Glitch

Glitch

Joined Member # 2446932
11 Posts 168 Replies 3,800 Reputation

I would point out that this game has known problems with localization settings. This could be the cause of the strange characters in place of the accented ones, although the bad translation would be Paradox's problem.

23 Replies 14,627 Views

Try creating your own mod and changing the tech descriptions. The file can be found in %gameroot%\data\%language%\TechTree.xml

18 Replies 14,261 Views

Yeah, that would be great. I second the notion, but somehow I don't think it's going to happen. It would be just one more layer of possible problems that SD would have to deal with.

3 Replies 4,143 Views

The Re-supply center is a super project, so everyone can get one at the same time. I'd e-mail the save to the bugs e-mail, along with your debug.err. Best bet if this happens often is to set the autosave interval down to 0 turns, which then will always allow you to reload on the last turn you played.

12 Replies 9,404 Views

And maybe you could pay them to attack specific people. Mercenaries anyone?

13 Replies 12,504 Views

I think this is an excellent idea, however it would ahve to be written into the engine by SD. Hopefully they get included in the expansion, but don't hold your breath. It certainly would give us a reason for including sensors in our ships designs

10 Replies 7,536 Views

I was under the impression that that was what was going to happen... If not, hopefully we're early enough in the design cycle for SD to make the change because otherwise you're right, the AI would be colonizing planets that, while not really useful, are in the middle of your territory. It's bad enough having the AI building starbases all over the place, having their planets in your territory would be maddening!

15 Replies 11,045 Views

I have this too. I've found that if you zoom in two steps, then out one step the borders (sometimes) come back.

5 Replies 4,637 Views

Yeah I've lost a couple of times. Usually I've got my taxes set too high - I lower them a week before the election, then raise them back up - and I get voted out. Very annoying...

22 Replies 16,348 Views

The ships have to be exactly the same. If you have 1 ship of destroyer type A, 3 of B, and 2 of C, where they're all the same except for a weapon - clicking on the upgrade all button for type A will only upgrade type A.

5 Replies 7,466 Views

Hate to tell you this buddy, but if you're still running a beta you don't have the latest version. You should update - the AI is lots better in the more recent versions.

26 Replies 16,752 Views

Update both your video and sound drivers, although I'm note sure that that card is even capable of running this game.

6 Replies 5,107 Views

Oh, whatever happened to the Rate Post button... Are the saves you are trying to load from 1.2? If not, that could be the reason - loading different saves in different versions can cause weird things to happen.

12 Replies 8,143 Views

It's almost as if there's a flag somewhere in the code that's not being reset. Since we have no way of telling if they're trying to orbit the planet they could be constantly trying, then failing and waiting for the next turn. And since the planet still doesn't have any of their ships in orbit, they send more... I see this a lot, its very annoying.

13 Replies 16,112 Views

Try http://img347.imageshack.us/my.php?image=titlebackwu2.png If this violates any rules can a mod please remove the link? Thanks.

5 Replies 12,040 Views

This is a very good idea, but perhaps only for military starbases. Or maybe military bases get it by default, and the other two (or more for the asteroid bases) types require an upgrade to get this to work? However it is done, I think it would really help.

8 Replies 7,731 Views

I think he should do the opposite. Anyone unwilling to try fixing something, especially software, before whining (sp?) and quitting isn't worth the money that SD would have to spend on support. Same thing for the friends probably.

11 Replies 8,123 Views