Bruiser19

Bruiser19

Joined Member # 691868
13 Posts 146 Replies 5,598 Reputation
Reply to Delete in Warfare

A couple of times, especially later in the game, if/when I'm taking a lot of planets, and my economy can't take it, I'll actually destroy less evolved colonies.

22 Replies 16,747 Views

For your first question, once you research "Planetary Invasion" the ships you use to invade are called "Transport". That's the generic one, assuming you have the other required techs for that core ship. As CornhuskerMac said above, building your own ships is usually the best way to do it.

3 Replies 2,607 Views
Reply to Delete in Warfare

I usually use Mini-soldiers or just traditional, rarely use anything that'll damage the planet too much. May have to check out info warfare next time.

22 Replies 16,747 Views
Reply to Delete in Strategies

Yah, I believe that's been brought up before. My question is does the increased revenue from doing this offset the cost of the starbases, plus the maintenence of all the ships required to protect all the starbases?

40 Replies 25,625 Views

Well, I finally got it to work. I just went into the shipyard, picked the ship I wanted to upgrade, and did it.

10 Replies 7,011 Views

You mean he's upgrading the ships? I've never figured out hwo do that.

10 Replies 7,011 Views

Yah, the fact that neutral gives you a worse bonus is odd, but the numbers may be a range and random, and it just was dumb luck.

3 Replies 2,917 Views

On occasion, when I see enemy ships, and maybe my own (not sure), they'll be a fleet of ships sittign there with what looks liek a wrench symbol of some sort above them. DOes that mean they're in a repairing state, or something else? Thanks for your help. BTW, this is for DA .72(last patch pre 1.6).

10 Replies 7,011 Views

A bit off topib but dealing with freighters. If you go to war, you get the pop up message that the trade route was too dangerous and had become unprofitable or whatever. Do you lose the freighter then, even if it wasn't detroyed? My guess is yes, since I can never seem to find it again, but I would think that just because they won't do that route doesn't mean you shouldn't be able to set up a new one.

4 Replies 1,592 Views

That's all I do. I don't make them pretty, I just put on what I want and go. I've got an empire to run after all ha ha.

11 Replies 6,300 Views

Well, they just released another beta patch, 1.6, so while some bugs were fixed, others seemed to have popped up for the moment. And as far as I know, you can switch back and for the at will. The off defense bug still seems to be a big issue. Otherwise I like it.

2 Replies 4,653 Views
Reply to Anomaly bug in Bug Reports

That's why I didn't update to the beta yet ha ha.

7 Replies 4,922 Views

I believe most people design their own, so while an interesting idea, not sure many people would find it useful. No offense.

5 Replies 9,002 Views

Ok, thanks. That makes it significantly more difficult, as you have to keep track of the number of each weapon as well. Assuming all of one type shot at once simplifies the "code" and I think the programming as well. Then you only have to compare 1 "group" to the various defenses. In theory it would speed up the game, since it would cut the time for battles IMO.

20 Replies 4,773 Views

What I didn't get is usually when I pick a stock race, I get 10 points to distribute, but when I picked the Torians, I only got 8. I haven't upgraded to 1.6 yet. DId I miss something?

30 Replies 105,175 Views

Just a question, but do you really want to be friends with the Altarians? You're more than likely to get dragged into a war you don't want to be in if they get attacked.

30 Replies 105,175 Views

I was bored at work, and started making a logic tree(ie pre-programming programming) on how to calculate the battles, and I had a couple questions. 1.) Say a ship has laser 10 and another has Shield 5 and Armor 2. If the attack roll is 8 and the shield def roll is 2, does the difference of 6 carry over to the armor, or does it go to decreasing HP's? 2.) Does each individual weapon fire, or does one type of weapon fire at a time? IE if a ship has 6 lasers, does each laser fi

20 Replies 4,773 Views

I wonder if it'd be easier to just halve the value for off-defense. IE if you have 10 missle def, you roll 0-5 against lasers or mass drivers. But I would think if you could program that, it shouldn't be much harder to do the square root of the number either. But I'm not a game programmer, so I don't know for sure.

20 Replies 4,773 Views

I've always felt that if you obtain a tech that's past where you've researched, you shouldn't be able to use it yet, but it should be easier to research the pre-req's. For example, you've researched Laser 5, and obtain phasor 3. You can't use phasor 3, but it should only take a fraction of the usual time to research phasor 1 and 2, since you have the technology of phasor 3 to help you along.

18 Replies 11,487 Views

For teh Alliance question, you have to be "Close", and I believe both people need to have the Alliance tech researched.

11 Replies 4,669 Views

If something causes the gamne ot be unplayable, there's no one around fro 3 days to fix it. That's the problem.

14 Replies 6,484 Views

Maybe since they were having "issues" releasing it as an official beta, they released it as a pseudopatch under 1.59 so they could get it out for people. I personally havne't downloaded .078, I prefer to wait until ater betas to update.

3 Replies 4,150 Views