In the last few weeks, I've tried various strategies with a custom race, all of which ended in total disaster. My first thought was to completely steamroll anyone who got in my way, which ended in everyone dogpiling on me.
Next, I went for an all-out colony rush, which ended in massive debt and absolutely no way to get out of debt. No one even had to declare war on me before I just gave up.
Then I went for the culture flip path with a Torian-esque race of nymphomaniacs. I didn't nab a single planet before the Thalans declared war on me and completely routed me with their vastly superior war tech. It didn't help that I only ever found a class 11 and two class 6s, whereas they had nearly twice that.
My next game will be to use similar race settings, only this time I'll use population growth and economic bonuses to create a platform for speed-researching war tech.
Every single time I play, I find myself getting my ass handed to me for a different reason-- sometimes nobody likes me, sometimes I build up a massive debt-- but much more often, I run into a big, rapidly expanding civ like the Torians, Thalans, or Yor, and then promptly get my ass handed to me.
How do you guys balance your early-game activties? What's important in colony rushing, and what isn't? Engines, for instance? Is it sometimes a waste of resources to even attempt a colony rush? What kind of planet/star settings do you use? And just what overall, uber-plan do you have in acheiving ultimate victory? War is inevitable, so when do you start serioiusly preparing for conquest?
It's very frustrating to realize that I completely lack the ability to play a successful game of GalCiv2.