number of costs. Any combination could be tried. Methods: A) Universal - from the ship design sc

37 Replies 31,113 Views