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Xeno Entertainment vs. Stock Exchanges

Xeno Entertainment vs. Stock Exchanges

Here's the scenario.

Midway in the game I pick up a planet, and I build
3 factories. Now to get the morale up, I have a choice
build a xeno entertainment center or build a stock exchange.
Now the former appears to increase morale by 10% but it takes
a long time to build -- often 17 turns.

Stock exchanges also appear to increase morale by 10% (it doesn't
say that in the galactopedia) plus it dumps a lot more money
in the economy. And it can be built a lot quicker.

Am I wrong about stock exchanges and morale? Any other holes
in this theory?

28,263 views 121 replies
Reply #26 Top
Fully agreed. I built them on large planets with a planned population of 100b, but even that is no longer worth it.


I remember just trying to support around 25b on a planet with around PQ28 (EDIT: Or something... it's been too long, so I can't remember how high the PQ was), and no matter how many Morale buildings I put in, I couldn't get it up to the same morale level as the rest of my planets. It was exponentially harder and harder to keep them happy as more and more people inhabited the world. I actually watched as the statistics that defined Morale were exaggerated with higher population. Native ability and Improvements did less and less for the Morale. It seemed utterly futile. Eventually, I scrapped the farm and pulled all the Morale buildings. Sure, I lost alot of population in one go, but it was just wasting the planet trying to keep them all happy.

It seems utterly stupid to have Food Bonus tiles due to this - That's what the planet had, food bonuses. It allowed for more people than usual, and it ended up causing far too much Morale trouble than it was worth. What's the point of Food Bonuses if they just cause severe Morale deficiency if used?
Reply #27 Top
***** This thread does not exist, all devs please move away.. you are dreaming.. Nothing wrong with Stock Exchanges***** Its a bad dream*****

There is a thread on Aircraft carriers that need your attention.. Do not look into the light.
Reply #28 Top
LMAO

Stock Markets and Morale Buildings VS. Aircraft Carriers ?
Reply #29 Top
I never noticed stock exchanges giving morale bonuses. May have to look at that.
Reply #30 Top
Whelp.... There goes the Galactic Neighborhood!   
Reply #32 Top
Yes, stock exchanges give a 10 boost in morale besides upping your economy
substantially.

In 1.3 I was in a constant money crunch til I got to stock exchanges.
Then the money rolled in and the pop happier.
Reply #33 Top


So wait, you actually charged your people 79% tax and they still had an approval of %100?? wtf, are we playing the same game?
Reply #34 Top
So wait, you actually charged your people 79% tax and they still had an approval of %100?? wtf, are we playing the same game?


It can be done, but by the looks of it, Frogboy is going to nerf the Stock Exchanges too       


Monc34
Reply #35 Top
It can be done, but by the looks of it, Frogboy is going to nerf the Stock Exchanges too


Last one out the door, please turn the lights off!
Reply #36 Top
Eventually, I scrapped the farm


Paladin, what morale was your planet topping out at? AFAIK, the only advantage of 100% morale is to increase your population growth. Between 41-99% there isn't much difference as long as your overall approval is high enough to mean that you win your elections & votes.

Why are people so obsessed with having 100% morale?

*restrains urge to rant about this again*
Reply #37 Top
I never noticed stock exchanges giving morale bonuses. May have to look at that.


Uh....


*speechless*


They've been that way since GC1!
Reply #38 Top


I never noticed stock exchanges giving morale bonuses. May have to look at that.


Nooooooooooooooooooooooooooooooooooooooo...

Please read the following:-

***** This thread does not exist, all devs please move away.. you are dreaming.. Nothing wrong with Stock Exchanges***** Its a bad dream*****


***** This thread does not exist, all devs please move away.. you are dreaming.. Nothing wrong with Stock Exchanges***** Its a bad dream*****


***** This thread does not exist, all devs please move away.. you are dreaming.. Nothing wrong with Stock Exchanges***** Its a bad dream*****


Go back to thinking Mega Events, Mega Events, Mega Events...there's a nice developer...



Reply #39 Top
I never noticed stock exchanges giving morale bonuses. May have to look at that.


See what you guys went and did!!!!! Dammit!!!!
Reply #40 Top
Why are people so obsessed with having 100% morale?


To fill up transports as fast as possible to conquer as fast as possible -- at least that's my obsession.

There is a +25% population growth bonus for 80% to 99% planetary morale I think.


Reply #41 Top
They've been that way since GC1!


To me that's exactly why they should change. Thier attributes are just holdovers from GC1. In GC1 you needed another building to help with morale since you couldn't build as many of what you needed.

In GC2, if you want to help with morale, you should need to build a morale building.

for Jasamcarl who freaking cares !!!
Reply #42 Top
I really hope that Brad was making a joke - pretty much to our costs.
Reply #43 Top
Well if they take out the moral bonus for stock exchange then might as well never build another farm becuase there will be no way to keep your people happy enough and have a balanced budget.
Reply #44 Top
Well if they take out the moral bonus for stock exchange then might as well never build another farm becuase there will be no way to keep your people happy enough and have a balanced budget.


5 old stockmarkets=3 new stockmarkets+2 virtual reality centers.

You'll just have to set aside slightly more tiles for stockmarkets, that's all.

As it is, the morale bonus from stockmarkets leads to cheap(ish) gaming where the morale tree can be freely ignored without suffering any morale issues. I haven't bothered researching beyond multimedia centers (if that) since the first couple of games I played.

Reply #45 Top
I haven't bothered researching beyond multimedia centers (if that) since the first couple of games I played.

I don't think this is a good idea: The techs give a morale bonus all by themselves and enable to build the wonders. In fact, I rarely build morale buildings but I research the techs relatively early.
Reply #46 Top
I don't think this is a good idea: The techs give a morale bonus all by themselves and enable to build the wonders. In fact, I rarely build morale buildings but I research the techs relatively early.


...neither of which I have ever found I needed. I used to start off with 3 entertainment buildings on every planet to get 100% morale in the early game. Later on, morale resources let me replace most or all of those entertainment buildings whilst stockmarkets allowed me to get large populations on my finance planets.

The new changes mean I'm not going to get 100% morale without researching the morale tree. But I'm only bothered about 100% morale early in the game anyway (to get out of the recession phase as quickly as possible where populations are less than 2B), at which point I can't afford to be wasting time on morale research. I just accept the lower growth rates instead. Doesn't change the morale resource/stockmarkets strategy one bit so I still don't bother with the morale tree at all.
Reply #47 Top
I could play and win without the morale techs, I suppose, but they make things easier. A modest investment which pays off well in my opinion.
Reply #48 Top
My question to all of this is why do the devs keep changing the numbers? A stock market should be what it is, period. Just like the virtual reality centers, and zero g stadiums, their numbers should have been set and then never changed since. I understand that maybe through playtesting things change since you get to see what actually happens in real time. But cmon, if you were sitting down to make a game and trying to decide on the numbers for buildings, wouldn't you pretty much come up with the final, raw hard numbers? If the stock exchange is to have stats at (x) and the virtual reality center is to have stats at (y) then why keep changing it.
Reply #49 Top
You know in 1.0 the level 3 morale building beat the level 4 morale building?

Also, players tend to do things the devs can't, because the pool of players is larger, therefore- the devs won't have a player as good as the best of the playerbase- who discovers these exploits.

Reply #50 Top
the devs won't have a player as good as the best of the playerbase- who discovers these exploits.


So what u r saying is destroy the game for 90% of players and just cater for those elite 10%?