I disagree about the tech trading being too powerful. Even on Normal difficulty, the opposition won't give you good techs unless you give up something of high value yourself. The devs recently made the AI value techs more, so try updating to the new version (1.0X1), and it may be fine for you. (The early techs are traded freely between them, but they aren't worth much anyway, because they only take a couple of weeks to research.)
Martimus
In the Campaign, you usually can't create survey ships. But normally, you just need to research sensors, and the survey module is in the last tab.
There isn't much point putting 2 colony modules on a ship IMHO, because planets grow at a constant rate anyway. The difference in population is negligible after only a few turns. So yes, I do the same thing.
I was sending out ships in different directions from a stack and they all just ended up giong to same place. This is annoying... You have to make sure that you only have one ship selected. Plus there is no way (That I know of at least) to deselect all selected ships, except to do them individually. It would be nice to just click on the map a
ehay, atwh eh isad. Translation: Yeah, what he said.
We could just put the Terror Star back in. That way you could destroy the star yourself. (I didn't have much use for it in GC1, because it was way to slow to use effectively though.)
Good job! You guys made a great product.
I am currently finishing a gigantic game with abundant everything, and loose clusters. I own about 35-40% of the galaxy now, but I litterally have over 250 planets under my control. Not a single race has fewer than 20-25, while the big ones have around 50-100. It is insane, but you get a lot of really cool ships. I have about 20 fleets of 7 huge ships, and at least a dozen fleets of smaller ships. (log capability = 46) So while it was very tedious to begin with, it can be pretty fun later
The Dread Lords are slow, but you said yourself, that you were also acting slowly. This gave them time to build up.
You can pretty much build a starbase anywhere. However, in 1.0X and earlier, you have to have them be at least 3 tiles apart on the map (this is going to eventually be changed to X number per sector -- probably 4 which is what the AI is stuck with). The way it is set up now seems to work pretty well. If you move to just having 4 per sector, yo
Extra money does not equal destabilization. You are only assing to your spying. (You can get techs this way though) I liked the destabilization feature in GC1, but oh well.
You do get double the bonus.
You need to address them early, or you end up getting that problem. Good luck...
Mark IV sensors give you 2 parsecs of view, where Mark III give you 1.
I know that the Luck is nice for getting Lucky Rangers. I know that I had about a dozen lucky rangers in a game once from GC1 that kept me from having to worry about researching military techs. It also helps in getting good random events. (Like an event that greatly increases your influence for some time, or something like that.) I have enver used creativity, so I can't help you there.
After updating to 1.0X1, I have had another problem with the influence “flood” bug. It happened the same way. Here is what I believe is the problem with the code: When I invaded a planet with information warfare, I had increased my invasion force (X) by some amount on the planet (Y), so I had an (X+Y) invasion force. After the battle, I lost (Z) amount of troops. However, the (Z) amount of troops that I lost was greater than my original force of (X), but I managed to win, because
I have found that you need a large military to get most of the civs to get close to you. If you look at the foreign relations screen it will tell you why they like you, and why they don't. (Things like ++military stength for them to like you, or -alignment for disliking. Those are the biggest things that make them like/dislike you.)
I love the idea of adding unused social production on military production. It would be a nice benefit to have.
Sorry for the double post. I only posted once... I really don't know what hapened.
Speed does not matter. The trade ship will travel at 1 parsec per week regardless of what the original ship could travel at. You lose money when the trade ship reaches the destination, because it has to start over. The route will also increase if the planets that it is between get better economies. (At least that was the way it was in GC1). The value was relative to both the distance and the economic power of the two planets.
Speed does not matter. The trade ship will travel at 1 parsec per week regardless of what the original ship could travel at. You lose money when the trade ship reaches the destination, because it has to start over. The route will also increase if the planets that it is between get better economies. (At least that was the way it was in GC1). The value was relative to both the distance and the economic power of the two planets.
I have just finished a gigantic game with abundant everything, and the Drengin, Altarians, Drath, Yor, and Thalans were stuck with little space. The Arceans, Torians, and Korx expanded the most. The Iconians were about average. It is strange that I had the exact opposite happen to me than the rest of you. (The Drengin were all alone in a corner with no-one near them, so it is rather strange that they didn't expand much.)
I usually play with 50% Diplomacy, and 30% Social Production, 10% Research, 10% Military Production. Diplomacy makes it easier to trade for techs with the computer. The social production is to help build all of the things on the planets to do the things I need to do. Seems to work alright so far. Political Party: populists - gives me better morale, and even better diplomacy.
. are there any way to make more planet tiles available? say get 3-4 more tiles/ level of terraforming. Research Xeno Ethics, and pick Neutral. I think you get a 30% bonus in tiles. I am currently playing a gigantic map with abundant everything, and I can say it is a nightmare to control my 100's of planets. War is almost pointless
You just can't tech-up due to constant tech-trades. You put everything you've got on research, and research like mad, only to see other races have even more techs than you even on your chosen "tech-route" because of tech trading (or in same cases, due to intimidation, in case of the evil races), and that's just frustrating. You can still use t