A few more questions on a few things...hope yall don't mind

1) What do the traits creativity and luck do?
2) Could someone provide an explaination or link to a detailed explaination of the different starbase resources do...I really just wonder if it is a global increase (like 5% research is 5% more research to all my colonies or just the ones within the constructor bubble?)
3) On my homeworld should I use it as an Econ center and just build econ buildings or go with research...is it more dependant on what other planets I find early?
4) how much is too much early spending, should I rush build 2 colony ships early, 3?
5) not a strategy question really but, I cant seem to get extras to place in the ship designer???
1. In DA, Creativity does nothing unless you research very expensive techs. The static RP is collects is pathetic. In TA, Creativity finishes entire techs for free. Luck, in both DA and TA, gives you a higher minimum roll, making your weapons work better, and also finds you more Precursor Ranger starships than other civilizations tend to find.
2. Mining Starbases give you a galaxy-wide bonus, as has been said.
3. Look above.
4. Don't rush colony ships at all. Just put Military Spending to 100%, Production to 100%, and Focus Military. In campaigns, this gets my colonizers ready in 3-5 turns depending on the ship design(engines and support).
5. See the red bumps on your hull, click an extra from the list, and click the red bump where you want to put it. Use the controls below to rotate and resize the extra.
6. Tech Trading and Manipulation are very simple skills. IMO, it's fun. Here's the basic instructions:
1) Identify your useless techs and your important techs. Useless techs are those that the AI cannot fully exploit, like Sensors, Space Mining, or obsolete weaponry/defense techs. Factory techs are also useful in breaking the AI economy, since they'll build lots of them. Important techs are all those that boost the AI's diplomacy, ground warfare, and space-warfare abilities(modern weapons/defenses). You don't want them to have these.
Also, whenever trading propulsion techs, never give the AI Impulse Drive, Warp Drive or HyperWarp. Give them Mk.2 or Mk.3, but don't give them galaxy wide speed boosts.
2) Open up the diplomacy screen. There are 3 things to do here, of which you choose:
-1- Tech Buying - Look at their techs to see what you want. If you see something you like, click it, and then keep clicking your own useless techs until the text goes green. Then click the AI's money thing at the top to get the cash balance for the deal and press 'Send'. If you run out of useless stuff or you think your giving too much, forget the deal and hit 'Clear'. Come back when you have a better Diplomatic ability or juicier junk techs.
-2- Tech Selling - If you've just completed a new useless tech and need some spare cash, do tech selling. Click that useless tech from your list and click the AI's treasury to get the price for it. Hit 'Send'. Do this for all the AI's on the same turn, or else they'll do it themselves. Mind you, Minor Races will pay more for the same tech and never use it.
-3- Proxy Wars - If you want some enemy of yours to be dead without you lifting a finger on them, use proxy wars. First, go to the treaties screen and click that race. List all the other races who have relations with this race as 'Neutral' or below. Visit those races, for they will be your proxies. Click the 'Attack' button in the proxy race's list of stuff and choose the target from the list. Offer them one or two useless techs or obsolete warships, and balance out the deal with a bit of cash. Hit 'send' and watch the fireworks. Do this with all the races on your list, for the more wars, the worse your enemy suffers.
You can even give gifts and demand tribute, but these things rarely work and don't do much even when they do work. Also, the AI will not want you knocking on their door all the time, so time your visits with a bit of tact.
7. Offensive espionage is useless. Just keep one agent for checking on enemy planets and use the rest for defense until you can build Counter-Espionage Centers. Even Starbase details can be obtained simply by right-clicking them in the diplomacy screen.