i won my first game on 'challenging'/gigantic by a comfortable margin so decided to see if I could do it again to merit moving up to tough. I switched up gameplans and decided to go with the following tech strategy for a cultural victory:
influence techs (duh)
small hulls
logistics
starbase techs
I ended up in a war with the terrans. my fleets were typically either +3 or +5 vs. his. With all starbase bonus's my defense equalled his (more if you count the defense i received on the other two weapon-styles). weapon strength would land on either end. His hulls where medium with the occasional battle-ship.
his technological score was way over mine.
i was using 2 harpoons per small hull. His ships were using nano-rippers.
I consistently lost.
So for those who play on challenging+ difficulty levels i'm wondering if small hulls can't cut it. After thinking about it i believe i came up with the answer as to why i lost so bad (vs. 3 mediums i would lose all 8 and he would lose 0 or 1). However its possible that it all comes down to techs and I was too far behind.
if small hulls are not a viable option in DA, how do they fair in ToA right now?