Mascrinthus: but the Drengin had dozens of fleets all stacked on top of each other.
Iztok Bitenc: If I face Drengin, I ALWAYS research armor up to Superior Duranthium. A frigate with just 2 weapons and 6-8 such armors is indestructible by those Super Dominator corvettes. In one game I just parked two of such ships close to that horde of corvettes, and Drengin in their turn promply sent all of them after my ships. Despite I turned off combat viewer it took the game several minutes to process all battles. Drengin lost over 80 ships, I lost none. Until the combat rules in DA change again, I'll be using defenses, as they make combat ridiculously easy. Another AI's weakness that should be addresed.
Since I was playing Super Warrior, I was building all only ships; defense if not needed if you take off the enemy before he can fire back. This worked well in DL prior to 1.2 before the first strike advantage was mostly(i.e., 1HP rule) removed and before the nerfing of speed in DA. The fleet you describe would have worked well against the primitive corvettes with light guns but would have failed against their larger ships with advanced missiles! A single fleet of high attack medium hulls with 28 speed (possible in DL) would have handled both. Since speed is nerfed in DA, I needed either more fleets to make up for the limited # of attacks per turn. Or, two types of fleets, one with high attack/no defense(attacking with first strike) against the advanced cruisers with missiles and one with heavy armor that can defend against the corvette fleets.
Iztok Bitenc: Not much. I expected significantly more. Probably those corvettes had too low a value to give more experience to my ships.
Experience gained depends on the attack strength of the enemy destroyed and is not based on HP destroyed.
Getting back to the subject of modding to improve the AI, if I mod the tech tree so the AI values the sensor branch:
(1) Will it research sensors and then build extra survey ships?
(2) Will it research the entire branch and build Eyes of the Universe or high sensor range escorts for his military fleets? This is needed on levels (e.g., tough and below) that don't receive sensor bonuses.