Glitch

Glitch

Joined Member # 2446932
11 Posts 168 Replies 3,800 Reputation

Some people have reported the same even after unchecking show prerelease and refreshing XML, but they were able to get it by completely reinstalling. If you want to try this though, make sure to use the archive option on DA first in case it doesn't work out. I found that if I did the updates manually, and in the order they were installed (DL, HM, DA) that they started working again. Almost felt like a dependency issue to me...

53 Replies 58,292 Views

There are multiple tabs (all, core, and user). Are you sure you don't have 'User' selected? They're at the top of the build/design screens. As to the constructor issue, I believe that there's an option somewhere for that.

8 Replies 3,232 Views

None. That's the thing, there's no warning, it just sneaks up on you. There are lines in the debug however, Debug Message: Popup Manager Update: Unhiding SaveGameWnd Debug Message: Save Game: About to save Debug Message: Saving game C:\Documents and Settings\Greg Logan\My Documents\My Games\GC2DarkAvatar\War.sav Debug Message: Failed to create save file. The relations bug doesn't appear in the debug at all. It isn't a one-turn thing either, since

5 Replies 3,051 Views

Ok, as I reported in another post (linked) WWW Link I have found a semi-repeatable bug where saving the game, as well any new ship designs fails. I'll post the debug.err after this. I'm playing DA1.6b4, with a Windows XP laptop. Luckily I caught it early and I still have both of my autosaves (available, if you're interested)! A more minor problem is that I've found that sometimes two races have different relations set for one

5 Replies 3,051 Views

While I'm not the above poster, I have run into this bug a couple of times now as well in DA1.6b4 (I'm running one less than the current one, that I know for sure). It says something along the lines of Save Failed: [filename], but I've since lost those debugs . Autosaves also fail (since it deletes the file, then saves (can we have this the other way around, please?)), so if you don't detect this early i

3 Replies 3,352 Views

I would like the option of doing this, but I also like the quick start that the flagship offers.

12 Replies 9,908 Views

I don't know if this would work with the current engine, but maybe a supernova-type event, that grows one square (parsec?) per week, eventually consuming the entire system. The race(s) who inhabit the star system get temporary diplo and research (from studying the star's expansion) boosts. Also you could do a ribbon-of-death type thing, where a destructive energy ribbon travels across the map (a la StarTrek:Generations), and any planet caught in it is reduced by x PQ, and completely d

228 Replies 164,197 Views

I think what they're objecting to is having new content (new races, ships, weapons, etc) bundled with the (hypothetical) MP addon. I know I would object too. I have no interest in playing online with this game or any other.

108 Replies 297,264 Views

The first thing I do when I buy a new game is check the web for a no-cd crack. The fact that I didn't even have to look for GalCiv makes the purchase worthwhile, and being able to download the whole game again should I lose the CDs is a definite bonus. Copyprotection can also cause problems for, say, an upgrade to a 64bit machine. With a StarForce-d game (say, SplinterCell Chaos Theory) I'd be screwed because the copyprotection crap doesn't do 64bit - even if the app that's wr

101 Replies 84,897 Views

I've got the same card in a different laptop, and GC runs fine on my machine. Are you overclocking the chip by any chance? I had problems like that with a different (more demanding, graphically) game when I had the card OCd too much. Also make sure to check for virii, spyware, blah blah. You know, the usual stuff

5 Replies 3,175 Views

Modding the storyline, and adding a new one for that matter, is very difficult. If you're really interested, take a look around LancersReactor. As far as I know, there is no mod that adds storyline, most are multiplayer only. Those mods usually do work offline tho, just not as well or with a few bugs.

4 Replies 22,259 Views

I've not had a problem with SuperCom, and my machine is pretty much at the low end of the spectrum with a Mobile Radeon 9700 128MB graphics card. Make sure your drivers are all up to date, and disable any virus-scanning tools you might have for an extra performance boost. Of course I don't know how the game performs with the normal exe, I replaced mine immediately with a crack so that I don't have to have the CD constantly spinning in my laptop's drive. Might be worth seeing if there

14 Replies 34,587 Views

How about -40 in Saskatchewan. And that figure is for both temperature scales

22 Replies 28,438 Views

Well good-bye then. I remember the devs hinting that it *might* be present in the GC3, but with your attitude I hope they never implement it. Some of us like the way the system works right now (although I think some of the suggestions here are a good idea), but I don't want tactical combat - at least not without a major re-working of the tech trees.

37 Replies 16,783 Views

It would be very cool, but something tells me this isn't going to make it into the final release of DA Maybe in a later patch. Hopefully!

9 Replies 8,244 Views

I don't have the beta, but I'm assuming that we're still supposed to have the newest drivers we can get. Yours are quite old for both the video and sound. Might want to update those, especially the sound, if possible.

11 Replies 6,649 Views

I've seen this a couple of times. It's been so bad that I've actually abandoned a couple of games because I was sick of waiting for the AI to finish their turns :/

11 Replies 5,431 Views

This is already available in the strategy map - just use the decommission button. To do it during the actual battle would require tactical combat (ie, you can control your ships) which just isn't going to happen, sorry.

3 Replies 6,067 Views