Kirby are you setting your allocation bar to 100%? Also, you should be using that 5k BC's you start with to buy colony ships. I never have too much trrouble with the AI out producing me except in the very begining. I think the AI must cheat a bit in the begining or something because yeah it's just insane out of the gate, but then
Dewwar
Here's a few options 1) Do whatever you can to ally with the people immediately around you, and then ask them to go to war with everyone else. This works especially well if you're all the same alignment. Make sure to keep them at war with everyone else as much as possible, since if one of the other civilizations declares war on your ally you pretty much have to join in (breaking an alliance could very easily get you in a world of hurt later.
If you alt-tab a lot, you should play in windowed mode with the resolution set the same as your desktop rather than playing in full screen mode. If you are already doing that, I'm not sure what else to do. -Dewar
Seems way over complicated. I like the suggestion to giving ships with a higher speed a defensive bonus however. Perhaps for every 1 point difference there is a 2% bonus or something similar. Everyone already stacks their ships with engines. I'd venture to say that engines is the most research
You won't want to name the tech "ImpossibleTech" because then you'll screwup your starship building (you'll be able to build Corvettes, Rangers, Pirate Ships, and Starbases.) Any other name will do fine. Theoretically, once you can turn tech trade off, you could make one special tech for each race, give it to them as a starting tech, and then each race could have its own unique techs branching off from that. -Dewar
Personally, I would build in the following order. Colony Factory Starbase Factory Farm Entertainment Farm Entertainment x2 Farm Entertainment Farm Entertainment x2 Trade x9 Econ Capital Then, once upgrades were finished, I'd think about building over the starport and factories with either more entertainment (if needed) or more trade centers. I also like to have an or
100 corvettes + 2 or 3 stacked military starbases = ungodly pain and suffering. -Dewar
You might need to do some research in minaturization in order to make those ships show up. -Dewar
Miniturization techs aren't included in the "Other Techs Required" section. Try researching a few levels in that if you aren't getting the ships when you expect to. -Dewar
As another post mentioned, minaturization is a factor. Also, you need to be playing the same ship type (Human vs Yor vs Torian) and you need to be in the same type of game (Metaverse vs Single Player.) If worse comes to worse, you can open up the XML files for that ship and see what else might be required. I often forget that I need to upgrade engines or life support personally -Dewar.
Flickering is usualy a symptom of video card overheat. See if there's any way for you to check your GPU temperature (NVidia has tools to do this, not sure about ATI) -Dewar
I think you'd be best off if you could send a debug.err report and a save file to Stardock Support. I don't think there's much any of us can do here. -Dewar
There is no scripted list, and the AI adapts to tech changes by itself. (So if you were to up the bonus given by basic logistics, the computer would put a higher priority on researching it.) I would assume that it would adapt to new techs by itself as well. -Dewar
Torians go good most of the time for me. Iconians, Drath, and Arceans have all gone good for me at least once. Heck, I've even had the Dengrin go good once due to a special event. That was hillarious. They messaged me up just to wish me a nice day and a happy, long life. Cuddly Dengrin... -Dewar
They could use somehting more than the terraforming bonus, since it's a bonus you can get if you get the galactic achivement orbital terraformer Yeah, but the neutral bonus doesn't require you to even research those techs at all, which is nice because the last one in the chain is fairly expensive.<br
Evil Races are really just the Korx and the Drengin. (? Others? Brain Freeze again O_O ) Yor as well -Dewar
Not really. If there's two enormous capital ships packed with weapons and two tiny fighters shooting at me, I'd rather kill the big boys first while I have the power left to do it. Ask any navy officer. Do you go after the enemy's capital ships or the little escorts first? The thing is that t
I'd agree with the change in logistics. The jump to medium ships is a huge bonus right now. A fleet of medium ships can currently take out a fleet of small ships of the same tech level and logistics points. I'll be interested to see how the change goes. -Dewar
So now my question to Brad is, what if you aren't building any ships on that planet? Does the social spending that's converted to military spending then come back to your treasury as unused military production? -Dewar
I can manage to pick the one I want about 50% of the time on my PC. I stopped trying though, cause it kinda ruins the fun for me. I'm only running a 1.2ghz cpu, so I think it has to do with cpu speed. -Dewar
Maybe you don't have a high enough miniturization? You should be able to find all the required techs in the XML files somewhere. I dunno where, I'm not much of a modder. -Dewar
My goodness the I-League are nasty. Once they pop up, people's planets start to revolt and join them. I play Yor now, so I don't have to worry about it anymore -Dewar
Will editing the XML files to remove the core ships still allow you to play in the metaverse, or will it register as a cheat? -Dewar
I second BulenW's post. I'd like to not even have to see core designs. On a side note, when you select "Core" in the shipyard and obsolete one, it takes you back to the full ship listing. It's kind of annoying when I'm trying to obsolete the whole list of core ships. -Dewar
I think a lot of the comparisons with Civ IV are a bit unfair, since a lot of it's story and soul come from real life history, rather than the game. Having been forced to take history classes, I might know that Napoleon was a bit of an elitest and obssessed with conquering the world, but I don't think that Civ IV goes out of its way to establish anything about the characters itself. Civ IV relies more on people knowing history than establishing any sou