Hi!
I'm finishing the 7th mission of the DA campaign (Defend Drengi, conquer all korath's colonies) with game version "v1.50 Dark Avatar last updated on: Fri Feb 9 14:05:57 2007", AI set on masochistic. I've already won it (Korath have only one small planet left, DreadLords conquered), but am just testing game mechanics and new features.
I've noticed some problems:
1) Spying
There are quite some issues I'd like to address:
- Counter-espionage center doesn't work properly. When I built one on my planet with two AIs' spies on, they both remained there, even after several turns.
- Gaining at least high intelligence level even on a single AI can be hideiously expensive, as there's no possibility to put a spy in "passive" mode to just gather information. I have to block a building, AI nullifies that spy, I put another one, more expensive there, AI nullifies it too. When I checked what my spying expenses were, I was heavily disapointed. Each new spy costed me several hundred BCs in the middle of that game, and several thousands BCs at the end. To give you a comparisson: a large ship, full of psionic beams (base 96 beam attack, ~150 with all modifiers) and a single warp engine, that alone destroyed 70% of korath's navy (9 fregates and 2 heavy fighters), costed me ~1300 BC to build. IIRC in DL I could gain an advanced espinonage level for about 1500 BCs spent. And while I've been fighting a cold war with Korath, I've been collecting AIs' spies on my planets. At the peak I had 5 of them, sitting mostly on my Trade centers, so I heavily suspect Thalans did that, as this would be IMO the least offending position, esp. when I had at the same planet a factory on a 700% bonus production tile.
- Clumsy work with spies. I had on korath's planet 3 spies, but was not able to check them from the main "universe" window if I didn't recall one from "spy" tab, went back to the planet in main window, and click "Spy" button under the planet. Stardock, please made a piece of code that would check if I have a spy on a selected planet and enable the Spy button if it is there.
- I don't remember being notified when two of my spies were nullified in the same turn by Korath.
2) Asteroid Miners
- when moved by autopilot those miners don't start mining by themself. I had to click Build or Improve button for them.
- When they're building, I can't move them away, to save them from destruction by enemy's ships.
- When they end their work, I can't check the level of the asteroid mine lying below them, so I can't decide if they should continue upgrading it or move to the next one with lower level. This could be alleviated by setting them to Automatic mode, but then they seem to travel first to the farthest non-upgraded asteroid field, before upgrading the closest one to the next level. (EDIT)Well, it is visible in "detail" view, but in "icon" mode where I play because of weak CPU and graphics card of my comp it is not.
3) Combat
- The new combat system highly favors lots of attack power. The additional rule "in case of mutuall destruction the attacker survives with one ship" I also heavily misused. The large ship I mentioned before entered 3 battles with only 1 hit point, and won 2 of them, despite being hit with 20-40 damage in each! Only the biggest koraths' fleet of 2 fregates (60 HP) and 2 heavy fighters (24 HP) was too much for its 150+ beam attack to kill all of ships in the first round, so it lost. If the rule is misused in such a way, are consequence of that misuse:
. I don't need to research logistic at all;
. I don't need to research any type of defenses at all;
. I need to research a weapon with really high attack power (psionic beam for evil, a nano ripper for the rest), a large hull (quite cheap) and some cheap levels of miniaturization, and then put in that large hull one engine, fill the rest of space with that weapon, and go kick-ass. Despite it will be "destroyed" in almost every battle, it will survive and keep killing enemy's fleets. A big cheese if you ask me.
How to solve that? IMO if the ship survived the battle by that rule, it needs to enter a "repair state" before it's able to move. That means it will stay at the position of the battle for the next turn or two, with only one HP, with disabled attack and defense, "repairing" itself (but not gaining HPs). After that period it could move and attack again.
- Close to the DreadLords' planet I upgraded my medium ship without any defenses to a design with one more weapon and a better engine. In the process of upgrade the ship was motionless and with only 1 HP. A DLs' scout attacked it with 96 missile attack and FAILED to destroy it. Since I already had an issue with destroying ships in upgrade, I'd suggest Stardock to check if ships in upgrade can be destroyed at all.
4) AI behaviour
- They don't expand. Korath had a normal planet 4 sectors to their left, and two normal planets 3 and 4 sectors away in center, but failed to colonize any if them. Instead they again started building warships, to the point the maintenance of them ate a half (260 BC) of their whole income (530 BC). Only in very late game, when I already destroyed a half of their fleets, they colonized a nearby barren planet. The same happened with Thalans. They weren't in a war, but they too immediately started building a nawy, and didn't try to capture that same planet in center.
- In a whole game I haven't seen a koraths' ship with an engine. However Thalans did put a warp engine on their fregates quite early.
- Korath had made their planets heavily specialized: on two big starting planets they had mostly research buildings, on the third one they had mostly factories. That would be a good idea if planets' spending could be set individually. Regarding their financial situation I'd expect they'd build much more econ-enhancing buidings, but I've noticed only one on each planet.
5) Miscelaneous
- After I conquered DreadLords' planet with the help of minisoldiers, three tiles simply vanished.
- Destroyed ships leave permanent "holes" in a fog or war, like they'd remain there.
- Despite being at war with the Korath, They have a "+ our historical friendship" in Foreign report tab.
- When checking Economy in Race stats tab, I noticed there are some stats listed twice (tax income, research expense, military expense).
So much for now.
BR, Iztok