CrispyMouse

CrispyMouse

Joined Member # 1753657
28 Posts 84 Replies 692 Reputation

So I tried making the pirates a playable race -- Changed Type from "Special" to "Major" but the game froze when generating the galaxy. I really would like the ability to play a race that cannot colonize planets, but lives in Starbases. Any ideas on how to accomplish this?

0 Replies 2,872 Views

[quote]Absolutely enough room for *billions* of stars, as noted on the Wikipedia page you cite.[/quote] The *billions* of stars cited refer to the entire Milky Way, not the just the depth. Which means that the Milky Way is about 51 stars deep at the edges, given a density of .0509 stars per cubic light year (if you erroneously assume that the depth doesn't change).

57 Replies 58,229 Views

As a side note (addon)... I use 36 Red, 98 Green, and 225 Blue. That is a (to me) pleasant color that contrast with all the major race colors. I checked in Paint.

9 Replies 48,102 Views

On another note...I would like for each asteroid mine to have a check box that if selected would have that mine send it's resources to the nearest colony of the same race. That would help with a lot of micromanagement that the asteroids generate without taking away from your ability to micromanage if you choose. Another thing I would like to see (but don't expect) is being able to set the division of labor for individual planets. Have the same three sliders for military/civilian/resea

242 Replies 396,680 Views

I like what lyssailcor suggests, however I see an issue of the left over space (ex: engines are allocated 10 spaces but only use 8, so you have 2 spaces left over). If there are 8 area of focus and each leaves 1 or 2 spaces, then you get enough room for another component. So the computer would need some way to utilize the excess space. Possibly make it that one area can be designated to use any left of space.

4 Replies 4,790 Views

Would it be possible to have the ships autodesigned whenever a new engine or new life support was researched? Also to include in the focus speed and range? The reason I am asking is that I personally don't like designing the ships, but yet the civilian ships (scout, survey ship, colonizer, constructor, etc...) don't get auto designed. So I am stuck redesigning the ships. Possibly there could be a military focus (which is what is already in place) and a civilian focus wh

4 Replies 4,790 Views

[quote] OR "make constructors works as miners. When new modules are researched, constructors fan out and improve the starbases themselves" I really like this idea. More powerful modules could take more turns to complete.[/quote] And in the starbase intelligence screen have the option of checking whether you want a certain module built (in case of you can't afford it at the moment, no constructor will come to build it).

382 Replies 108,634 Views

A smarter auto-scout. How the scouting deals with searching a sector is fine, but wokr needs to be done on how the next sector is chosen. Maybe even the ability to select different patterns. One pattern is the current left right in a sector, and bottom to top between sectors. A second pattern would be top to bottom between sectors. A third pattern would be a clockwise spiral (with options of going up first or right first, or even an auto-decide based on what is already searched). A fourth

382 Replies 108,634 Views

RANT MODE I keep hearing that a large concern of global warming is that it causes the polar ice caps to melt which will increase the ocean's level and flood coastal areas. Now I agree that scientific data has shown that the Arctic ice caps have decreased in size (i.e. they are meltinggggg). However the ice caps in Antarctica are growing, again scientific data, done by the British who maintain science research teams down there. Now here is a simple experiment: get glass of

107 Replies 112,213 Views

I personally love the Thalans, most games by midgame I am running my tax rate at about 20% or lower, my economy at 100%, and I research every tech before going for the tech victory. Real simple strategy... research through the economy tech line first, then the ethics, after that I change around what I research generally going for counter espionage for that nice 20% morale bonus. I just fill my planets up with econ buildings. Never have seen the need for farms. With morale at 100% o

34 Replies 13,821 Views

Four requests: First: When you have an unowned planet replace the [VIEW] button with a [COLONIZE] button. When this button was pushed it would automatically order the nearest space craft with a colonizing ability, that currently didn't have orders, to this planet. Have an option in the menu on whether it would consider colonizers that were currently orbiting a planet on those it could pull from. Second: When you are looking at a starbase (either in the intelligence report or main

382 Replies 108,634 Views

[quote] The Thalans can only build two starbase mining modules (for a total of +14%) out of their own tech tree, is that intentional? [/quote] This is particularly worrisome since I cannot build any defenses on my starbases. Thalans never get the starbase module Battle Stations. This is a simple fix.

12 Replies 6,890 Views

Well, since it is against other humans, not computers, reputation doesn't need to be calculated. It will naturally occur...I enter into an agreement with someone and they don't keep it...I tell others that I am in communication with...they either have or have not had their own dealings with said individual...I have either been honest in my dealings with them or not...based on that they will make their decision on the general trust worthyness of the people. Granted we might want somewhere in ga

6 Replies 6,513 Views

Luck also plays a role in whether or not your planets have bonus tiles, and if so what strength and how many...

15 Replies 9,764 Views

Perhaps add a command to Constructors...go to closest Starbase that has available modules. Then allow you to designate modules as undesired for building for both specific starbases and globally. Of course this designation would not be permenant. And specific always over rules global. I imagine under the civ manager a page for managing ships, and part of that page would be for Starbases and constructors... On that page, would have a tab were it would list all possible (based on technolo

21 Replies 10,095 Views

Actually I like both... Allow up the "training" of your AI's and let you save them, so when you go off line you can choose which AI is used and possiblely even where...Such as you have an AI that you trained while you focused on domestic improvement and economic expansion, and an second AI that you trained while working in war threatened border providences. When you log off you place your central providences (one's you know can't be threatened an

8 Replies 9,401 Views

Ability to have the computer add jewelry to your ships. I (possibly the only one) don't really like designing the ships. I just select the components and leave it at that. I would however like them beautified by the computer

71 Replies 29,572 Views

One of the things I would really like would a be selectable AI for when we are off-line. (This might be for subscribers only but...) So taht we can direct the AI to use specific styles of play as opposed to a generic (but good) AI. This might be done by setting governor's over each providence, with several governors to be selected from...

8 Replies 9,401 Views