Monclova34

Monclova34

Joined Member # 740488
6 Posts 336 Replies 495 Reputation
Reply to carriers in Warfare

Stardock pretty much ignored it, its been there sitting for 16 days without an anwser, and nobody else has noticed it either. I guess the ppl from the GalCiv2 era dont give a fraking thing about carriers, tactical battles, space orbital bombardment, and Death Star from the greatest space game ever, sorry had to say it, MoO2. Monc34

76 Replies 406,408 Views

(Citizen)AmmonHoratio Isnt AMMON the god worshiped by the Lizzard Invadors of Earth in the series V??? Anyways.... I agree with your entire post, the problem is the Stardock ppl has said NONE of those things are coming to GalCiv2 for like 999999999999999999999999999999999 times, but ppl seem to forget, or just troll around askin

118 Replies 33,033 Views

And die afterwards, cuz the emperor foresaw it, and pushed that "DEPRESSURAIZE SHUTTLE" Button with "force push" , and die a horrible, painful, bloody, eye-blowing, cold death... But you got to live 10 more seconds I guess, that was nice.... Monc34

93 Replies 59,555 Views

What would be the reasoning behind making an enemy fleet move slower within another Civs sphere of Influence? This one is easy. Think of Israel. The Palestinians have to pass thru checkpoints almost everywhere. A simple one mile trek can take some of those people hours to make due to being detained awaiting "clearance". If you were in charge of a large sector of

121 Replies 28,257 Views

Conversely, I've had races fail to get close that get all my trade routes, get tons of presents, have the same ethical alignment, and are much weaker than me The bold words are the answer youve been lookin for. If the AI is stronger, it is more difficult, while if it is WEAKER, they'll be logical <img src="http://images.star

56 Replies 29,070 Views
Reply to carriers in Warfare

Ohh comon, we're all geeks here, are'nt we??!! Monc34

76 Replies 406,408 Views

*Uses Shock Paddles* *Defibralator Buzzes* PZZZZt "Your Good to Go, Now Get Back to the Fight, Soldier!!!" Monc34

118 Replies 33,033 Views
Reply to carriers in Warfare

Or maybe I'm too logical a thinker for this game. You think?? Monc34

76 Replies 406,408 Views

You want it back?? Well, do what "labatts blue", downgrade to 1.2 Personally , I think it rocks now, is not as easy as it was, and is a lot more of a challenge, wich is what I want Monc34

56 Replies 29,070 Views

So wait, you actually charged your people 79% tax and they still had an approval of %100?? wtf, are we playing the same game? It can be done, but by the looks of it, Frogboy is going to nerf the Stock Exchanges too <img src="http://images.stardock.co

121 Replies 28,257 Views

Actually I noticed this too that once and a while, (maybe 2x in three games) it would show the old style. Every other time it would show the full battle though which is quite cool. That maybe cuz that was a 1 ship vs enemy fleet. You need the setting like this: <img src="http://img.photobucket.com/albums/v135/DaSlowMauz/GC2InterfaceSett

6 Replies 10,414 Views

Actually, Multimedia is the level 2 building - Entertainment Network is the level 1 and has 5 morale, 55 cost, and 1 maint Bahh, nitpicking, nitpicking I a

121 Replies 28,257 Views

Who do you mean??? Reply #14?? If it is, I would have to agree, And if you would like to qoute somebody, you need to click with your mouse and darken what you want to quote, THEN hit the "Quote" Buton. Hope it helps Monc34

118 Replies 33,033 Views

I will bump, and agree on every single Carrier thread I ever see on this forum, no matter how many ppl are against them. I want em' in and I want em' NOW!!! Monc34

118 Replies 33,033 Views

Maybe they should make the basic moral building, Multimedia Center, 12% isntead of 10??? Also you got to take into consideration that your comparing a level 4 building with a level 1 building. The problem is that it is better to spend the money on researching stock markets now, than building multimedia centers out of the bat, you could do without building moral buildings until you get stock markets, then rush research the 2nd generation of moral buildings, but I still believe that wasti

121 Replies 28,257 Views

Get your drivers updated, your sound drivers are 3 years old, their probably not the cause, but getting the new versions wont hurt, try it out. The video drivers are 1 year old, you tried looking for the new versions on the manufacturer's site?? I dont think the Nvidia drivers will work with a Go version, so you'll have to get them somewhere else. check this site out, youll have to register, but thats just a couple steps, and it wont take you more than a few minutes. <

4 Replies 4,046 Views

Farms should be 1st of the last 2 buildings to make on a planet, followed by the 2nd wich is moral building. The farm sets a cap to the planet. when you enter the colony management screen, on the top left, where the planet is going around in its own axis, theres a nunmber like for example 8.00 in the begining of the game, and when you make a farm, another number will apper in parenthesis like (12.0), that is the cap of the population on that planet, ti'l you make another farm, though I dont ten

11 Replies 4,100 Views

You started a new game, for 4-6 buildings, BRILLIANT!!!! -_- You coudlve bought them, if you were far enough into the game you probably would have a big ass economy. That is, if you were building industrial sectors, they are expensive, but for morale buildings, well you could buy 3 basic moral buildings for less than 1500 in 3 turns, that is 500 or less for each 1. I dont see why would you do that, care to elaborate what happened to your CIV?? <img src="http://images.stardock.com/gc

6 Replies 4,613 Views

their ingame Look at the links I gave you... Space Force 2 Main Site"">Link Gamespot Site"">Link SCREENSHOTS"">Link Also, as you can see on the sites, the Release Date is:TBA , so the game has yet to be dated for release, so by the time it comes out, maybe mid-next y

20 Replies 22,992 Views

Why not have some ppl you know get together, and make it yoursleves?? I dont know anything about modding, but is it so difficult to eliminate just 1 event?????, its not like your changeing the game's code or anything THAT big, just change a word here and there on the .xml Maybe Master U knows how to do that and can help?? But I guess he full of work by now Theres lots of ppl in this forum

32 Replies 11,189 Views