tetleytea

tetleytea

Joined Member # 659431
30 Posts 1,652 Replies 24,936 Reputation

What i noticed in the beta is that, if you zoom all the way out on the main map, you can't distinguish unmined resources from ones with starbases on them. You can tell what kind it is by the color, but to know if it's mined or not you have to zoom in on each and every one.

3 Replies 5,174 Views

It would be nice if you could continue to build ent centers after multimedia is researched. The ent centers are 1 maintenance, the multimedia is two, and you get only 5% morale from it. And then you've got things like research academies whose build costs are obscene. Let me build research centers instead! Better yet, on a 300% food tile I don't WANT to build a xeno farm. I want a basic farm.

11 Replies 13,197 Views

I'm surprised no one's said +50 military production! I colonize the heck out of the galaxy, and that's without purchasing colony ships. Also +4 Sensors. It lets you send out Colony Ships blind, and they're their own scouts.

33 Replies 15,099 Views

I'm playing the no-military strategy against Intelligent AI's right now, giving myself sucky starts. I would assume no-military would work equally as well on Painful with a better start, since the AI is supposed to be the same.

12 Replies 7,908 Views

I have had very good luck building *NO* military. I even put off researching the military tech tree as long as I can help it, opting for the diplomacy techs instead. When the AI thinks you're weak, he'll sell you military techs. I always have the production capacity to crank ships if I ever need it. And if I'm ever attacked, I can always just go to another AI and trade for the techs I need, and on favorable terms beause I researched diplomacy.

12 Replies 7,908 Views

The 25% research anomalies are a reason to micromanage your research. You end a turn researching the more attainable stuff, but when you explore anomalies you switch it to the high-end stuff. You don't lose the research you've already done when you switch what you're researching in the middle. In fact, it's often a good idea to finish researching a low-end tech just to unlock a high-end one, hoping for a 25% bonus. My favorite anomalies a

27 Replies 16,521 Views

The tweaking I'd like to see is this: as it is now, the investment in Research Academies, Industrial Sectors, & other high-level improvements is ungodly, but yet the bonus isn't that great. You spend all that upgrading a Research Center to an Academy, for just 2tp? Also, I find Economy Starbases a lot of fun to build. However, I don't often build them. I don't have the money. If the bonus production can be used to save money, that wo

12 Replies 19,023 Views

I won't say it's the right or wrong way, but I've had good luck picking the +4 Sensors racial trait and letting my colony ships and flagship do the initial scouting. I don't need to build scout ships until I research sensors. When building a custom race I don't need stellar cartography (and its prerequisites), either.

19 Replies 21,073 Views