It seems more that they never research Xeno Ethics. I am currently in a game where I allowed tech trading and after researching Xeno Ethics I traded it to all the computers (sometimes for nothing). The next turn they had all chosen an ethical alignment.
CrispyMouse
[quote]Absolutely enough room for *billions* of stars, as noted on the Wikipedia page you cite.[/quote] The *billions* of stars cited refer to the entire Milky Way, not the just the depth. Which means that the Milky Way is about 51 stars deep at the edges, given a density of .0509 stars per cubic light year (if you erroneously assume that the depth doesn't change).
As a side note (addon)... I use 36 Red, 98 Green, and 225 Blue. That is a (to me) pleasant color that contrast with all the major race colors. I checked in Paint.
On another note...I would like for each asteroid mine to have a check box that if selected would have that mine send it's resources to the nearest colony of the same race. That would help with a lot of micromanagement that the asteroids generate without taking away from your ability to micromanage if you choose. Another thing I would like to see (but don't expect) is being able to set the division of labor for individual planets. Have the same three sliders for military/civilian/resea
I like what lyssailcor suggests, however I see an issue of the left over space (ex: engines are allocated 10 spaces but only use 8, so you have 2 spaces left over). If there are 8 area of focus and each leaves 1 or 2 spaces, then you get enough room for another component. So the computer would need some way to utilize the excess space. Possibly make it that one area can be designated to use any left of space.
Would it be possible to have the ships autodesigned whenever a new engine or new life support was researched? Also to include in the focus speed and range? The reason I am asking is that I personally don't like designing the ships, but yet the civilian ships (scout, survey ship, colonizer, constructor, etc...) don't get auto designed. So I am stuck redesigning the ships. Possibly there could be a military focus (which is what is already in place) and a civilian focus wh
Yes, if you look along the top of the research screen, above the technology description there is a Total Research that is in bc.
[quote] OR "make constructors works as miners. When new modules are researched, constructors fan out and improve the starbases themselves" I really like this idea. More powerful modules could take more turns to complete.[/quote] And in the starbase intelligence screen have the option of checking whether you want a certain module built (in case of you can't afford it at the moment, no constructor will come to build it).
A smarter auto-scout. How the scouting deals with searching a sector is fine, but wokr needs to be done on how the next sector is chosen. Maybe even the ability to select different patterns. One pattern is the current left right in a sector, and bottom to top between sectors. A second pattern would be top to bottom between sectors. A third pattern would be a clockwise spiral (with options of going up first or right first, or even an auto-decide based on what is already searched). A fourth
RANT MODE I keep hearing that a large concern of global warming is that it causes the polar ice caps to melt which will increase the ocean's level and flood coastal areas. Now I agree that scientific data has shown that the Arctic ice caps have decreased in size (i.e. they are meltinggggg). However the ice caps in Antarctica are growing, again scientific data, done by the British who maintain science research teams down there. Now here is a simple experiment: get glass of
Or for the initial colonies, upgrades that decrease the maintenance.
What I am really looking forward too is the TOOLS!!! Gimme the tools :)
I personally love the Thalans, most games by midgame I am running my tax rate at about 20% or lower, my economy at 100%, and I research every tech before going for the tech victory. Real simple strategy... research through the economy tech line first, then the ethics, after that I change around what I research generally going for counter espionage for that nice 20% morale bonus. I just fill my planets up with econ buildings. Never have seen the need for farms. With morale at 100% o
Four requests: First: When you have an unowned planet replace the [VIEW] button with a [COLONIZE] button. When this button was pushed it would automatically order the nearest space craft with a colonizing ability, that currently didn't have orders, to this planet. Have an option in the menu on whether it would consider colonizers that were currently orbiting a planet on those it could pull from. Second: When you are looking at a starbase (either in the intelligence report or main
[quote] The Thalans can only build two starbase mining modules (for a total of +14%) out of their own tech tree, is that intentional? [/quote] This is particularly worrisome since I cannot build any defenses on my starbases. Thalans never get the starbase module Battle Stations. This is a simple fix.
Luck also plays a role in whether or not your planets have bonus tiles, and if so what strength and how many...
Perhaps add a command to Constructors...go to closest Starbase that has available modules. Then allow you to designate modules as undesired for building for both specific starbases and globally. Of course this designation would not be permenant. And specific always over rules global. I imagine under the civ manager a page for managing ships, and part of that page would be for Starbases and constructors... On that page, would have a tab were it would list all possible (based on technolo
Ability to have the computer add jewelry to your ships. I (possibly the only one) don't really like designing the ships. I just select the components and leave it at that. I would however like them beautified by the computer
Try zooming in. That is what the map looks like when zoomed out. There is a setting that changes at what point of zoom you change from tactical (with the nice pretty graphics) to statigic (what you have).
I notice when setting scout to autoexplore that I get several exploring the same area unless I go and redirect them. I am not sure how the algorithm choose which sector to explore next but I have a couple of suggestions concerning it. 1) Check if the sector already has a vessel exploring it or a if a vessel set to explore is on it way to that sector. If it does then choose another sector. 2) Choose the closest sector that currently doesn't
Which of the following interest you the most when modding? (This is in reference to the XML files not graphics) Changing/Adding to the Technologies; the Planetary Improvements; the Ship Components; the Starbase Modules; the Political Parties; the Anomalies; the Custom Planets (Starting Homeworlds); the Events; or the United Planets Issues?
On the main page when I go to type in my login info the "Enter...." text doesn't disappear and what I type appears under it. Nor does it automatically change to the welcoming screen so I have no visual clue that the log in has worked. Also after I have logged in when I click on home, I just see "Welcome" where as when I click on forums I see "Welcome CrispyMouse" When I create a new post it also places it under the main GalCiv II ar
Could you write an article on the modding of Planetary Improvements? The F_AbilityFactor and the like are confusing to me The the rest seems fairly straight forward.
To Brigiton: Good point about the leveling of accusations, I had meant my title to fall into the more of the joking side then accusations but if interpret otherwise by anyone then it was inappropriate. To FrogBoy: If they work then I am so going to have to do some rewrites of my modding util, ehh.. this won't be as easy as you changing the main data file location.
Following are items that are in the files but are linked to a technology that does not exist in the technology tree. They are divided up by Ship Components, Planetary Improvements, and Starbase Modules. The first item is the internal name of the component, improvement, or module. The second item (after the first dash) is the technology it is linked to currently. If there is a third item then it is the correct spelling of that technology