Evil_Elvis

Evil_Elvis

Joined Member # 671589
0 Posts 0 Replies 24 Reputation

After breaching the wall, never-never turns and sees the 50 foot tall door wide open with the key dangling from the lock and a small note. "Please enjoy the compound, caution: sometimes you have to jiggle the handle on the toilet"

2,200 Replies 49,041 Views

there's a small penalty for being evil. probably because someone thinks that high PQ makes the game easier... Don't they understand the stress of being an evil taskmaster? *sniff* hehe, when did I become a "rear" admiral? I'm not sure if that's a good thing! ;) [Message Edited]

2,200 Replies 49,041 Views

I've seen that requirement, but still I wonder if we might sneak past the guards. Make an animated gif with a few logos that rotate every 4 seconds, then change the extension to .jpg to sneak it in.... naughty, but could it work? your browser should be able to handle it by reading the file's header info

2,200 Replies 49,041 Views

"In the bright conditions most of us live in, you only notice the nearby stars (within a few hundred pc) so the overall structure isn't apparent." exaclty! and that's about the scale the game is played on, isn't it? I'm not that excited about 3d, but I didn't like the arguements people were using against it. Cool things could be done with it. My preference for the game would be a flat 2d map that represented the surface of a toroid allowing for loop back to the other s

42 Replies 710 Views

so... there is a plane, but the planets aren't on it? I think I must have gotten on the wrong plane... :) I'm sorry but I don't buy it. I'm pretty sure that when I look up at night I see stars in every direction. I'm also aware of some stars being visible from the southern hemisphere, Aussies, please let me know if your entire sky is filled with these things. If it turns out that they have a skyfull too, that blows the theory that I was simply looking up( or down)

42 Replies 710 Views

I take a little of that back. I like your idea of 25 x 25 x 25 I'm picturing starting with that flat map, then adding 1 sector of z to suare each existing sector. Next, we ignore empty sectors but raise the system containing sectors to different z levels inside the cube. This new map has the same number of systems, but with new travel distances, influence proximities, and additional empty sectors for whatever use. That would be cool. The interface is nontrivial,

42 Replies 710 Views

wow. again you can be pretty harsh with people who suggest changes to the game or generally disagree with you. how about if you don't want to hear people discuss changes to the game, you go hang out in a different thread? wow. most galaxies lie on the same x,y plane? I suppose all the planet orbit their stars on the same plane too, right? think about other stuff 5 x 5 x 25 = 25 x 25 or if you have to live in a cube 8 x 8 x 8 = 512 but still, I'm not

42 Replies 710 Views