Dewwar

Dewwar

Joined Member # 2384592
8 Posts 158 Replies 178 Reputation

Use tidal disruption or mass drivers and totaly level the planet if you want a quick victory. Otherwise, the larger and faster troop transports that DRavisher mentions are about the best way to go to speed things up. Oh, and if you're biggest problem winning the game is the grind, turn up the difficulty a bit. When you're fighting for your life these sort of things aren't as annoying. -Dewar

10 Replies 11,746 Views

I'd work the diplomacy angle, lots of gifts to the light blues, then try to ally with them. I've learned that a few big gifts (3 or 4 techs or 5000+ BC) go a lot farther than a lot of small gifts. I'd also give whatever techs you and the light blue both have to everyone else either for free or for cheap, to help slow down the light blue advance, just in case they declare war on you. I wouldn't give any ships though. Oh, and make sure if you give the light blues a bunch of techs as a g

11 Replies 7,981 Views

I never ever use the prebuilt ships. Even right off the bat you can usually design a colony ship that is faster, and thus can outrace the computers. I've found the custom built ships less than adequate, cause they never use the top tech in everything you've researched. Oh, and 90% of the time, low morale has to do with over-population. -Dewar

45 Replies 54,267 Views

I usualy have a defence of one in each area since, as Tetleytea mentioned, the square root of 1 is 1. Also, starbases only boost stats of a ship if they have at least 1 in the area already, so 1/1/1 defence boosted by a basic combat starbase is 2/2/2... and it starts to add up from there. It's easy to be out-gunned though if you go to heavily into defense. I usually research as far as the smallest space defense that offers 1 defensive power, and then stop there. Keep in min

9 Replies 11,514 Views

When I play, I usually research all of the defense techs up to the smallest item that still gives one armor, and then put one of each on my ships. The 1/1/1 defence seems to work better for me than all out attack, as the all out attack ships fall pretty quick if the computer gets a jump on me (which happens quite often with Bright AIs.) Not sure if it's the best way to do things, but I was getting quite a few small hulls that survived to have 50 or so HP, while my all out attackers were crashing

100 Replies 47,861 Views

When I had a high luck (as high as you can get in character creation,) I found a couple of precursor rangers. I've never found any otherwise. -Dewar

3 Replies 8,009 Views

Since right clicking on the "New Ship" icon on the right auto-launches the ship, I'd like right clicking the "Improvement Queue Empty" to take me to the planet rather than just making it dissapear. Maybe a check mark on the options page that switches it back and forth. -Dewar

894 Replies 378,037 Views

I just wanted to toss out a big thanks to both the Stardock folks and the average citizens who spend their time here on the forums answering questions. I've found these boards to be amongst the most pleasant large-scale boards I've been involved in. ... Now that I've done my good deed for the day, I'm going to go back to playing the evil Yor pounding the Iconian Refugees back to the stone age. <img src="smiles/Cool.gif" border=0 ALIGN="abs

0 Replies 3,652 Views
Reply to Hello in Off-Topic

*waves*

14 Replies 14,703 Views

I would never let an alien race get my "Mars" because then they can get deeper into my territory without using life support modules. Every life support module an enemy has to put on to attack my main planets is one less gun they can attack with. The one time I did let it get colonized, it was the dang Yor, and I couldn't ever get it back cause it doesn't flip and I was too much of a chicken to attack them (they were the most powerful race in the galaxy

18 Replies 17,455 Views

In order to keep people happy, populations have to stay low (around 10 billion at the most.) If you can't or don't want to do that, lots of entertainment centers to keep them happy. You can hold your pointer over the morale number and it gives you a tool tip that shows what's making people unhappy. As far as how to specialize your planets, your economy capital should be on as high of a class planet as possible. More population = more taxes

7 Replies 8,614 Views

Whenever the AI offers you a tech trade, it thinks it's giving you a deal. Because military techs are so taboo in this game., the mass driver theory for enhanced minaturization trade is thought of as a bargain, thus why they wouldn't trade it to you when you offered it. Now, these random tech trades are randomly targeted as well, so for every tech offer you get, each computer player is getting one too. The thing is, since the AI thinks thes

7 Replies 4,966 Views
Reply to Ship type idea... in Ideas

One of the combat starbase upgrades is mini-fighters, that add +1 beam attack to everything in the area. From this we can infer that maybe all the larger ships have fighters, they just aren't explicitly put on the screen. It has also been mentioned that tiny ships still seem to be kind of large, like maybe the size of corellian corvettes or other small patrol craft. -Dewar

14 Replies 5,388 Views

Wow, that is an action packed list of tips there GreenReaper. I would add, upgrade your colony ships to faster versions as soon as possible to get a leg up on the competition, and build lots of starbases. -Dewar

7 Replies 8,614 Views

It's much easier to trade techs with minor races because their diplomacy is a lot lower. You can get tons of goodies for a couple of crappy techs which you can then trade to the major races. I try to keep them around as long as possible, but if they're about to be conquered I usually swoop in and take them over myself. -Dewar

37 Replies 24,523 Views

In a game I was playing on begginer difficulty, the races voted to put a limit of 8 on the number of modules that could be on a starbase. That limit didn't take hold for whatever reason. Unfortunately, I didn't notice until 10 weeks later or so, so I wasn't able to get a save or anything. Other limits have gone through without problems, so it might have just been a one time thing. -Dewwar

0 Replies 4,695 Views

I was playing a normal game in a medium universe. I was the Dengrins, and the only AI computer player was Human. The difficulty was normal. While I know that the AI isn't at it most intellegent on the normal setting, it made a couple of strange choices that I thought I'd tell you about. I was basically at war for the entire game with the Humans, and when the United Nations (or whatever it's called) came up, the issue was restricting the number of trade routes an evil civ can have. I was the only

0 Replies 4,181 Views

For your viewing pleasure.... Check out #5 on the original post of this thread https://forums.galciv2.com/?ForumID=162&AID=102205#801881 -Dewwar

22 Replies 25,482 Views