I find it difficult for you to justify that the game is too easy when you're playing five difficulty levels below max. That might be your problem. Gee.... Try playing on maso level or higher with the intense AI on using version 1.2 or above. Suicidal is nice. Then report your findings. The AI bonuses compensate fo
Kosty
This WOULD be nice, if there was a popup map with empire limits and a highlight of the identified start system.
The save load lose a production turn bug will die in the next 1.3 release according to carielf. Couldn't be soon enough for me.
To teh end of the line of the mass driver tree although most of the game I was using the atk 9 weapons. I had conquered 2 civs first when the other AIs starting declaring war two at a time on me. They were using battleships and frigates using combined 40-60 attack points per ship, plus 20-40 in shields that were virtually useless against my shields. I think then were using atk 8 or so weapons. The final two civilizations actually improved their designs to mass drivers t
I have appreciated your input on this site. Getting emotional and personal about this hobby is a though can be a bit much though. Haven't noticed you as much as some others. Hope you keep on posting, even if you do need to pause a second before hitting the "Post Comment" button.
I love the fan story posted somewhere around here that had a Drengin spy steal the plans from Earth and send it on a diplomatic channel to all the civilizations when he about to be captured. Giving away the technology may be as simple as giving away a key component that had significant conaequences like British jet engines to the Russians after WWII that became the basis for the post war Migs.
I like the techs to have quirks in their research and attack size ratings. I research and use what the AI doesn't. It varys game to game. But the new impact of version 1.2 combat makes defense more important. Larger ships , even with module sizes being different, have an advantage that by stacking weapons they have a larger attack factor that can destroy or damage any one undefended ship per round. While if they have enough defense they can become almost invulnerable to
This bug has been fixed in our code for 1.3. The last major bug is dead. Long live Stardock! When is 1.3 coming out?
[link="https://forums.galciv2.com/?ForumID=274&AID=121432#942519"]https://forums.galciv2.com/?ForumID=274&AID=121432#942519">Link Detailed discussion om the lost production while loading any save game bug and why people are so passionate about it. update: Oh Nevermind, (in the last post of the above link) I see that carielf has said that it will be fixed in 1.3. I love you guys.
Insert plea: Please fix the load/save game so that the game does not add extra movement points and halt production and research. Please fix this. There have been many posts about this and it is a hassle for those that like to play difficult games in larger maps as it essentially corrupts the reloaded game by adding the
It's either displayed attack strength of all ships or attack and defense strength. Unless you have spin control.
They seem to be working now just fine after the page break fixes a couple weeks ago. The only quirks are a lack pf a really good internal search engine, that could be fixed by a comphrehensice FAQ, and the recent post highlight needing a second post to be triggered. I always check the full forum log and add a lot of stuff to my watch list where the dates there tell me if the discussion has continued. All in all the quirks in this forum software plae next to it
Having the MV medal info gives credibility to the info of the poster. So would number of posts. You can always empower frequent credible posters to be moderators to combat the trolls. You could also empower moderators to watch the boards and give you summary e-mails or voice calls to solve specific technical issues. As it is, many game play and already discussed technical issues have been solved by forum posters, like the guy in Kuwait that couldn't get the
If you did do this you should have a very prominent galcin2.com link to the new forums and have a trolling lurking presence there with Stardockies. It would also be nice to have a archive copy and link to the old forums where someone could link back to the old thread or at least refence it or something. Your openness of an officially santioned forum is a great asset. Any waste of your employee time will naturally mitigate as time goes on, just think of the feedb
Man o Man bad idea. I check the forums daily, but my primaru reason is first to get game update developer info direct from the source, and then get game ideas. I think this is a great fan resource. Hey, ignore us if you wanna, lurk for the feedback, but let this resource ride as long as it goes. As an official site, it says a lot for your dedication for your support. Plus its an easy like to all teh officical patches, downloads, library etc. heck mo
Ahh Ascendency. Great 3D map with point to point warp jump points. Great map. Nice concept, nice mechanics. ABSOLUTELY the worst AI ever created for a SF game, even after the antagonizer patch. People who kbitch about the AI in GalCov2 should be chained to their monitors and forced to play against that AI.
I can't follow those links even after I cut and paste them in my browser and eliminate the space.
try doing a cold reboot of your system if deleting the temp intenet files doesn't help, for some reason that has sometimes worked for me (probably dumping a a memory cache or temporary file)
CRL-N no longer flags a Metaverse game as cheater, it just quickly sends you back to the statup screens with your selected options toggeled so you can regenerate the map. You still can send teh game up as a non-cheat Metaverse game, although it is logged on the file somehow (Frogboy has said he has noticed how some games have had a lot of CTL-N's)
I think its local and attack only, but since most of us see attack strengths higher and more often, its possible defense is also adjusted, but iyt hasn't been noticed. I also think its like the hyperion shipyards bonus. I may have to look out for this and do a test.
Blowing the missile out of the sky with a US navy based S3 Aegis Standard 3 missile when it is traveling upward slow and blazing hot is a better option than when it is in its termimal ballistic phase cold and superfast. If we intercept the odds are it would be with a destroyer or cruiser off the coast instead of one of our few (11?) operational terminal phase BMI interceptors based in CA or AK. They probably would be fired if the damn thing was headed to CA instead of the n
No performance loss for me either on my Pentium Dual Processor 2.8Mhz System with 2MB Ram. It seems that it does allow the AI to redesign ships much more often. During several blitz attacks that took only a few turns to complete, I did not the AI actually designing ships to help counter my weapons. Within TURNS!. The AI also seems much better at creating fleets. I have been adding the intense AI change in my pref.inin file since the 1.2 betas. I now see it in
I just think it annoying as I have gotten used to having Galciv2 active on my system. But I have a new system with plenty of memory and CPU firepower, so it doesn't affect me as much. If I had a more modest system and had to close down Galciv2 to do other things it would really bug me. When it happens now and I have to reload , I just consider it a freakin galactic random event. If I know I have to leave and exit the game, I try to save a non-production high income turn
check the following link [link="https://forums.galciv2.com/?ForumID=346&AID=121319#939894"]https://forums.galciv2.com/?ForumID=346&AID=121319#939894">Link recent discussion on the same subject
Testing on MS IE 7 Beta7.0.5346.5 (Beta 2) Line 1 Line 2 Seems stable now with the latest version of microsoft Internet Explorer (IE 7.0 Beta 2) It was all screwed up before , now its fine