I saw a forum quote in past that indicated that defense had value on large ships because it allowed them to survive to high hit points. I have seen this myself in DL games where I had a Medium Hull survive to 3x the original hitpoints. It became unstoppable in it's class. Players that do not plan for their ships to survive lose some strategic value in favor of a winning tactic. Additionally, dead ships cannot be upgraded. I have not run the rigorous analysis on the following quote, but I suspect it's true. In terms of BC/damage ratio, high defense ships cost more to start, but yield more in the long run
My poorly numbered example:
6 Medium Hull 25 HP, 2 Gun, 4 Armor costs 1200 bc
6 Medium Hull 25 HP, 6 Gun, 0 Armor cost 1200 bc
Each battle I would expect to lose 0-1 Armored ship and 1-2 Unarmored.
Those numbers would shift to the left as HP increased
After 6 battles:
3 Medium Hull 40 HP, 2 Gun, 4 Armor valued at 600 bc
reguires 600 more bc to return to full strength
0 Medium Hull 25 HP, 6 Gun, 0 Armor cost 1200 bc to replace
If someone knows actual numbers please post them.
Galen
Well, it's a good thing you put in those disclaimers, because it looks to me like you just pulled those numbers out of a hat. In your second sentence you said 'in DL games', but we are talking about how DA changed defense. In DL defense was powerful in the mid game, provided you could afford to build and maintain high defense ships that still had speed and firepower. In DA all that has changed. Far fewer ships will survive to see their hit points doubled. Even in DL you would be doing very well to go from 25 to 40 hp after only six battles.
But the main problem is you didn't say what your hypothetical ships were fighting. If they were fighting other six attack ships, then I have very bad news for you: your defense ships get slaughtered in DA combat. Consider two fleets of four hulls with 8 hp each. One fleet has six attack per ship and the other is 2/4, with the 4 being the optimal defense. All numbers are average. With more hit points, it would play out the same, it would just take longer.
Round one: defense ship #1 zapped, attack ship #1 at half hp. Can you see where this is going? But to continue...
Round two: defense ship #2 zapped, attack ship #1 now down to 1 hp. But for the sake of argument, let's say it is zapped too.
Round three: Defense ship #3 down to 3 hp, attack ship #2 down to 6 hp.
Round four: Defense ship #3 zappped, and for the sake of argument, we'll say the overkill doesn't cary over to the last defensive ship, although there is that chance. Attack ship #2 down to 4 hp.
Round five: Defense ship #4 down to 3 hp, attack ship #2 down to 3 hp.
Round six: Defense ship #4 zapped and the high attack fleet survives with two untouched ships and one down to 2 hp.
To add insult to injury, the defensive ships would almost have to cost much more. You seemed to postulate that the cost was equal. It isn't. Check the production and consequent maintenance costs and see for yourself. Defense is considerably more expensive per point. In DL I believe these two fleets would be evenly matched according to my quick calculations, but the defense ships would still cost a lot more.
So you could say that in DL defense was an expensive luxury you could use to turn your skillful empire management into something concrete and set up your end run for the win. I DA, defense is so expensive compared to its actual combat value that it is hard to justify it under any conditions. I may be wrong on some points, and if I am I would like to hear it, but this is how DA combat plays out according to how I understand it.