Apologies, but I haven't found a good thread on either of these, and hopefully someone can show me where I'm missing the obvious.
How *exactly* how does one spy on a rival for the purposes of stealing technology and information? In Dread Lords, you just budgeted for it, but although I have put in huge budgets in DA, I never get more than basic info, nor does the 'Place and Agent' seem to help, although I'm not quite sure I'm even doing that right.
I have even had minor civs graciously offer me tech *they* stole (Little Squirrels - F*****s are just laughin' at me - I can tell! "Ohh - massive economy, 0% tax rate, very nice - but can the Psilons check a book out of the Drengin Public Library on Laser tech? Nooooooo . . .". Keep talkin' Chip n' Dale, I have a nutcracker that can open those nuts you like right up . . . from here. You might wanna stand back, just a touch . . . - <G>)
But if I could have this explained in nice, easy to use words, twould be deeply appreciated.
In *other* news - what exactly does luck do? I picked the "Lucky" stat, and I get the Lucky Rangers - sometimes 1, *this* game (The first one I'm winning fairly handily (I think - the scoreboard disagrees with me.), after correcting some assumptions about population, production and economics dating back to MOO II) I'm up to, like, eight of them. Sadly, this game I'm playing the Psilons as Pacifists, slowly pulling planets down with high tech, influence based turnover. It's so fun it's sad - my Tax rate is now 0%, all my expenses are paid by the Tourism board and the Trade tariffs. I haven't built a warship yet.
But, I have seen other races pick up the occasional 'Corvette', which looks to be a similar but smaller ship - is this because they're not the player race, or because they have lower luck? What other things does it affect? Is 8 rangers insane for 25% luck? If I had the 50% combo, would I be picking up even bigger ships, more ships, or both?
Thanks - Enjoying the game.
Jonnan