However at some point I think it becomes less meaningfull. Many of the top empires & players seem to rarely lose. Are they protecting their records? I think the system should penalize restarts and force reporting at endgame. I really think the competitive empire builders are going exploit the system for those 'bragging' rights. <
Martimus
What difficulty level were you playing at? Ever since they toned down the diplomacy in the 1.1 betas, I can never get a civilization to give up a planet for a peace treaty, no matter how badly they are dominated. (I am forced to take it by force, but sometimes they surrender the planet I want to another race to spite me before I can get it.)
if you have a booming economy and your playing on Normal. Just upgrade every ship you have regardless of cost....one turn later, your at 2000 Debt, 3 turns later with a decent economy your out of debt. And you have a shiny new fleet. This has already been taken care of in the betas. The release will
You know, while reading this thread, i suddenly noticed something about my games. I've never once gone to war WHILE in an alliance. Like, i've HELPED Allies in War....but i don't think Someone as EVER delcared war on me while i was Allied...Man....Is the AI any good when fighting alongside the Player? The only time i've ever inte
That is alright, but if you have a low military rating, you will also have poor relations with every other race. They take your military might in account when they deal with you diplomatically, so you will always be at a disadvantage without a large standing military.
How do I get the most up to date beta? Currently on v1.1 beta 1 but cannot have the game on my net machine and therefore cannot use starforce. Err... Stardock Central does not use Starforce. Infact, Stardock has a lot of bad blood with the company that produces Starforce. I don't believe that you can update to any beta other than 1.1 beta
Not what I mean. For example in an AI vs AI war one side always seems to give in(surrender not ask for peace) even if they have a significant number of good planets left. The number of planets left matters less than if they are militarily dominated. They would rather surrender their good planets to a
That isn't a very badly built planet. They are usually much worse when I take them over. The Thalans appear to do the best job on their planets, or at least did on my last game.
1. Well obviously, it has nothing to do with the economy. Manufacturing, trade, and money do. It is supposed to increase research. I believe that this was fixed in 1.1 beta 2 though.
I haven't seen this problem, although I remenber reading about it being fixed in the beta change logs. If you haven't updated to 1.1 beta 4, try that. Also, there is no reason to make escorts faster than the transports, it just wastes space and money. Take the extra engine of and add a weapon, or lifesupport, or armor.
After you reach advanced espionage is there any point in continuing to plough money into spying on that race? No. In fact it is beneficial to have full espionage spending early in the game, because the price goes up in respect to the total galactic population.
I ended up winning the game before I got to really use the planet, but it was going to be my technological capital. Oh well, I wanted to play one game in every size map in my Metaverse games, and this was the tiny map one, so I couldn't really prolong the game long enough to keep from winning an influence victory.
It is funny that even though this is obviously Earth, it is called Primus 1 in this game.
Heres a bigger picture: (Photobucket doesn't like the 1280x1024, so I had to shrink it.)
I was amazed at this. I managed to find a planet at PQ26 on a tiny map.When I colonized it I got an option to increase the planet quality by 33%, so I took it. I researched Xeno Ethics, and picked Neutral and the planet became a PQ45 planet!
The more planets you have the better score you will likely have. The society portion of the score is mainly based on planetary improvements, and population, so that part can get really big if you have a lot of planets.
The differences are mainly in how they act. Each race has it's own Artificial Intellegence, so each acts differently from the others.
Large scale ships do not need to displace water or air, so the only thing that would hold them back is the extra innertia. I don't see why a large scale ship shouldn't be much faster than a small scale ship, because you could put more thrust behind it, since it is larger.
That is a very good tactic on that type of map. Once you get more planets, it isn't as viable of a strategy though.
They changed it so that the AI would avoid trading as much, because people were complaining that the AI was trading too much, and that it was too easy to exploit this. They seem much easier to beat now that the trading has been toned down though, in my experience. I liked it the way it was, but oh well. It is frustrating that I need to trade a single tech/ship at a time now though, because they will only pay for one at a time. If you add
I just had a crash to desktop after I hit the "turn" button. I emailed the file to the address you suggested above.
I generally play as the Drath, without changing them. They are close enough to what I would like them to be, and I can't get as much by customizing the race.
Link I think this is the link you are talking about.
Since no one was really interested, I will just leave it alone. Maybe I'll make one some other time.
If you have Economic Starbases around the origin world, then that would cause the problem. As soon as the freighter moved out of the Starbases range, you would no longer get the trade bonuses that it supplies.