Your advantage is also increased by being the attacker.
Martimus
This sounds like my experiences too. The Drengin attacked me once, but that was the only time anyone has declared war on me in the multiple games I have played. Maybe it is because I am usually a neutral race, so there aren't any animosities toward me?
A moon adds 10% to your manufacturing capability. A ring adds 10% to your research capability.
Wait, wait, wait, wait..... There's a UPer comment in the user manual? What's funny to me, is that all of the yoopers that I have met (and I know a lot of them) readily admit the poor weather. Of course there are things you can do in the UP that you can't really do anywhere else.
Civ 1 and 2 were FULL of bugs. You could go around in both games in a single turn and kill every enemy on the map by saving at the end of the turn, then immediately reloading that game. Your units would all have their full movement points again. If you want to talk about diplomacy bugs, Civilization invented diplomacy bugs. This was the biggest reason I could not play the game for any proloinged period of time. The diplomacy was all wacked out. Anyway, this game has fixed nearly all of the
-No 'fog of war' viewing mode. We get to see ownership on the minimap, we get to see ship range on the minimap yet we don't get to see fog of war on the minimap Actually the fog of war is visible on the mini map. It is dark gray, but depending on your monitor settings, it may be difficult for you to see. I agree with most of your points thoug
I actually like the way they do it. I hope that they don't change it to the way you suggest.
An RTS version of Gal Civ 2 would be SWEET!
Influence starbases that are not upgraded do not increase the influence of that race. They are there to increase the range of that race. If they add more modules to the starbase, then you can treat it like an act of aggression.
In the "foriegn policy" screen, click the break alliance button. EDIT: I just checked this, and it doesn't work. It seems to only work with the major races. But yes, the break alliance button should have shown up where the trade embargo button is. Sorry...
I have found the Altarians to be a very weak race that rarely attacks anyone. Maybe they don't attack me because I am always neutral, but I have never seen them attack anyone before - or at least I have never seen them winning any wars against anyone.
I beat all of the DL missions before I played any other game. I lost once, the game that the Dread Lords first showed up, but I was able to play it over and beat it. I figured out a good strategy against the Dread Lords, and never lost another game. The strategy I used was to expand quickly, and let them take a couple of my planets, then take them back, and continue until I have stolen some powerful weapon techs, which I then used to mop the floor w
Practically everyone here that complains about multiplayer is only complaining about playing strangers online. I loved multiplayer games growing up: Doom, Quake, C & C; none of which had an option to play random people. If you see that as the problem, just play with people you know. There is quite a community of people on this very forrum who would probably love to test their strategies against yours. Just set up everything in advance. That is how
If I had a ready set of friends willing to spend 8 hours straight on the computer playing a turn based strategy game, I could see the temptation. But that's not the norm. I tend to disagree. I don't like playing against random unknown people online, because they are generally immature/bad, but playi
I disagree. They aren't overpowered, just very important. Back in GC1 I would give multiple planets away just to get an influence base if I was losing badly. The influence base would at least give me a chance to get back into the game if I could negotiate a peace for a long enough time. It is just a different game dynamic, and they don't need to be nerfed.
That sucks. I like destroying starports on low PQ planets too.
That courage idea was done in Europa Universalis. I thought it worked pretty well, but then that wasn't a space strategy game.
QUIT SPAMMING EVERY THREAD!!!!!!! Err... I am guessing that this is an inside joke, because it seems like you are the one who spams most threads. It annoyed me at first, but you seemed to start to actually say intellegent things after a while, so it doesn't bother me anymore. (I don't mean to be m
Nice job. Keep up the good work!
I find espionage very usefull. I use it to see where other races are moving their ships, and which planets hold "wonders" that I want. After spending goes to advanced, any additional spending is wasted, so it would be nice to automatically reduce the spending to 0 at that point though.
Good stuff. Could you link the previous post that you are talking about?
Also, population has nothing to do with your manufacturing or research power. Population only increases your income (taxes) and influence. The Manufacturing and Research are derived directly from the factories and labs you have.
If you play a big map with few opponents, then there will be a lot of minor races. The devs recoded the minor races to appear mainly when there is a lot of empty space around them. (I think this is what I read in one of their posts.)
It really depends on the game and map settings. One thing that will help is to research space weapons quickly so that you can defend yourself while you go to research star republic (which gives a 25% bonus to all of the major attributes). Planetary Improvements will give you a 10% boost to all major attributes as well. Xeno Ethics also gives you a lot of bonuses that are very helpful, especailly if you research it early. Other than that,
I am playing on masochist level The AI cheats on levels greater than "tough". It gets bonuses to all of its attributes (I believe 200% at that level), so that is how it is able to build/research faster than you. To play against the same AI without the bonuses, play a tough game.