Martimus

Martimus

Joined Member # 651436
26 Posts 514 Replies 15,686 Reputation

They should double the total technology/manufacturing power on that planet. (Which is what they have done for me.) I haven't had the problems that you stated. Am I mistaken, or are the bonuses from the capitals only additive? I built an econ capital + several markets on a planet my last game, and the results were very dis

8 Replies 11,270 Views

I don't mind copy protection - as long as it is unobtrusive. Quake was the first game that I remembering having a “good” copy protection scheme. It was annoying having to input CD keys and what-not, but it is palettable as long as it was a very good game. (If not, I wouldn’t bother with it. Not worth my time if it might just be ok, cause the copy protection schemes are too much of a pain to go through – EVEN THOUGH I BOUGHT THE GAME.) Now they hav

28 Replies 16,499 Views

if you trade "trade goods" nothing seems to happen, it doesn't show up in the trade good list, i can't build the according building, do i at least get the bonus from it, i'm not sure Trade goods don't have buildings... You just get the bonuses that they give. You will not be able to trade it to some

317 Replies 88,717 Views

It doesn't really bother me at all. I like it that way actually, it gives me more aof a challenge. I go through too many games where I have complete control of the game very early, and that is boring. I like having at least one strong opponent to fight against. (I hear that Brad will make the AI better in 1.1, so I can't wait!)

11 Replies 10,042 Views

We can't boycot Starforce, unless we are making a game, and want to use it as copy protection. I have always "boycotted" games that use Starforce, because I don't want that POS on my computer. I was going to buy Heroes of Might and Magic 5 until I found out that they use Starforce. I refuse to buy it now. It is not to hurt the publisher, but because I don't trust that software. It does hurt the publisher, but that was something they should have th

37 Replies 139,308 Views

Seriously, WHY are you in Detroit? of all the god forsaken places to live and run a tech business. I live in Detroit now. Since I work for the Department of Defense, I have moved all around the country. I can tell you that Detroit is bar none the BEST place to live! Much better than LA, Austin, Flo

27 Replies 39,965 Views

Jakub is a top reviewer. But one can see that from just reading this review. It's very thorough. I can tell you that I bought the original game only because I read his review on it in 2002/2003, or whenever. (I thought it was in 2002, when I was still in school, but I think it may have been 2003.) I

23 Replies 36,611 Views

I would think that Jakob from Firingsquad is one of the better reviewers, as he is the the only reviewer whose opinion I respect. (Although I generally don't read large site reviews because they have so many reviews that ignore problems.)

23 Replies 36,611 Views

Well, it is a feature to prevent new players to going too far in the red. But it could be exploited. I wonder if this feature shouldn't be linked with game level (ie available only below normal). I believe that I read that Stardock is making that feature linked with difficulty level in the next patch.

2 Replies 2,723 Views

I have not played GC1 in a while but IF my memory doesnot betray me, I think we had the option to tell the AI to remove their starbases and ships from "OUR" territory or sphere of influence. I think that was from Civ 3. (Which I liked much better than Civ 2, although it didn't have as much replay va

223 Replies 115,751 Views

Trade is almost irrelevant later in the game, because the taxes are so much more powerful than in Gal Civ 1. I don't even bother making new trade routes late game, because they just aren't worth much anymore. But they are useful in the early game, so I am not complaining, I am just used to them being more important from the first game, and it takes some getting used to. As to your question... (Sorry, I went off on a tangent...) Trade is b

15 Replies 10,011 Views

Trading the trade goods to other civilizations gives them the abilities that those trade goods give to you. You do not lose those abilities, and the AI will not be able to trade it to anyone else. (Nor would you, if you traded for a trade good.) So you don't need to worry about them trading it to one of your enemies, but I would be wary about trading goods that affect your diplomacy skills - since this would make future trades with them less profita

7 Replies 6,802 Views

Brad had previously commented that he was considering getting rid of the overall spending slider and replacing it with a research and production slider in version 1.1. (Of course you would need to have an additional slider to subdivide the production between social and military) This would solve the problem that you are talking about, but it makes the screen even more complicated than it is. We will see if he implements it.

29 Replies 180,815 Views

This is caused by a calculation to figure out the population at the end of the invasion. The population variable is an unsigned 32-bit integer. (Maximum size = 4,294,967,295) What happens is that when you use information warfare, win the invasion, and have fewer troops left over than the amount that you converted with information warfare, then the game subtracts the amount of troops you gained in the invasion from the final population. (Or more lik

9 Replies 10,972 Views

One of the only reasons I would like to see multiplayer implemented on this game is to see what types of Mods will come out for it. I could see some multiplayer mods for this game becoming very popular and keep the game fresh for a long time, ala Counterstrike. Singleplayer mods never seem to have the legs or support of the multiplayer mods in current games. I can't think of any popular singleplayer mods, although I think Rome: Total War has some...

6 Replies 13,421 Views

About the metaverse: are there different ladders? Is there a Beginner ranking in the MV tree, or does everyone have to play a hardcore game against insane AIs? You can play any game you want. Harder opponents only give you more points. If you want to play cakewalk games on Metaverse, then you can.<

24 Replies 16,902 Views

I had similar problems with my computer overheating and crashing before the 1.0X patch. That patch puts a limit on the framerate, and it helps cut down the heat on the video card. I have had only one crash since. Try updating to the newest version, if you haven't already. (Or if you have already, make sure that the framerate limiter is enabled - it limits it to 100fps, so it shouldn't reduce the image quality.) Otherwise, I don't really have an id

47 Replies 35,648 Views

I use the governor, but I have noticed that ever since I have updated to 1.0X1 that it doesn't always work. It will update one building on newly conquered worlds, but the rest I need to upgrade manually. I wonder why that "bug" suddenly showed up?

5 Replies 6,295 Views

I've played several games -- some I'm in the lead overall and some I'm pretty far behind, but I have NEVER seen a race -- major or minor -- that is wiiling to trade an offensive tech. If you have the most powerful military, then the other races are not willing to trade military techs with you. I have never had the problem of being b

30 Replies 26,814 Views

Can you explain fleet manager? You need one for every planet, so what does it do? The fleet manager allows the ships in orbit to act like a fleet. If you don't have one, then the enemy can come in and destroy the ships in order one-by-one, instead of fighting them together in a fleet. If you do

25 Replies 25,283 Views