tetleytea

tetleytea

Joined Member # 659431
30 Posts 1,652 Replies 24,936 Reputation

I like the first point of Morale, since that gives you 10%. But the other 2 points I can pass, because they only give you 5%. Population growth, though, kicks butt. Right now I'm going back and forth whether I prefer population growth or +30% economy.

6 Replies 3,784 Views

Now that you mention it, I should be doing more espionage. Money spent on espionage is still more useful than money never spent at all.

19 Replies 7,937 Views

Factories do cost 2 maintenance/turn, so not having one at all is better than having one and not using it. However, if you're converting a factory into a market center, something is wrong with your bulid order. If anything I go the other way around, because as my population grows I need more industrial capacity, not money.

24 Replies 13,437 Views

I concur, factories and a starport. PQ4's make nice troop farms for your transports, since they hit the pop cap anyway. Another trick I do: don't develop them at all. In the initial colonization phase, the low-PQ planets can serve as a buffer, to make the AI will colonize them instead of the high-PQ planets you really want. But if you wind up colonizing them anyway, you can plant a very small population and then trade/gift it to an A

22 Replies 14,281 Views

All I know is that I play Nano Rippers, and they own. I don't care that much about the cost because: a) the cost of a str-6 nano ripper is on par with three str-2 singularity drivers, b) I'm not constantly replacing dead Nano Ripper ships because they don't die, and c) I have far more military production capacity than I have research capacity. It's the research cost that's expensive.

21 Replies 26,165 Views

I am beating Crippling consistently (probably could go higher, but don't want the stress...), and here's a few things I do. This is in the beta 2: I don't worry about specialization too much. The bonus squares pretty much dictate your specializations for you. Economy Capital and Political Capital on the same planet. The high population benefits them both. Plus, the Political Capital gives a morale bonus. This planet tend

7 Replies 5,214 Views

10) Actually, varying levels of completion before rush-buying DOES matter. Very much so. As you near completion, you start paying only 4x the cost. When you have surplus cash, rush-buying near-completed stuff is a great way to jump start your economy. Generally speaking, it is more cost-effective to rush many near-completed things than it is to rush-buy a few big things from scratch.

4 Replies 5,950 Views

I think it's just an aggregation of all your AI levels put together. e.g. if the average of the AI's is Intelligent, the difficulty is Tough. If it's greater than Intelligent, the difficulty is Painful. And then if you select the "Random AI levels" option in the beta, you can select a difficulty and then the game will select AI levels for you. Not sure, though.

6 Replies 9,241 Views

Is this the one with the Gigantic galaxy and you have to invade the itty bitty planet at the south corner? I played this in pre-beta. Not sure how it works in 1.1--frankly, I think the DL campaign will need some re-balancing in 1.1. But what I did was first get Planetary Invasion, some engines, and some Basic Life Support as quickly as I could. There's not much time to crank up the economy first. Those transports (I suggest two of

8 Replies 11,675 Views

I go back and forth on whether to build a Manufacturing Capital on a Precursor Mine (700% manu bonus) planet. I keep running out of tiles to build Galactic Achievements on. If you have another 300% planet lying around, it's nice to put your Manu capital there and have two planets churning out Galactic Achievements. But when you get to the high tech levels, though, it sure is nice having that 700% capital really churning out stuff. And you can

31 Replies 25,807 Views

The starting price of rush buying is 4bc per production point, and it'll go up to 5 & 6bc if you're rushing something big. OTOH, if you match one point of industrial capacity (such as from a factory) with one 1bc, that costs only 1bc.

8 Replies 11,046 Views