What i noticed in the beta is that, if you zoom all the way out on the main map, you can't distinguish unmined resources from ones with starbases on them. You can tell what kind it is by the color, but to know if it's mined or not you have to zoom in on each and every one.
tetleytea
It would be nice if you could continue to build ent centers after multimedia is researched. The ent centers are 1 maintenance, the multimedia is two, and you get only 5% morale from it. And then you've got things like research academies whose build costs are obscene. Let me build research centers instead! Better yet, on a 300% food tile I don't WANT to build a xeno farm. I want a basic farm.
One point of defense is important if you plan on taking advantage of military starbases at all.
I think the area of effect on mining starbases is meaningless.
I'm surprised no one's said +50 military production! I colonize the heck out of the galaxy, and that's without purchasing colony ships. Also +4 Sensors. It lets you send out Colony Ships blind, and they're their own scouts.
What about that trick with the Spin Control center and orbiting high-weapons defenders on it?
I heard from another thread that attempting to change a freighter's home world doesn't work.
I can't see myself ever wanting to decommission an econ capital.
I get it, too, and I consider it a bug, too. However, hitting the "Turn" button twice is not the answer. The AI gets to move twice, too.
But do the computer players still have to abide after you leave?
I hear Oblivion just got released in stores. hee hee hee hee
75% is a milestone. You get a 25% population growth bonus.
It's important to deny diplo translators to other races. It's best to build it and hoard it.
I'm playing the no-military strategy against Intelligent AI's right now, giving myself sucky starts. I would assume no-military would work equally as well on Painful with a better start, since the AI is supposed to be the same.
I have had very good luck building *NO* military. I even put off researching the military tech tree as long as I can help it, opting for the diplomacy techs instead. When the AI thinks you're weak, he'll sell you military techs. I always have the production capacity to crank ships if I ever need it. And if I'm ever attacked, I can always just go to another AI and trade for the techs I need, and on favorable terms beause I researched diplomacy.
Isn't an Intelligent AI supposed to behave the same way as on Suicidal?
The downside of the huge manufacturing-bonus planets is the gobs of money it costs to fund them. They're still powerful, but I like having them around.
In the present patch, upgrading research centers to academies isn't worth it.
The 25% research anomalies are a reason to micromanage your research. You end a turn researching the more attainable stuff, but when you explore anomalies you switch it to the high-end stuff. You don't lose the research you've already done when you switch what you're researching in the middle. In fact, it's often a good idea to finish researching a low-end tech just to unlock a high-end one, hoping for a 25% bonus. My favorite anomalies a
I have never built Aphrodisiac. For that matter, I have never even research Habitat. I research Ethics and choose Neutral.
I have been very pleased with Harmony Crystals. The +20 morale is getting my economy out of a deficit and winning me influence victories.
I like it when you click on a workable tile that's clearly ocean, but the game tells you it's prairie.
Sometimes I think this game bores me silly, too, but really it's just computer games in general that bore me. Then why do I play them? Because I have no life.
The tweaking I'd like to see is this: as it is now, the investment in Research Academies, Industrial Sectors, & other high-level improvements is ungodly, but yet the bonus isn't that great. You spend all that upgrading a Research Center to an Academy, for just 2tp? Also, I find Economy Starbases a lot of fun to build. However, I don't often build them. I don't have the money. If the bonus production can be used to save money, that wo
I won't say it's the right or wrong way, but I've had good luck picking the +4 Sensors racial trait and letting my colony ships and flagship do the initial scouting. I don't need to build scout ships until I research sensors. When building a custom race I don't need stellar cartography (and its prerequisites), either.