Yes, it shows a rotating ship. Why don't you just upgrade your card? It's got to be easier than hacking around like this
Glitch
Problem is that the AI can't (at this point) develop their planets as well as a human can (ie: manufacturing planet, research planet). They tend to go with a more generalized approach that, while still working, isn't as powerful as what a human can do. In any case, I do agree that it's better with higher PQ worlds. Anyone know if we can mod this?
What I don't get is why they removed the old site... It used to have forums and a trailer, now there's just the one page that I can find
It would be cool, but I cant count the number of time I've seen the AI fill their planets with ships and then leave them there, never moving them! This also keeps them from building more from that planet. Now imagine what would happen if they tried to help you 'defend' your main shipyard...
Be careful of your inital economy tho, with that many bonus tiles you could easily end up overspending! Very nice planet regardless
It is: Choose the custom civ as your own, select randomize for opponents and then enable all of them. They all show up on the map, every single time. I think SD has known about this for a while, but they're haven't patched it for some reason. It is very nice to be able to play against all of those races, and it doesn't cause crashes (at least for me), so hopefully they just fix the string tables.
No comment on the respective abilities of the alignments, but what Draginol meant was that they're ballanced in numbers: 4 to and alignment (finally!).
Another expansion for GalCiv I?! Colour me shocked I honestly have no idea how it's going to turn out, but I hope you guys do really well. As much as I don't like digital-only stuff (Steam) it is much more convenient for all, so long as the authentication servers don't disappear. At least you guys will ship hardcopy too <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 A
Are we going to be able to make arbitrary points rotate? Or are we going to have to rely on the modeler's (you) taste as to which will rotate and which won't? Excellent work either way, I've been waiting for this kind of thing ever since I realized that none of the ship bits moved
I like being able to play with all of the races! Note that this isn't the mods fault either: anyone can do it by being the custom race, selecting a random number of opponents and then enabling all of the races. I agree that the string no found errors are annoying however
I never noticed the Yor flash until I updated to 1.3. Now I get it constantly - very annoying. Never seen the farm bug those, sorry.
How many AIs are you playing against? I've noticed that the each race tends to pick a weapon and defence set, and then research those almost exclusivly. That might explain why they've gone beams both times...
All that cheat does is raise the number, not the available tiles. That being said, this sounds like a really cool bug. Do you have your debug and/or save?
You sure you're using a legit copy of SDC? Could there be a trojan dropper in the wild? I hanve't heard of any, but you never know. That would explain the reboot since there's no reason to have to reboot when updating GalCiv...
You don't need 700% research or manufacturing either. We still want them though.
Can we even mod this type of thing in? I don't think I've even seen a file that has the bonus tiles listed in it unfortunately...
Fourth from me. It's just too annoying to have the last few planets surrendered to a friendly race - especially if they're planets you want!
It's the new release. Even playing at normal you have to work to get close now. Good thing frankly, helps keep the Good races from banding together quite so quickly.
Umm... Master U, your video driver is dated 5/25/2005? Is this the newest one? And the sound is even older, tho there may not be any newer ones.
It's not a mod, the only files I've changed are ability bonuses, invasion tactics and political parties. Plus Kryo's mod, which probably doesn't cause this. I can't see how changing those files would change the max number of races in a game.
It crashed? I've played several games on huge maps without crashes (except for at random events like the Ranger - which have always crashed for me). I've never really noticed a problem tho. Glad to see I'm not crazy Has anyone else had success (ie, not crashing) with this? I hope they fix the String not found bug but don't keep people from doing this. I kinda like being able to have all of t
I'm not sure if this is a bug, but I've managed to get all 10 major races and the custom race in one game. When setting up the game you have to be the custom race, and then when selecting the number of other races set it to 'Randomize'. One of the races should be darkened - click on it and then select Enable. Set the difficulty to whatever you want and then start the game with all 10 races at once (plus your own). I'm pretty sure this is a bug (or at least, unintended) because in the
I believe it's possible to mod this in, however the AI won't follow your idea. I'm not even sure if it would use the new hull types.
Drivers could use an update too, although I'm pretty sure it won't affect the fonts.
He means that he might want the colonization to work the way it does now, without researching the new colonization techs. Unfortunately I don't know, but a dev might drop by and see your question. I kinda hope they include an on/off switch - I can see the new way being annoying if done wrong.