Why when in details is says that the morale bonus from buildings is 70%, does the value from building in the morale calculation smart tip say 56% when at about 7.00 billion and 53% at 10 billion? What is up with the building morale bonus being population dependent?
CrispyMouse
Had a case where I could not close the Ship Design window. I could call other windows up over it but I couldn't close the window. Had to CTRL+ALT+DEL out of the game. Nothing in the debug.err file. While test later to find out when it happens. This was on build 0.79[b].005
Yes the game is moddable. Even now, as I have done slightly just to check. I just don't know where to put files that I create and what to call them. At the moment I can change the base file and add to it, but I can't put new techs/improvement in another file.
I realize this might be a little late but...would it be possible to make governments modable. So that either we can change the bonus of a government or add additional ones?
Who is in charge of the planet improvement file? And ensuring that improvements are linked properly for upgrade?
If you change the window size it does not matter if custom window is selected or not.
Would it be possible for new anomolies to appear as the game progress. Some sort of random event that "spawns" a slew of anomolies for everyone one to explore?
How can you tell that these ananymous posts belong to a particular person? That is certainly beyond my knowledge and level of use in any forums much less this one. By the way thank you for calming your language .
In the tech tree there are two Superior Starbase Defense Systems, one right after the other. I think the second one should have the display name of Ultimate Starbase Defense Systems.
Would it be possible to make the sort by selection a drop box if you click on it. It gets time comsuming to also be rotating through the possible sorts.
When I get the weapon anomoly that add +1 to my ships offence nothing happens.
When I am zoomed all the way out I cannot tell which item is selected. The blue ring does not increase in size so it is covered by the icons.
The Research Academy is not an advancement to Research Center.
When the planet list is up I cannot scroll to the left, along the list. If the cursor is on the edge above or below the list it scrolls. A window overlap issue?
On the planet list: It would be very helpful if, when I have a ship selected, I could right click on a planet and it would set that planet as the autopilot destination. To faciliate this, planets that are out of range of said ship could be have a gray film (gray out) appearance. The main application for me would be colonizing but I could see other uses as well.
When it gives the status report is says Humans ... Problem is that I am playing a custom race called the Tessla and the humans aren't even in the game. Think this is just carry over from GC1.
Under interface I have Follow Auto Pilot Ships selected. However this does not occur.
The Menu Button does not work when the Planet List is up. You can however get to the Menu by press ESC still.
It takes about 2 minutes from the time I tell the program to run, until GalCiv2 actually appears.
When the GNN report pops up saying that an Entertainment Center has been built is reports that Morale is 1%. When selecting the Entertainment Center from the planet screen, it says that Morale is 10%. When I build it the morale of the planet went from 67% to 98%.
One of the tings I would really like is that in the Research screen when I right click on an improvement that a technology gives me I get the information displayed such as when I am building an improvement on a planet. That way I can judge wether it is worth my time to research that tech now or later.
Third Issue: Douple clicked on the custom race picture at the race selection screen and got kicked to desktop. Here is the SmartException and debug files: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : ATI MOBILITY RADEON 9700 Series Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 00589EF7 01:00188EF7 C:\Program Files\Stardock\TotalGaming.net\GalCiv2\GalCiv2.exe <B
First issue: It takes 2 minutes to start up in either Full Screen mode or Window mode. Second Issue: Attempt to save custom race and it returns to desktop. No error message or anything. And nothing in my debug.err file.
If any of you have read the Man-Kzin war series by Jerry Pournelle and Larry Niven, you would know that there are ways for an unarmed vessel to destroy an enemy vessel. Engines produce alot of energy that has to go somewhere . If the enemy is firing homing missile at me and I have very good ecm I might be able to cause it to target the enemy vessel. There are all
I don't think I have tried the humans in Beta II at all