Dewwar

Dewwar

Joined Member # 2384592
8 Posts 158 Replies 178 Reputation

Kirby are you setting your allocation bar to 100%? Also, you should be using that 5k BC's you start with to buy colony ships. I never have too much trrouble with the AI out producing me except in the very begining. I think the AI must cheat a bit in the begining or something because yeah it's just insane out of the gate, but then

33 Replies 15,087 Views

Here's a few options 1) Do whatever you can to ally with the people immediately around you, and then ask them to go to war with everyone else. This works especially well if you're all the same alignment. Make sure to keep them at war with everyone else as much as possible, since if one of the other civilizations declares war on your ally you pretty much have to join in (breaking an alliance could very easily get you in a world of hurt later.

8 Replies 10,834 Views

Seems way over complicated. I like the suggestion to giving ships with a higher speed a defensive bonus however. Perhaps for every 1 point difference there is a 2% bonus or something similar. Everyone already stacks their ships with engines. I'd venture to say that engines is the most research

13 Replies 8,724 Views

You won't want to name the tech "ImpossibleTech" because then you'll screwup your starship building (you'll be able to build Corvettes, Rangers, Pirate Ships, and Starbases.) Any other name will do fine. Theoretically, once you can turn tech trade off, you could make one special tech for each race, give it to them as a starting tech, and then each race could have its own unique techs branching off from that. -Dewar

3 Replies 5,768 Views

Personally, I would build in the following order. Colony Factory Starbase Factory Farm Entertainment Farm Entertainment x2 Farm Entertainment Farm Entertainment x2 Trade x9 Econ Capital Then, once upgrades were finished, I'd think about building over the starport and factories with either more entertainment (if needed) or more trade centers. I also like to have an or

18 Replies 39,566 Views

Miniturization techs aren't included in the "Other Techs Required" section. Try researching a few levels in that if you aren't getting the ships when you expect to. -Dewar

22 Replies 8,460 Views

As another post mentioned, minaturization is a factor. Also, you need to be playing the same ship type (Human vs Yor vs Torian) and you need to be in the same type of game (Metaverse vs Single Player.) If worse comes to worse, you can open up the XML files for that ship and see what else might be required. I often forget that I need to upgrade engines or life support personally -Dewar.

8 Replies 10,543 Views

I think you'd be best off if you could send a debug.err report and a save file to Stardock Support. I don't think there's much any of us can do here. -Dewar

10 Replies 8,326 Views

There is no scripted list, and the AI adapts to tech changes by itself. (So if you were to up the bonus given by basic logistics, the computer would put a higher priority on researching it.) I would assume that it would adapt to new techs by itself as well. -Dewar

17 Replies 12,203 Views

Torians go good most of the time for me. Iconians, Drath, and Arceans have all gone good for me at least once. Heck, I've even had the Dengrin go good once due to a special event. That was hillarious. They messaged me up just to wish me a nice day and a happy, long life. Cuddly Dengrin... -Dewar

12 Replies 12,925 Views

They could use somehting more than the terraforming bonus, since it's a bonus you can get if you get the galactic achivement orbital terraformer Yeah, but the neutral bonus doesn't require you to even research those techs at all, which is nice because the last one in the chain is fairly expensive.<br

59 Replies 31,943 Views
Reply to Fleet combat in Game Talk

Not really. If there's two enormous capital ships packed with weapons and two tiny fighters shooting at me, I'd rather kill the big boys first while I have the power left to do it. Ask any navy officer. Do you go after the enemy's capital ships or the little escorts first? The thing is that t

24 Replies 10,156 Views

I'd agree with the change in logistics. The jump to medium ships is a huge bonus right now. A fleet of medium ships can currently take out a fleet of small ships of the same tech level and logistics points. I'll be interested to see how the change goes. -Dewar

55 Replies 176,819 Views

So now my question to Brad is, what if you aren't building any ships on that planet? Does the social spending that's converted to military spending then come back to your treasury as unused military production? -Dewar

71 Replies 85,787 Views

I can manage to pick the one I want about 50% of the time on my PC. I stopped trying though, cause it kinda ruins the fun for me. I'm only running a 1.2ghz cpu, so I think it has to do with cpu speed. -Dewar

7 Replies 6,261 Views

Maybe you don't have a high enough miniturization? You should be able to find all the required techs in the XML files somewhere. I dunno where, I'm not much of a modder. -Dewar

6 Replies 3,715 Views

Will editing the XML files to remove the core ships still allow you to play in the metaverse, or will it register as a cheat? -Dewar

8 Replies 6,797 Views

I second BulenW's post. I'd like to not even have to see core designs. On a side note, when you select "Core" in the shipyard and obsolete one, it takes you back to the full ship listing. It's kind of annoying when I'm trying to obsolete the whole list of core ships. -Dewar

13 Replies 9,918 Views

I think a lot of the comparisons with Civ IV are a bit unfair, since a lot of it's story and soul come from real life history, rather than the game. Having been forced to take history classes, I might know that Napoleon was a bit of an elitest and obssessed with conquering the world, but I don't think that Civ IV goes out of its way to establish anything about the characters itself. Civ IV relies more on people knowing history than establishing any sou

64 Replies 40,438 Views