They need to be fleeted with your attack ships during combat to get the bonuses, so how do you construct them so the AI attacks them last? I've never gone into comabt with non-combat craft, like transports, fleeted with attack craft...do they even take part in the battle? Is it worth putting any weapons or all-defenses on the ships, or will that just draw the AI's attention? Would you want cargo hulls, or as many HP as possible?
Don't put any weapons on the command ship, nor defenses. Just the boosting modules, engines, and range modules (as necessary). I'll probably stick with a cargo hull for these kind of ships since a cargo hull has a little over half the available space that a Huge ship does, half the logistics cost, and a heck of a lot cheaper than a huge hull to boot.
Has anyone figured out some fun and cheesy ways to use them yet? I was wondering if it might be be practical to keep a cheap "rocket booster" speed rig at each of my worlds , with the speed modules, to speed up ships travel between worlds.
I don't think the modules stack with each other, so it would be at most a +3 speed boost. Could be worth it, as long as the rocket booster has enough engines to make sure its own speed doesn't slow the others down. The Arceans would probably get the most benefit out of such an arrangement. Too bad it seems that Fleet Warp Bubbles are supposed to be Terran-only techs... and hard to trade for, more than likely.
Definitely a cool idea, though... wasn't there a group in Dune that basically did this for other factions (Guild of Navigators or something or other)?