CrispyMouse

CrispyMouse

Joined Member # 1753657
28 Posts 84 Replies 692 Reputation

It seems more that they never research Xeno Ethics. I am currently in a game where I allowed tech trading and after researching Xeno Ethics I traded it to all the computers (sometimes for nothing). The next turn they had all chosen an ethical alignment.

11 Replies 9,302 Views

[quote]Absolutely enough room for *billions* of stars, as noted on the Wikipedia page you cite.[/quote] The *billions* of stars cited refer to the entire Milky Way, not the just the depth. Which means that the Milky Way is about 51 stars deep at the edges, given a density of .0509 stars per cubic light year (if you erroneously assume that the depth doesn't change).

57 Replies 57,559 Views

As a side note (addon)... I use 36 Red, 98 Green, and 225 Blue. That is a (to me) pleasant color that contrast with all the major race colors. I checked in Paint.

9 Replies 47,888 Views

On another note...I would like for each asteroid mine to have a check box that if selected would have that mine send it's resources to the nearest colony of the same race. That would help with a lot of micromanagement that the asteroids generate without taking away from your ability to micromanage if you choose. Another thing I would like to see (but don't expect) is being able to set the division of labor for individual planets. Have the same three sliders for military/civilian/resea

242 Replies 394,325 Views

I like what lyssailcor suggests, however I see an issue of the left over space (ex: engines are allocated 10 spaces but only use 8, so you have 2 spaces left over). If there are 8 area of focus and each leaves 1 or 2 spaces, then you get enough room for another component. So the computer would need some way to utilize the excess space. Possibly make it that one area can be designated to use any left of space.

4 Replies 4,675 Views

Would it be possible to have the ships autodesigned whenever a new engine or new life support was researched? Also to include in the focus speed and range? The reason I am asking is that I personally don't like designing the ships, but yet the civilian ships (scout, survey ship, colonizer, constructor, etc...) don't get auto designed. So I am stuck redesigning the ships. Possibly there could be a military focus (which is what is already in place) and a civilian focus wh

4 Replies 4,675 Views

Yes, if you look along the top of the research screen, above the technology description there is a Total Research that is in bc.

4 Replies 2,713 Views

[quote] OR "make constructors works as miners. When new modules are researched, constructors fan out and improve the starbases themselves" I really like this idea. More powerful modules could take more turns to complete.[/quote] And in the starbase intelligence screen have the option of checking whether you want a certain module built (in case of you can't afford it at the moment, no constructor will come to build it).

382 Replies 105,312 Views

A smarter auto-scout. How the scouting deals with searching a sector is fine, but wokr needs to be done on how the next sector is chosen. Maybe even the ability to select different patterns. One pattern is the current left right in a sector, and bottom to top between sectors. A second pattern would be top to bottom between sectors. A third pattern would be a clockwise spiral (with options of going up first or right first, or even an auto-decide based on what is already searched). A fourth

382 Replies 105,312 Views
Reply to Delete in Off-Topic

RANT MODE I keep hearing that a large concern of global warming is that it causes the polar ice caps to melt which will increase the ocean's level and flood coastal areas. Now I agree that scientific data has shown that the Arctic ice caps have decreased in size (i.e. they are meltinggggg). However the ice caps in Antarctica are growing, again scientific data, done by the British who maintain science research teams down there. Now here is a simple experiment: get glass of

107 Replies 111,184 Views

I personally love the Thalans, most games by midgame I am running my tax rate at about 20% or lower, my economy at 100%, and I research every tech before going for the tech victory. Real simple strategy... research through the economy tech line first, then the ethics, after that I change around what I research generally going for counter espionage for that nice 20% morale bonus. I just fill my planets up with econ buildings. Never have seen the need for farms. With morale at 100% o

34 Replies 13,539 Views

Four requests: First: When you have an unowned planet replace the [VIEW] button with a [COLONIZE] button. When this button was pushed it would automatically order the nearest space craft with a colonizing ability, that currently didn't have orders, to this planet. Have an option in the menu on whether it would consider colonizers that were currently orbiting a planet on those it could pull from. Second: When you are looking at a starbase (either in the intelligence report or main

382 Replies 105,312 Views

[quote] The Thalans can only build two starbase mining modules (for a total of +14%) out of their own tech tree, is that intentional? [/quote] This is particularly worrisome since I cannot build any defenses on my starbases. Thalans never get the starbase module Battle Stations. This is a simple fix.

12 Replies 6,792 Views
Reply to Lucky? in Game Talk

Luck also plays a role in whether or not your planets have bonus tiles, and if so what strength and how many...

15 Replies 9,601 Views

Perhaps add a command to Constructors...go to closest Starbase that has available modules. Then allow you to designate modules as undesired for building for both specific starbases and globally. Of course this designation would not be permenant. And specific always over rules global. I imagine under the civ manager a page for managing ships, and part of that page would be for Starbases and constructors... On that page, would have a tab were it would list all possible (based on technolo

21 Replies 9,923 Views

Ability to have the computer add jewelry to your ships. I (possibly the only one) don't really like designing the ships. I just select the components and leave it at that. I would however like them beautified by the computer

71 Replies 28,740 Views

I notice when setting scout to autoexplore that I get several exploring the same area unless I go and redirect them. I am not sure how the algorithm choose which sector to explore next but I have a couple of suggestions concerning it. 1) Check if the sector already has a vessel exploring it or a if a vessel set to explore is on it way to that sector. If it does then choose another sector. 2) Choose the closest sector that currently doesn't

0 Replies 3,750 Views

Which of the following interest you the most when modding? (This is in reference to the XML files not graphics) Changing/Adding to the Technologies; the Planetary Improvements; the Ship Components; the Starbase Modules; the Political Parties; the Anomalies; the Custom Planets (Starting Homeworlds); the Events; or the United Planets Issues?

2 Replies 5,015 Views

On the main page when I go to type in my login info the "Enter...." text doesn't disappear and what I type appears under it. Nor does it automatically change to the welcoming screen so I have no visual clue that the log in has worked. Also after I have logged in when I click on home, I just see "Welcome" where as when I click on forums I see "Welcome CrispyMouse" When I create a new post it also places it under the main GalCiv II ar

0 Replies 2,202 Views

Could you write an article on the modding of Planetary Improvements? The F_AbilityFactor and the like are confusing to me The the rest seems fairly straight forward.

4 Replies 6,792 Views

To Brigiton: Good point about the leveling of accusations, I had meant my title to fall into the more of the joking side then accusations but if interpret otherwise by anyone then it was inappropriate. To FrogBoy: If they work then I am so going to have to do some rewrites of my modding util, ehh.. this won't be as easy as you changing the main data file location.

4 Replies 8,798 Views

Following are items that are in the files but are linked to a technology that does not exist in the technology tree. They are divided up by Ship Components, Planetary Improvements, and Starbase Modules. The first item is the internal name of the component, improvement, or module. The second item (after the first dash) is the technology it is linked to currently. If there is a third item then it is the correct spelling of that technology

4 Replies 8,798 Views