Some people have reported the same even after unchecking show prerelease and refreshing XML, but they were able to get it by completely reinstalling. If you want to try this though, make sure to use the archive option on DA first in case it doesn't work out. I found that if I did the updates manually, and in the order they were installed (DL, HM, DA) that they started working again. Almost felt like a dependency issue to me...
Glitch
There are multiple tabs (all, core, and user). Are you sure you don't have 'User' selected? They're at the top of the build/design screens. As to the constructor issue, I believe that there's an option somewhere for that.
None. That's the thing, there's no warning, it just sneaks up on you. There are lines in the debug however, Debug Message: Popup Manager Update: Unhiding SaveGameWnd Debug Message: Save Game: About to save Debug Message: Saving game C:\Documents and Settings\Greg Logan\My Documents\My Games\GC2DarkAvatar\War.sav Debug Message: Failed to create save file. The relations bug doesn't appear in the debug at all. It isn't a one-turn thing either, since
Yes, 3.8GB free on C (My Docs), 2.4GB free on D (where the game is located).
Ok, as I reported in another post (linked) WWW Link I have found a semi-repeatable bug where saving the game, as well any new ship designs fails. I'll post the debug.err after this. I'm playing DA1.6b4, with a Windows XP laptop. Luckily I caught it early and I still have both of my autosaves (available, if you're interested)! A more minor problem is that I've found that sometimes two races have different relations set for one
While I'm not the above poster, I have run into this bug a couple of times now as well in DA1.6b4 (I'm running one less than the current one, that I know for sure). It says something along the lines of Save Failed: [filename], but I've since lost those debugs . Autosaves also fail (since it deletes the file, then saves (can we have this the other way around, please?)), so if you don't detect this early i
I would like the option of doing this, but I also like the quick start that the flagship offers.
I don't know if this would work with the current engine, but maybe a supernova-type event, that grows one square (parsec?) per week, eventually consuming the entire system. The race(s) who inhabit the star system get temporary diplo and research (from studying the star's expansion) boosts. Also you could do a ribbon-of-death type thing, where a destructive energy ribbon travels across the map (a la StarTrek:Generations), and any planet caught in it is reduced by x PQ, and completely d
Some, yes. Things like speed don't, but the two productions and the bonus research one definitely do. Another source of bonus prod is starbases and moons around your planets.
I think what they're objecting to is having new content (new races, ships, weapons, etc) bundled with the (hypothetical) MP addon. I know I would object too. I have no interest in playing online with this game or any other.
The first thing I do when I buy a new game is check the web for a no-cd crack. The fact that I didn't even have to look for GalCiv makes the purchase worthwhile, and being able to download the whole game again should I lose the CDs is a definite bonus. Copyprotection can also cause problems for, say, an upgrade to a 64bit machine. With a StarForce-d game (say, SplinterCell Chaos Theory) I'd be screwed because the copyprotection crap doesn't do 64bit - even if the app that's wr
I've got the same card in a different laptop, and GC runs fine on my machine. Are you overclocking the chip by any chance? I had problems like that with a different (more demanding, graphically) game when I had the card OCd too much. Also make sure to check for virii, spyware, blah blah. You know, the usual stuff
Modding the storyline, and adding a new one for that matter, is very difficult. If you're really interested, take a look around LancersReactor. As far as I know, there is no mod that adds storyline, most are multiplayer only. Those mods usually do work offline tho, just not as well or with a few bugs.
I've not had a problem with SuperCom, and my machine is pretty much at the low end of the spectrum with a Mobile Radeon 9700 128MB graphics card. Make sure your drivers are all up to date, and disable any virus-scanning tools you might have for an extra performance boost. Of course I don't know how the game performs with the normal exe, I replaced mine immediately with a crack so that I don't have to have the CD constantly spinning in my laptop's drive. Might be worth seeing if there
Try updating your drivers first - they're dated from 2004!
I don't have DA yet, but I very much agree on all three counts, especially the first!
How about -40 in Saskatchewan. And that figure is for both temperature scales
Well good-bye then. I remember the devs hinting that it *might* be present in the GC3, but with your attitude I hope they never implement it. Some of us like the way the system works right now (although I think some of the suggestions here are a good idea), but I don't want tactical combat - at least not without a major re-working of the tech trees.
It would be very cool, but something tells me this isn't going to make it into the final release of DA Maybe in a later patch. Hopefully!
Sweet, an X3 mod for GalCiv II! Must download...
I don't have the beta, but I'm assuming that we're still supposed to have the newest drivers we can get. Yours are quite old for both the video and sound. Might want to update those, especially the sound, if possible.
If you're really determined, try creating a new interface with smaller graphics. I haven't tried it, but maybe with some smaller images it will scale better?
I seem to remember it having something to do with the name selection algo, but I could be wrong. Might explain why the ones that only appear once get used so rarely, if ever.
I've seen this a couple of times. It's been so bad that I've actually abandoned a couple of games because I was sick of waiting for the AI to finish their turns :/
This is already available in the strategy map - just use the decommission button. To do it during the actual battle would require tactical combat (ie, you can control your ships) which just isn't going to happen, sorry.